コード例 #1
0
 // Update is called once per frame
 protected override void Update()
 {
     steeringUpdate         = new SteeringOutput();
     steeringUpdate.linear  = myRotateType.getSteering().linear;
     steeringUpdate.angular = myRotateType.getSteering().angular;
     base.Update();
 }
コード例 #2
0
ファイル: WanderUnit.cs プロジェクト: Thairyn/illumination
    // Update is called once per frame
    void Update()
    {
        Vector3 target = wander.getTarget();
        Vector3 accel  = wander.getSteering(target);

        steeringBasics.steer(accel);
        steeringBasics.lookWhereYoureGoing(target);
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        ks = new KinematicSteering();
        ds = new DynoSteering();

        // Decide on behavior
        //seeking_output = seek.updateSteering();
        //seeking_output = seek.getSteering();


        //seeking_output = arrive.getSteering();
        //char_kinematic.setVelocity(seeking_output.velc);


        //// Manually set orientation for now
        //float new_orient = char_kinematic.getNewOrientation(seeking_output.velc);
        //char_kinematic.setOrientation(new_orient);
        //char_kinematic.setRotation(0f);


        Vector3 acceleration = wander.getSteering();

        ds.force = acceleration;

        // Update Kinematic Steering
        kso = char_kinematic.updateSteering(ds, Time.deltaTime);

        transform.position = new Vector3(kso.position.x, transform.position.y, kso.position.z);


        Vector2 direction = new Vector2(char_kinematic.getVelocity().x, char_kinematic.getVelocity().z);
        float   turnSpeed = 20.0f;

        direction.Normalize();

        // If we have a non-zero direction then look towards that direciton otherwise do nothing
        if (direction.sqrMagnitude > 0.001f)
        {
            float toRotation = (Mathf.Atan2(direction.x, direction.y) * Mathf.Rad2Deg);
            float rotation   = Mathf.LerpAngle(transform.rotation.eulerAngles.y, toRotation, Time.deltaTime * turnSpeed);

            transform.rotation = Quaternion.Euler(0, rotation, 0);
        }

//        transform.rotation = Quaternion.Euler(0f, kso.orientation * Mathf.Rad2Deg, 0f);
    }
コード例 #4
0
    // Update is called once per frame
    void Update()
    {
        Debug.Log(behaviour);

        Vector3 forward = transform.TransformDirection(Vector3.forward);

        Debug.DrawRay(transform.position, forward, Color.green);

        RaycastHit hit;


        if (behaviour == Behaviour.LookingFor)
        {
            if (Physics.Raycast(transform.position, forward, out hit))
            {
                Vector3 HitForward = hit.transform.TransformDirection(Vector3.forward);

                RB.velocity = Vector3.zero;

                if (Vector3.Dot(forward, HitForward) > 0)
                {
                    transform.Rotate(Vector3.up, -5 * turnSpeed * Time.deltaTime);
                }
                else
                {
                    transform.Rotate(Vector3.up, 5 * turnSpeed * Time.deltaTime);
                }


                if (hit.distance > 5.0f)
                {
                    behaviour = Behaviour.MoveTo;
                    target    = transform.position + forward * 5.0f;
                    MT.SetTarget(target);
                }

                lookWhereYoureGoing();

                return;
            }
        }


        if (behaviour == Behaviour.MoveTo)
        {
            Vector3 acceleration = MT.getSteering();

            Debug.Log("MoveTo: " + acceleration);

            RB.velocity += acceleration * Time.deltaTime;

            if (MT.GetTarget())
            {
                behaviour = Behaviour.Wander;
            }

            if (RB.velocity.magnitude > maxVelocity)
            {
                RB.velocity = RB.velocity.normalized * maxVelocity;
            }


            lookWhereYoureGoing();

            return;
        }
        else
        {
            Vector3 acceleration = WD.getSteering();

            RB.velocity += acceleration * Time.deltaTime;

            if (Physics.Raycast(transform.position, forward, out hit))
            {
                if (hit.distance <= 2.0f)
                {
                    RB.velocity = Vector3.zero;
                    behaviour   = Behaviour.LookingFor;
                    return;
                }
            }

            if (RB.velocity.magnitude > maxVelocity)
            {
                RB.velocity = RB.velocity.normalized * maxVelocity;
            }

            lookWhereYoureGoing();
        }
    }
コード例 #5
0
 // Update is called once per frame
 void Update()
 {
     steeringAgent.UpdateSteering(wander.getSteering());
 }