public static void Execute() { if (Q.IsReady() && IsPreAttack && Settings.Combo.UseQ) { if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange() - 50))) { Q.Cast(); Console.WriteLine("[DEBUG] Casting Q combo mode..."); } } if (W.IsReady() && IsCatingW) { W.Cast(Player.Instance.Position.Extend(WStartPos, WStartPos.Distance(Player.Instance) > 850 ? 850 : WStartPos.Distance(Player.Instance)).To3D()); IsCatingW = false; } if (W.IsReady() && Settings.Combo.UseW && R.IsReady() && Settings.Combo.UseR && Player.Instance.Mana - 160 > 90 && Player.Instance.HealthPercent > 25) { var target = TargetSelector.GetTarget(900, DamageType.Physical); if (target != null && target.CountEnemiesInRange(500) == 0 && target.Distance(Player.Instance) > R.Range) { var damage = IncomingDamage.GetIncomingDamage(target) + Damage.GetRDamage(target) + Damage.GetEPhysicalDamage(target); if (HasExplosiveChargeBuff(target) && target.Health < damage) { var wPrediction = W.GetPrediction(target); if (wPrediction.HitChance >= HitChance.Medium) { IsCatingW = true; Core.DelayAction(() => IsCatingW = false, 2000); WStartPos = Player.Instance.Position; W.Cast(target.ServerPosition); Console.WriteLine("[DEBUG] Casting W since {0} is killable", target.Hero); } } } } if (E.IsReady() && Settings.Combo.UseE && IsPreAttack) { var target = TargetSelector.GetTarget(E.Range, DamageType.Physical); if (target != null && Settings.Combo.IsEnabledFor(target)) { Console.WriteLine("[DEBUG] Casting E on : " + target.Hero); E.Cast(target); } } if (Settings.Combo.FocusE && IsPreAttack && EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { foreach ( var enemy in EntityManager.Heroes.Enemies.Where( x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { if (!EntityManager.Heroes.Enemies.Any( x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && x.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamage(x, true) * 2 && x.NetworkId != enemy.NetworkId)) { Console.WriteLine("[DEBUG] Changing orbwalker's forced target : {0}", enemy.Hero); Orbwalker.ForcedTarget = enemy; } else { Orbwalker.ForcedTarget = null; } } } else if (!Settings.Combo.FocusE || !EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { Orbwalker.ForcedTarget = null; } if (R.IsReady() && Settings.Combo.UseR && Settings.Combo.UseRVsMelees && Player.Instance.HealthPercent < 20 && EntityManager.Heroes.Enemies.Any(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50)) { foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50).OrderByDescending(TargetSelector.GetPriority).ThenBy(x => x.Distance(Player.Instance))) { Console.WriteLine("[DEBUG] Casting R vs Melee"); R.Cast(enemy); } } }
public static void Execute() { if (Q.IsReady() && IsPreAttack && Settings.Combo.UseQ) { if (EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange() - 50))) { Q.Cast(); } } if (WTarget != null && W.IsReady() && Settings.Combo.DoubleWKeybind) { var target = EntityManager.Heroes.Enemies.FirstOrDefault(x => x.NetworkId == WTarget.NetworkId); if (target != null) { var wPrediction = W.GetPrediction(target); if (wPrediction.HitChance >= HitChance.Medium) { WTarget = null; W.Cast(wPrediction.CastPosition); } } } if (W.IsReady() && IsCatingW) { W.Cast(Player.Instance.Position.Extend(WStartPos, WStartPos.Distance(Player.Instance) > 850 ? 850 : WStartPos.Distance(Player.Instance)).To3D()); IsCatingW = false; } if (W.IsReady() && Settings.Combo.UseW && R.IsReady() && Settings.Combo.UseR && Player.Instance.Mana - 160 > 90 && Player.Instance.HealthPercent > 25) { var target = TargetSelector.GetTarget(900, DamageType.Physical); if (target != null && target.CountEnemiesInRange(500) == 1 && target.Distance(Player.Instance) > R.Range) { var damage = IncomingDamage.GetIncomingDamage(target) + Damage.GetRDamage(target) + Damage.GetEPhysicalDamage(target); if (HasExplosiveChargeBuff(target) && target.Health < damage) { var wPrediction = W.GetPrediction(target); if (wPrediction.HitChance >= HitChance.Medium) { IsCatingW = true; Core.DelayAction(() => IsCatingW = false, 2000); WStartPos = Player.Instance.Position; W.Cast(wPrediction.CastPosition); } } } } if (E.IsReady() && Settings.Combo.UseE && IsPreAttack) { var possibleTargets = StaticCacheProvider.GetChampions(CachedEntityType.EnemyHero, x => x.IsValidTargetCached(E.Range + 200) && Settings.Combo.IsEnabledFor(x)); var target = TargetSelector.GetTarget(possibleTargets, DamageType.Physical); var target2 = TargetSelector.GetTarget(E.Range, DamageType.Physical); if (target2 != null && Settings.Combo.IsEnabledFor(target) && (target2.TotalHealthWithShields() < Damage.GetEPhysicalDamage(target2, 2) + Player.Instance.GetAutoAttackDamageCached(target2))) { E.Cast(target2); } else if (target != null && Settings.Combo.IsEnabledFor(target) && target.IsValidTargetCached(E.Range) && Player.Instance.IsInRangeCached(target, Player.Instance.GetAutoAttackRange() - 50)) { E.Cast(target); } } if (Settings.Combo.FocusE && IsPreAttack && EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { foreach ( var enemy in EntityManager.Heroes.Enemies.Where( x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { if (!EntityManager.Heroes.Enemies.Any( x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && x.TotalHealthWithShields() < Player.Instance.GetAutoAttackDamage(x, true) * 2 && x.NetworkId != enemy.NetworkId)) { Orbwalker.ForcedTarget = enemy; } else { Orbwalker.ForcedTarget = null; } } } else if (!Settings.Combo.FocusE || !EntityManager.Heroes.Enemies.Any(x => x.IsValidTarget(Player.Instance.GetAutoAttackRange()) && HasExplosiveChargeBuff(x))) { Orbwalker.ForcedTarget = null; } if (R.IsReady() && Settings.Combo.UseR && Settings.Combo.UseRVsMelees && Player.Instance.HealthPercent < 20 && EntityManager.Heroes.Enemies.Any(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50)) { foreach (var enemy in EntityManager.Heroes.Enemies.Where(x => x.IsMelee && x.IsValidTarget(300) && x.HealthPercent > 50).OrderByDescending(TargetSelector.GetPriority).ThenBy(x => x.Distance(Player.Instance))) { R.Cast(enemy); } } }