private void LongDistanceNavigate(PlayerMove_Sail __instance) { VectorLF3 dir = target.GetDir(this, __instance.player); Sail.SetDir(__instance, dir); VectorLF3 advisePoint = VectorLF3.zero; if (AdvisePointIfOcclusion(__instance, ref advisePoint, longNavUncoverRange)) { #if DEBUG ModDebug.Log("LongDistanceNavigate - ToAdvisePoint:" + advisePoint); #endif dir = (advisePoint - __instance.player.uPosition).normalized; Sail.SetDir(__instance, dir); Sail.TrySpeedUp(this, __instance); } else if (Target.IsFocusingNormalized(dir, __instance.player.uVelocity.normalized) && !__instance.player.warping) { if (__instance.player.mecha.coreEnergy >= wrapEnergylimit && Warp.TryWrap(this, __instance)) { #if DEBUG ModDebug.Log("Enter Wrap"); #endif return; } else if (IsCurNavPlanet() && target.IsLocalStarPlanet() == true) { #if DEBUG ModDebug.Log("Local Planet Nav No Wrap Chance SpeedUp"); #endif Sail.TrySpeedUp(this, __instance); return; } else if (LongDistanceNavigateNeedSpeedUp()) { #if DEBUG ModDebug.Log("Long Distance Navigate Need SpeedUp"); #endif Sail.TrySpeedUp(this, __instance); } else { #if DEBUG ModDebug.Log("Long Distance Navigate No SpeedUp And Wrap"); #endif } } bool LongDistanceNavigateNeedSpeedUp() { if (__instance.player.mecha.coreEnergy >= speedUpEnergylimit) { if (__instance.player.mecha.thrusterLevel < 3) { return(true); } else if (Warp.GetWraperCount(__instance) <= 0) { return(true); } } //Prepare wrap if (__instance.player.mecha.coreEnergy < wrapEnergylimit) { return(false); } return(false); } }