// Start is called before the first frame update void Start() { enemy = GameObject.FindGameObjectWithTag("Enemy"); enemyMove = enemy.GetComponent <EnemyMove>(); warningDigree = 12.5f; warnigUI = warnngSliderCtr.GetComponent <WarnigUI>(); }
private void Start() { //初期化処理 timer = 0; isRight = true; rd2DEnemy = GetComponent <Rigidbody2D>(); state = EnemyState.Walk; velocityDirection = Vector2.zero; rd2DEnemy.constraints = RigidbodyConstraints2D.FreezeRotation; warnigUI = WarningSliderCtr.GetComponent <WarnigUI>(); enemyVel = WarnigUI.enemySpeed; }