コード例 #1
0
ファイル: Combo.cs プロジェクト: DarkAvengerr/Marksman-AIO
        public static void Execute()
        {
            if (Q.IsReady() && IsPreAttack && Settings.Combo.UseQ)
            {
                if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange() - 50)))
                {
                    Q.Cast();
                    Console.WriteLine("[DEBUG] Casting Q combo mode...");
                }
            }

            if (W.IsReady() && IsCatingW)
            {
                W.Cast(Player.Instance.Position.Extend(WStartPos, WStartPos.Distance(Player.Instance) > 850 ? 850 : WStartPos.Distance(Player.Instance)).To3D());
                IsCatingW = false;
            }

            if (W.IsReady() && Settings.Combo.UseW && R.IsReady() && Settings.Combo.UseR && Player.Instance.Mana - 160 > 90 && Player.Instance.HealthPercent > 25)
            {
                var target = TargetSelector.GetTarget(900, DamageType.Physical);

                if (target != null && target.CountEnemiesInRange(500) == 0 && target.Distance(Player.Instance) > R.Range)
                {
                    var damage = IncomingDamage.GetIncomingDamage(target) + Damage.GetRDamage(target) +
                                 Damage.GetEPhysicalDamage(target);

                    if (HasExplosiveChargeBuff(target) && target.Health < damage)
                    {
                        var wPrediction = W.GetPrediction(target);
                        if (wPrediction.HitChance >= HitChance.Medium)
                        {
                            IsCatingW = true;
                            Core.DelayAction(() => IsCatingW = false, 2000);
                            WStartPos = Player.Instance.Position;

                            W.Cast(target.ServerPosition);
                            Console.WriteLine("[DEBUG] Casting W since {0} is killable", target.Hero);
                        }
                    }
                }
            }

            if (E.IsReady() && Settings.Combo.UseE && IsPreAttack)
            {
                var target = TargetSelector.GetTarget(E.Range, DamageType.Physical);

                if (target != null && Settings.Combo.IsEnabledFor(target))
                {
                    Console.WriteLine("[DEBUG] Casting E on : " + target.Hero);
                    E.Cast(target);
                }
            }

            if (Settings.Combo.FocusE && IsPreAttack && EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
            {
                foreach (
                    var enemy in
                    EntityManager.Heroes.Enemies.Where(
                        x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
                {
                    if (!EntityManager.Heroes.Enemies.Any(
                            x =>
                            x.IsValidTarget(Player.Instance.GetAutoAttackRange()) &&
                            x.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamage(x, true) * 2 &&
                            x.NetworkId != enemy.NetworkId))
                    {
                        Console.WriteLine("[DEBUG] Changing orbwalker's forced target : {0}", enemy.Hero);
                        Orbwalker.ForcedTarget = enemy;
                    }
                    else
                    {
                        Orbwalker.ForcedTarget = null;
                    }
                }
            }
            else if (!Settings.Combo.FocusE || !EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
            {
                Orbwalker.ForcedTarget = null;
            }

            if (R.IsReady() && Settings.Combo.UseR && Settings.Combo.UseRVsMelees && Player.Instance.HealthPercent < 20 && EntityManager.Heroes.Enemies.Any(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50))
            {
                foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50).OrderByDescending(TargetSelector.GetPriority).ThenBy(x => x.Distance(Player.Instance)))
                {
                    Console.WriteLine("[DEBUG] Casting R vs Melee");
                    R.Cast(enemy);
                }
            }
        }
コード例 #2
0
        public static void Execute()
        {
            if (Q.IsReady() && IsPreAttack && Settings.Combo.UseQ)
            {
                if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange() - 50)))
                {
                    Q.Cast();
                }
            }

            if (WTarget != null && W.IsReady() && Settings.Combo.DoubleWKeybind)
            {
                var target = EntityManager.Heroes.Enemies.FirstOrDefault(x => x.NetworkId == WTarget.NetworkId);

                if (target != null)
                {
                    var wPrediction = W.GetPrediction(target);

                    if (wPrediction.HitChance >= HitChance.Medium)
                    {
                        WTarget = null;

                        W.Cast(wPrediction.CastPosition);
                    }
                }
            }

            if (W.IsReady() && IsCatingW)
            {
                W.Cast(Player.Instance.Position.Extend(WStartPos, WStartPos.Distance(Player.Instance) > 850 ? 850 : WStartPos.Distance(Player.Instance)).To3D());
                IsCatingW = false;
            }

            if (W.IsReady() && Settings.Combo.UseW && R.IsReady() && Settings.Combo.UseR && Player.Instance.Mana - 160 > 90 && Player.Instance.HealthPercent > 25)
            {
                var target = TargetSelector.GetTarget(900, DamageType.Physical);

                if (target != null && target.CountEnemiesInRange(500) == 1 && target.Distance(Player.Instance) > R.Range)
                {
                    var damage = IncomingDamage.GetIncomingDamage(target) + Damage.GetRDamage(target) +
                                 Damage.GetEPhysicalDamage(target);

                    if (HasExplosiveChargeBuff(target) && target.Health < damage)
                    {
                        var wPrediction = W.GetPrediction(target);
                        if (wPrediction.HitChance >= HitChance.Medium)
                        {
                            IsCatingW = true;
                            Core.DelayAction(() => IsCatingW = false, 2000);
                            WStartPos = Player.Instance.Position;

                            W.Cast(wPrediction.CastPosition);
                        }
                    }
                }
            }

            if (E.IsReady() && Settings.Combo.UseE && IsPreAttack)
            {
                var possibleTargets = StaticCacheProvider.GetChampions(CachedEntityType.EnemyHero,
                                                                       x => x.IsValidTargetCached(E.Range + 200) && Settings.Combo.IsEnabledFor(x));

                var target  = TargetSelector.GetTarget(possibleTargets, DamageType.Physical);
                var target2 = TargetSelector.GetTarget(E.Range, DamageType.Physical);

                if (target2 != null && Settings.Combo.IsEnabledFor(target) &&
                    (target2.TotalHealthWithShields() <
                     Damage.GetEPhysicalDamage(target2, 2) + Player.Instance.GetAutoAttackDamageCached(target2)))
                {
                    E.Cast(target2);
                }
                else if (target != null && Settings.Combo.IsEnabledFor(target) && target.IsValidTargetCached(E.Range) && Player.Instance.IsInRangeCached(target, Player.Instance.GetAutoAttackRange() - 50))
                {
                    E.Cast(target);
                }
            }

            if (Settings.Combo.FocusE && IsPreAttack && EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
            {
                foreach (
                    var enemy in
                    EntityManager.Heroes.Enemies.Where(
                        x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
                {
                    if (!EntityManager.Heroes.Enemies.Any(
                            x =>
                            x.IsValidTarget(Player.Instance.GetAutoAttackRange()) &&
                            x.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamage(x, true) * 2 &&
                            x.NetworkId != enemy.NetworkId))
                    {
                        Orbwalker.ForcedTarget = enemy;
                    }
                    else
                    {
                        Orbwalker.ForcedTarget = null;
                    }
                }
            }
            else if (!Settings.Combo.FocusE || !EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x)))
            {
                Orbwalker.ForcedTarget = null;
            }

            if (R.IsReady() && Settings.Combo.UseR && Settings.Combo.UseRVsMelees && Player.Instance.HealthPercent < 20 && EntityManager.Heroes.Enemies.Any(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50))
            {
                foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50).OrderByDescending(TargetSelector.GetPriority).ThenBy(x => x.Distance(Player.Instance)))
                {
                    R.Cast(enemy);
                }
            }
        }