private void DrawPatternElementBackground(Rect rect, int index, bool active, bool focus) { bool hover = (_patternlist.count > 0) && rect.Contains(Event.current.mousePosition); bool on = (_patternlist.count > 0 && _patternlist.index == index); VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
private void UpdateRects(Rect rect) { _rect_title = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR); _rect_tri_scroll = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR); _rect_tri_content = VxlGUI.GetScrollViewRect(_trianglelist, _rect_tri_scroll.width, _rect_tri_scroll.height); _rect_panel = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR); }
public void DrawSocket(Rect rect, int index, bool active, bool focus) { GUI.Label(VxlGUI.GetLeftColumn(rect, 0, 0.5f), "Socket " + index.ToString(), "LeftListLabel"); EditorGUI.BeginChangeCheck(); int socket = EditorGUI.IntField(VxlGUI.GetRightElement(rect, 0, VxlGUI.INTFIELD), _sockets[index]); if (EditorGUI.EndChangeCheck()) { if (target == null || !target.IsValid()) { return; } List <int> socketlist; if (_is_edge) { socketlist = target.GetEdgeSocketList(_invx, _invy, _axilist.index); } else { socketlist = target.GetFaceSocketList(_invx, _invy, _axilist.index); } if (socketlist == null || index < 0 || index >= socketlist.Count) { return; } Undo.RecordObject(target, "Updated Socket"); socketlist[index] = socket; _repaint_menu = true; _render_mesh = true; _update_mesh = true; EditorUtility.SetDirty(target); } }
public void DrawSocketBackground(Rect rect, int index, bool active, bool focus) { bool hover = (_sockets.Count > 0) && rect.Contains(Event.current.mousePosition); bool on = selectset.Contains(index); VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
public void DrawSocketAxi(Rect rect, int index, bool active, bool focus) { GUI.Label(VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR), "Axi " + _axilabels[index], GUI.skin.GetStyle("LeftListLabel")); int normal_cnt = 0; int invertx_cnt = 0; int inverty_cnt = 0; int invertxy_cnt = 0; if (target != null && target.IsValid()) { if (_is_edge) { normal_cnt = target.GetEdgeSocketCountByIndex(false, false, index); invertx_cnt = target.GetEdgeSocketCountByIndex(true, false, index); inverty_cnt = target.GetEdgeSocketCountByIndex(false, true, index); invertxy_cnt = target.GetEdgeSocketCountByIndex(true, true, index); } else { normal_cnt = target.GetFaceSocketCountByIndex(false, false, index); invertx_cnt = target.GetFaceSocketCountByIndex(true, false, index); inverty_cnt = target.GetFaceSocketCountByIndex(false, true, index); invertxy_cnt = target.GetFaceSocketCountByIndex(true, true, index); } } GUI.Label(VxlGUI.GetAboveElement(rect, 0, VxlGUI.SM_BAR, VxlGUI.MED_BAR), normal_cnt.ToString() + " normal sockets", GUI.skin.GetStyle("RightListLabel")); GUI.Label(VxlGUI.GetAboveElement(rect, 1, VxlGUI.SM_BAR, VxlGUI.MED_BAR), invertx_cnt.ToString() + " invertx sockets", GUI.skin.GetStyle("RightListLabel")); GUI.Label(VxlGUI.GetAboveElement(rect, 2, VxlGUI.SM_BAR, VxlGUI.MED_BAR), inverty_cnt.ToString() + " inverty sockets", GUI.skin.GetStyle("RightListLabel")); GUI.Label(VxlGUI.GetAboveElement(rect, 3, VxlGUI.SM_BAR, VxlGUI.MED_BAR), invertxy_cnt.ToString() + " invertxy sockets", GUI.skin.GetStyle("RightListLabel")); }
public void DrawSocketAxiBackground(Rect rect, int index, bool active, bool focus) { bool hover = (_axilabels.Length > 0) && rect.Contains(Event.current.mousePosition); bool on = (_axilabels.Length > 0) && (index == _axilist.index); VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
private void DrawVertexElementBackground(Rect rect, int index, bool active, bool focus) { bool hover = (_vertices.Count > 0) && rect.Contains(Event.current.mousePosition); bool on = selectset.Contains(index); VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - (4) (5) (0) Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c4_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c5_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - (3) (2) (1) rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c3_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c2_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - above below rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vb.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].va.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); float two = rect_row.width / 2f; //plugs row GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].p0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].p1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //above voxels rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //below voxels rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //flips rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPlugElement(Rect rect, int index, bool active, bool focus) { rect = VxlGUI.GetPaddedRect(rect, 1); float field_width = Mathf.Min(100f, (rect.width - VxlGUI.SM_SPACE) / 2f); //draw left label GUI.Label(VxlGUI.GetSandwichedRectX(rect, 0, field_width + VxlGUI.SM_SPACE), _plug_labels[index], GUI.skin.GetStyle("LeftListLabel")); //draw right int field EditorGUI.BeginChangeCheck(); int plug = Mathf.Max(EditorGUI.IntField(VxlGUI.GetRightElement(rect, 0, field_width), _plugs[index], GUI.skin.GetStyle("DarkNumberField")), -1); if ((EditorGUI.EndChangeCheck() || _plugs[index] != plug)) { if (target == null || plugs == null || plugs.Count != _plug_cnt) { return; } Undo.RecordObject(target, "Modify Plugs"); plugs[index] = plug; _update_mesh = true; _render_mesh = true; _repaint_menu = true; //dirty target object EditorUtility.SetDirty(target); } }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vin.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].vout.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawUnsavedElementBackground(Rect rect, int index, bool active, bool focus) { bool hover = (_unsaveds.Count > 0) && rect.Contains(Event.current.mousePosition); bool on = (_unsaved_selected && _index == index && _index >= 0); VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
public override void DrawGUI(Rect rect) { float width = Mathf.Min(200, rect.width); if (!_expanded) { //calculate rect rect = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR); //draw background VxlGUI.DrawRect(rect, "DarkTransparentGrey"); //draw foldout toggle label EditorGUI.BeginChangeCheck(); _expanded = EditorGUI.Foldout(rect, _expanded, "Mesh", true, GUI.skin.GetStyle("LightBoldFoldout")); if (EditorGUI.EndChangeCheck()) { _repaint_menu = true; } } else { float content_height = (2 * VxlGUI.MED_BAR) + VxlGUI.SM_SPACE; float panel_height = Mathf.Min(rect.height, VxlGUI.SM_SPACE + VxlGUI.MED_BAR + content_height); float scroll_height = Mathf.Max(0, panel_height - VxlGUI.SM_SPACE - VxlGUI.MED_BAR); Rect panel_rect = VxlGUI.GetAboveElement(rect, 0, panel_height); Rect rect_scroll = VxlGUI.GetSandwichedRectY(panel_rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, 0); Rect content_rect = VxlGUI.GetVerticalScrollViewRect(rect_scroll.width, rect_scroll.height, content_height); VxlGUI.DrawRect(panel_rect, "DarkTransparentGrey"); EditorGUI.BeginChangeCheck(); Rect row_rect = VxlGUI.GetAboveElement(panel_rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); _expanded = EditorGUI.Foldout(row_rect, _expanded, "Mesh", true, GUI.skin.GetStyle("LightBoldFoldout")); Rect rect_content = VxlGUI.GetBelowRightElement(content_rect, 0, content_rect.width - VxlGUI.MED_BAR, 0, content_rect.height); if (EditorGUI.EndChangeCheck()) { _repaint_menu = true; } EditorGUI.BeginChangeCheck(); _scroll = GUI.BeginScrollView(rect_scroll, _scroll, content_rect); //invert x int level = 0; row_rect = VxlGUI.GetAboveElement(rect_content, level, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); invertx = EditorGUI.Foldout(row_rect, invertx, "Invert X", true, GUI.skin.GetStyle("LightFoldout")); level += 1; //invert y row_rect = VxlGUI.GetAboveElement(rect_content, level, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); inverty = EditorGUI.Foldout(row_rect, inverty, "Invert Y", true, GUI.skin.GetStyle("LightFoldout")); level += 1; GUI.EndScrollView(); if (EditorGUI.EndChangeCheck()) { _repaint_menu = true; _render_mesh = true; _update_mesh = true; } } }
private void UpdateRects(Rect rect) { _rect_selected = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR); Rect rect_panel = VxlGUI.GetPaddedRect(VxlGUI.GetSandwichedRectY(rect, 0, VxlGUI.MED_BAR), VxlGUI.LRG_PAD); _rect_submodes = VxlGUI.GetAboveElement(VxlGUI.GetLeftElement(rect_panel, 0, VxlGUI.MED_BAR), 0, Mathf.Min(_modes.Length * 60, rect_panel.height)); _rect_content = VxlGUI.GetSandwichedRectX(rect_panel, VxlGUI.MED_BAR + (3 * VxlGUI.SM_SPACE), 0); }
public override void DrawGUI(Rect rect) { //update lists UpdateVertexList(); //update important layout elements UpdateRects(rect); //disable panel check EditorGUI.BeginDisabledGroup(target == null); //draw vertex build title VxlGUI.DrawRect(_rect_vertex_title, "DarkGradient"); GUI.Label(_rect_vertex_title, "Vertex Builds", GUI.skin.GetStyle("LeftLightHeader")); //draw vertex build list VxlGUI.DrawRect(_rect_vertex_scrollview, "DarkWhite"); _vertex_scroll = GUI.BeginScrollView(_rect_vertex_scrollview, _vertex_scroll, _rect_vertex_content); _vertexlist.DoList(_rect_vertex_content); GUI.EndScrollView(); //draw vertex build button panel float button_width = Mathf.Min(60f, _rect_vertex_panel.width / 2f); VxlGUI.DrawRect(_rect_vertex_panel, "DarkGradient"); //draw vertex add button if (GUI.Button(VxlGUI.GetRightElement(_rect_vertex_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { AddVertexElement(); } //disable operation check EditorGUI.BeginDisabledGroup((_vertices.Count <= 0) || (selectlist.Count <= 0)); //draw vertex delete button if (GUI.Button(VxlGUI.GetLeftElement(_rect_vertex_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteSelectedVertex(); } EditorGUI.EndDisabledGroup(); //draw import panel VxlGUI.DrawRect(_rect_import, "DarkWhite"); Rect importpad_rect = VxlGUI.GetPaddedRect(_rect_import, VxlGUI.MED_PAD); Rect importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 0, VxlGUI.MED_BAR); GUI.Label(importrow_rect, "Import Obj Vertex and Triangles", GUI.skin.GetStyle("LeftLrgDarkLabel")); importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 1, VxlGUI.MED_BAR); float import_width = Mathf.Min(100f, (importrow_rect.width - VxlGUI.SM_SPACE) / 2f); _importmesh = (Mesh)EditorGUI.ObjectField( VxlGUI.GetSandwichedRectX(importrow_rect, 0, import_width + VxlGUI.SM_SPACE), _importmesh, typeof(Mesh), false ); EditorGUI.BeginDisabledGroup(_importmesh == null); if (GUI.Button(VxlGUI.GetRightElement(importrow_rect, 0, import_width), "Import", GUI.skin.GetStyle("DarkButton"))) { ImportVertexAndTriangle(); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); }
public override void DrawPreview(Rect rect) { //update preview displays _selectdisplay.selected = _preview.secondaryCount; _selectdisplay.superselected = _preview.secondarySuper; rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float width = Mathf.Min(200, rect.width / 2f); _selectdisplay.DrawGUI(VxlGUI.GetAboveRightElement(rect, 0, width, 0, rect.height / 2f)); }
private void UpdateLayoutRects() { Rect window_rect = new Rect(Vector2.zero, position.size); _rect_mode = VxlGUI.GetAboveElement(window_rect, 0, VxlGUI.MODE); Rect content_rect = VxlGUI.GetSandwichedRectY(window_rect, VxlGUI.MODE, 0); float pixels = Mathf.Clamp(0.5f * content_rect.width, VxlGUI.MINWIDTH_WINDOW, VxlGUI.MAXWIDTH_WINDOW); _rect_menucontent = VxlGUI.GetLeftElement(content_rect, 0, pixels); _rect_preview = VxlGUI.GetRightElement(content_rect, 0, content_rect.width - pixels); }
private void UpdateLayoutRect(Rect rect) { _rect_header = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR); Rect rect_body = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, 0); float listheight = Mathf.Max(0, (rect_body.height - VxlGUI.MED_BAR - VxlGUI.SM_SPACE - VxlGUI.SM_SPACE) / 2f); _rect_guidscroll = VxlGUI.GetAboveElement(rect_body, 0, listheight); _rect_guidcontent = VxlGUI.GetScrollViewRect(_guidlist, _rect_guidscroll.width, _rect_guidscroll.height); _rect_panel = VxlGUI.GetMiddleY(rect_body, VxlGUI.MED_BAR); _rect_libscroll = VxlGUI.GetBelowElement(rect_body, 0, listheight); _rect_libcontent = VxlGUI.GetScrollViewRect(_libobjlist, _rect_libscroll.width, _rect_libscroll.height); }
private void UpdateRects(Rect rect) { float import_height = (2 * VxlGUI.MED_BAR) + (2 * VxlGUI.MED_PAD); _rect_import = VxlGUI.GetBelowElement(rect, 0, import_height); Rect main_rect = VxlGUI.GetSandwichedRectY(rect, 0, import_height + VxlGUI.SM_SPACE); _rect_vertex_title = VxlGUI.GetAboveElement(main_rect, 0, VxlGUI.MED_BAR); _rect_vertex_scrollview = VxlGUI.GetSandwichedRectY(main_rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR); _rect_vertex_content = VxlGUI.GetScrollViewRect(_vertexlist, main_rect.width, _rect_vertex_scrollview.height); _rect_vertex_panel = VxlGUI.GetBelowElement(main_rect, 0, VxlGUI.MED_BAR); }
public override void DrawGUI(Rect rect) { //update and populate lists UpdateLists(); //update layout rects UpdateLayoutRect(rect); //draw header VxlGUI.DrawRect(_rect_header, "DarkGradient"); GUI.Label(_rect_header, _title, GUI.skin.GetStyle("LeftLightHeader")); //GUID VxlGUI.DrawRect(_rect_guidscroll, "DarkWhite"); _guidscroll = GUI.BeginScrollView(_rect_guidscroll, _guidscroll, _rect_guidcontent); _guidlist.DoList(_rect_guidcontent); GUI.EndScrollView(); //transfer panel bool disable_guid = _guidlist.index < 0 || _guidlist.index >= _guidlist.count; bool disable_lib = _libobjlist.index < 0 || _libobjlist.index >= _libobjlist.count; VxlGUI.DrawRect(_rect_panel, "DarkGradient"); float boundwidth = Mathf.Min(60f, _rect_panel.width / 3f); //down button Rect rect_button = VxlGUI.GetMiddleX(VxlGUI.GetLeftElement(_rect_panel, 0, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_guid); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowDown"))) { AddSelected(); } EditorGUI.EndDisabledGroup(); //up button rect_button = VxlGUI.GetMiddleX(VxlGUI.GetMiddleX(_rect_panel, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_lib); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowUp"))) { RemoveSelected(); } EditorGUI.EndDisabledGroup(); //swap button rect_button = VxlGUI.GetMiddleX(VxlGUI.GetRightElement(_rect_panel, 0, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_guid || disable_lib); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowSwap"))) { SwapSelected(); } EditorGUI.EndDisabledGroup(); //library VxlGUI.DrawRect(_rect_libscroll, "DarkWhite"); _libscroll = GUI.BeginScrollView(_rect_libscroll, _libscroll, _rect_libcontent); _libobjlist.DoList(_rect_libcontent); GUI.EndScrollView(); }
private void DrawTriangleElement(Rect rect, int index, bool active, bool focus) { rect = VxlGUI.GetPaddedRect(rect, VxlGUI.SM_SPACE); //draw indexed label GUI.Label( VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Tri: " + index, GUI.skin.GetStyle("LeftListLabel") ); EditorGUI.BeginChangeCheck(); //draw triangle index 0 TriIndex index0 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type0, _triangles[index].vertex0 ); //draw triangle index 1 TriIndex index1 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type1, _triangles[index].vertex1 ); //draw triangle index 2 TriIndex index2 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type2, _triangles[index].vertex2 ); if (EditorGUI.EndChangeCheck()) { if (target != null) { if (target == null || target.triangles == null) { return; } if (index < 0 || index >= target.triangles.Count) { return; } Undo.RecordObject(target, "Update Triangle Build"); target.triangles[index] = new Triangle(index0, index1, index2); _update_mesh = true; _render_mesh = true; _repaint_menu = true; //dirty target object EditorUtility.SetDirty(target); } } }
private void DrawElementBackground(Rect rect, int index, bool active, bool focus, bool is_guid) { bool hover, on; if (is_guid) { hover = (_guids.Count > 0) && rect.Contains(Event.current.mousePosition); on = (_guidlist.index >= 0 && _guidlist.index == index); } else { hover = (_libobjs.Count > 0) && rect.Contains(Event.current.mousePosition); on = (_libobjlist.index >= 0 && _libobjlist.index == index); } VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus); }
private void UpdateRects(Rect rect) { _rect_rename = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR + VxlGUI.LRG_SPACE - VxlGUI.MED_SPACE); Rect rect_bottom = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.LRG_SPACE, 0); Rect rect_left = VxlGUI.GetLeftColumn(rect_bottom, VxlGUI.SM_SPACE, 0.5f); Rect rect_right = VxlGUI.GetRightColumn(rect_bottom, VxlGUI.SM_SPACE, 0.5f); _rect_guidheader = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR); _rect_guidfooter = VxlGUI.GetBelowElement(rect_left, 0, VxlGUI.MED_BAR); _rect_guidscroll = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_BAR + VxlGUI.SM_SPACE); _rect_guidcontent = VxlGUI.GetScrollViewRect(_guidlist, rect_left.width, _rect_guidscroll.height); _rect_unsavedheader = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR); _rect_unsavedfooter = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR); _rect_unsavedscroll = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_BAR + VxlGUI.SM_SPACE); _rect_unsavedcontent = VxlGUI.GetScrollViewRect(_unsavedlist, rect_right.width, _rect_unsavedscroll.height); }
public override void DrawGUI(Rect rect) { if (selected <= 0 || superselected < 0) { return; } //calculate rects and height float height = (2 * VxlGUI.MED_BAR) + VxlGUI.SM_SPACE; Rect superrect = VxlGUI.GetBelowElement(rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); Rect selectrect = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR); Rect content_rect = VxlGUI.GetVerticalScrollViewRect(rect.width, rect.height, height); _scroll = GUI.BeginScrollView(VxlGUI.GetBelowElement(rect, 0, height), _scroll, content_rect); GUI.Label(VxlGUI.GetAboveElement(content_rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Selected Vertex: " + superselected.ToString(), GUI.skin.GetStyle("SecondarySuperLabel")); GUI.Label(VxlGUI.GetAboveElement(content_rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Selected: " + selected.ToString(), GUI.skin.GetStyle("SecondarySelectLabel")); GUI.EndScrollView(); }
private void UpdateLayoutRects(Rect rect) { Rect rect_left = VxlGUI.GetLeftColumn(rect, VxlGUI.MED_SPACE, 0.5f); float template_height = (2 * VxlGUI.SM_PAD) + (6 * VxlGUI.MED_BAR) + (5 * VxlGUI.MED_SPACE) + (3 * VxlGUI.LRG_SPACE); _rect_selectheader = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR); _rect_selectscroll = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + template_height); _rect_select_content = VxlGUI.GetScrollViewRect(_cornerlist, _rect_selectscroll.width, _rect_selectscroll.height); Rect rect_right = VxlGUI.GetRightColumn(rect, VxlGUI.MED_SPACE, 0.5f); _rect_patheader = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR); _rect_patscroll = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR); _rect_patcontent = VxlGUI.GetScrollViewRect(_patternlist, _rect_patscroll.width, _rect_patscroll.height); _rect_patpanel = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR); _rect_temparea = VxlGUI.GetBelowElement(rect_left, 0, template_height); Rect rect_content = VxlGUI.GetPaddedRect(_rect_temparea, VxlGUI.SM_PAD, VxlGUI.MED_PAD); _rect_tempheader = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 0); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_voxelid = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_above = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_above_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_above_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_above_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_below = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_below_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_below_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_below_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 4, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 2 * VxlGUI.LRG_SPACE); float quarter = rect_row.width / 4f; _rect_flipx = VxlGUI.GetSandwichedRectX(VxlGUI.GetLeftColumn(rect_row, 0, 0.5f), quarter - 20, 0); _rect_flipy = VxlGUI.GetSandwichedRectX(VxlGUI.GetRightColumn(rect_row, 0, 0.5f), quarter - 20, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 5, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 3 * VxlGUI.LRG_SPACE); _rect_tempbutton = VxlGUI.GetRightElement(rect_row, 0, 80); }
public override void DrawGUI(Rect rect) { //update plugs UpdatePlugs(); //update layout rects UpdateRects(rect); EditorGUI.BeginDisabledGroup(target == null || plugs == null); //Draw title VxlGUI.DrawRect(_rect_title, "DarkGradient"); GUI.Label(_rect_title, _title, GUI.skin.GetStyle("LeftLightHeader")); //draw content VxlGUI.DrawRect(_rect_scroll, "DarkWhite"); _scroll = GUI.BeginScrollView(_rect_scroll, _scroll, _rect_content); _pluglist.DoList(_rect_content); GUI.EndScrollView(); EditorGUI.EndDisabledGroup(); }
private void UpdateLayoutRects(Rect rect) { Rect rect_left = VxlGUI.GetLeftColumn(rect, VxlGUI.MED_SPACE, 0.5f); float template_height = (2 * VxlGUI.MED_PAD) + (4 * VxlGUI.MED_BAR) + (3 * VxlGUI.SM_SPACE); _rect_selectheader = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR); _rect_selectscroll = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_SPACE + VxlGUI.MED_BAR + VxlGUI.SM_SPACE + template_height); _rect_select_content = VxlGUI.GetScrollViewRect(_facelist, _rect_selectscroll.width, _rect_selectscroll.height); _rect_pattemplateheader = VxlGUI.GetBelowElement(rect_left, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE + template_height); _rect_pattemplate = VxlGUI.GetBelowElement(rect_left, 0, template_height); Rect rect_right = VxlGUI.GetRightColumn(rect, VxlGUI.MED_SPACE, 0.5f); _rect_patheader = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR); _rect_patscroll = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR); _rect_patcontent = VxlGUI.GetScrollViewRect(_patternlist, _rect_patscroll.width, _rect_patscroll.height); _rect_patpanel = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR); }
public override void DrawGUI(Rect rect) { RefreshOptionLabels(); UpdateTriangleList(); UpdateRects(rect); EditorGUI.BeginDisabledGroup(target == null); //draw title VxlGUI.DrawRect(_rect_title, "DarkGradient"); GUI.Label(_rect_title, "Triangles", GUI.skin.GetStyle("LeftLightHeader")); //draw triangle list VxlGUI.DrawRect(_rect_tri_scroll, "DarkWhite"); _scroll = GUI.BeginScrollView(_rect_tri_scroll, _scroll, _rect_tri_content); _trianglelist.DoList(_rect_tri_content); GUI.EndScrollView(); //draw button panel VxlGUI.DrawRect(_rect_panel, "DarkGradient"); float button_width = Mathf.Min(60, _rect_panel.width / 4f); //draw add button if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { AddTriangle(); } //draw add triangle button EditorGUI.BeginDisabledGroup(_preview.secondaryCount != 3); if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 1, button_width), "S Add", GUI.skin.GetStyle("LightButton"))) { AddSecondaryTriangle(); } EditorGUI.EndDisabledGroup(); //draw flip button EditorGUI.BeginDisabledGroup((_triangles.Count <= 0) || (selectlist.Count <= 0)); if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 2, button_width), "Flip", GUI.skin.GetStyle("LightButton"))) { FlipSelectedTriangles(); } //draw delete button if (GUI.Button(VxlGUI.GetLeftElement(_rect_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteSelectedTriangles(); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); }
public override void DrawPreview(Rect rect) { //process preview controls ProcessPreviewInput(rect); //update display flags UpdateDisplayFlags(); if (_update_mesh) { //update mesh UpdateMesh(); //clear update mesh flag _update_mesh = false; } if (_render_mesh) { UpdateDisplay(); //update preview render texture _previewutility.BeginPreview(rect, GUI.skin.GetStyle("DarkGrey")); //draw axi stuff _display.DrawDisplayObjects(_previewutility); //draw mesh if (_mesh.triangles.Length > 0 && mesh_mat != null) { _previewutility.DrawMesh(_mesh, Vector3.zero, Quaternion.identity, mesh_mat, 0); } //draw vertices DrawVertex(); //render preview scene _previewutility.Render(); _render = _previewutility.EndPreview(); //clear render mesh flag _render_mesh = false; } //return if nothing to draw if (_render == null) { return; } //draw preview render texture GUI.DrawTexture(rect, _render); rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); _display.DrawGUI(new Rect(rect.x, rect.y, 0.5f * rect.width, 0.5f * rect.height)); }
private void DrawAddPatternPanel() { EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); int c4 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c4_p); int c5 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c5_p); int c0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c0_p); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); int c3 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c3_p); int c2 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c2_p); int c1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c1_p); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader")); int vb = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vb); int va = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.va); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new HexagonPattern(flipx, flipy, c0, c1, c2, c3, c4, c5, va, vb); _repaint_menu = false; } }