コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        switch (currentState)
        {
        case States.WANDER:
            _wander.CheckDestenation();
            break;

        case States.ATTACK:

            break;

        case States.CHASE:
            _chase.ChaseNow();
            break;
        }
    }