Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     enemy         = GameObject.FindGameObjectWithTag("Enemy");
     enemyMove     = enemy.GetComponent <EnemyMove>();
     warningDigree = 12.5f;
     warnigUI      = warnngSliderCtr.GetComponent <WarnigUI>();
 }
Example #2
0
    private void Start()
    {
        //初期化処理
        timer                 = 0;
        isRight               = true;
        rd2DEnemy             = GetComponent <Rigidbody2D>();
        state                 = EnemyState.Walk;
        velocityDirection     = Vector2.zero;
        rd2DEnemy.constraints = RigidbodyConstraints2D.FreezeRotation;
        warnigUI              = WarningSliderCtr.GetComponent <WarnigUI>();

        enemyVel = WarnigUI.enemySpeed;
    }