private void OnTriggerEnter(Collider other) { GameObject hitOb = other.gameObject.transform.root.gameObject; if (warpAble && (hitOb.CompareTag("Player"))) { SEManager.PlayWarpSound(); SetUseNotAble(); exitWarp.SetUseNotAble(); hitOb.transform.position = pareWarpPrefab.transform.position; StartCoroutine(DelayMethod(3f, () => { SetUseAble(); exitWarp.SetUseAble(); })); } }