public void SetupRender() { var wih = new WindowInteropHelper(this); WGLContext.GLCreate(wih.Handle); m_renderTimer = new DispatcherTimer(DispatcherPriority.Render); m_renderTimer.Interval = TimeSpan.FromMilliseconds(16); m_renderTimer.Tick += new EventHandler(OnTick); m_renderTimer.Start(); }
public void OnTick(Object sender, EventArgs e) { WGLContext.Render(); }