Ejemplo n.º 1
0
    private void DrawPatternElementBackground(Rect rect, int index, bool active, bool focus)
    {
        bool hover = (_patternlist.count > 0) && rect.Contains(Event.current.mousePosition);
        bool on    = (_patternlist.count > 0 && _patternlist.index == index);

        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 2
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 private void UpdateRects(Rect rect)
 {
     _rect_title       = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR);
     _rect_tri_scroll  = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR);
     _rect_tri_content = VxlGUI.GetScrollViewRect(_trianglelist, _rect_tri_scroll.width, _rect_tri_scroll.height);
     _rect_panel       = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR);
 }
Ejemplo n.º 3
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    public void DrawSocket(Rect rect, int index, bool active, bool focus)
    {
        GUI.Label(VxlGUI.GetLeftColumn(rect, 0, 0.5f), "Socket " + index.ToString(), "LeftListLabel");
        EditorGUI.BeginChangeCheck();
        int socket = EditorGUI.IntField(VxlGUI.GetRightElement(rect, 0, VxlGUI.INTFIELD), _sockets[index]);

        if (EditorGUI.EndChangeCheck())
        {
            if (target == null || !target.IsValid())
            {
                return;
            }
            List <int> socketlist;
            if (_is_edge)
            {
                socketlist = target.GetEdgeSocketList(_invx, _invy, _axilist.index);
            }
            else
            {
                socketlist = target.GetFaceSocketList(_invx, _invy, _axilist.index);
            }
            if (socketlist == null || index < 0 || index >= socketlist.Count)
            {
                return;
            }
            Undo.RecordObject(target, "Updated Socket");
            socketlist[index] = socket;
            _repaint_menu     = true;
            _render_mesh      = true;
            _update_mesh      = true;
            EditorUtility.SetDirty(target);
        }
    }
Ejemplo n.º 4
0
    public void DrawSocketBackground(Rect rect, int index, bool active, bool focus)
    {
        bool hover = (_sockets.Count > 0) && rect.Contains(Event.current.mousePosition);
        bool on    = selectset.Contains(index);

        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 5
0
    public void DrawSocketAxi(Rect rect, int index, bool active, bool focus)
    {
        GUI.Label(VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR), "Axi " + _axilabels[index], GUI.skin.GetStyle("LeftListLabel"));
        int normal_cnt = 0; int invertx_cnt = 0; int inverty_cnt = 0; int invertxy_cnt = 0;

        if (target != null && target.IsValid())
        {
            if (_is_edge)
            {
                normal_cnt   = target.GetEdgeSocketCountByIndex(false, false, index);
                invertx_cnt  = target.GetEdgeSocketCountByIndex(true, false, index);
                inverty_cnt  = target.GetEdgeSocketCountByIndex(false, true, index);
                invertxy_cnt = target.GetEdgeSocketCountByIndex(true, true, index);
            }
            else
            {
                normal_cnt   = target.GetFaceSocketCountByIndex(false, false, index);
                invertx_cnt  = target.GetFaceSocketCountByIndex(true, false, index);
                inverty_cnt  = target.GetFaceSocketCountByIndex(false, true, index);
                invertxy_cnt = target.GetFaceSocketCountByIndex(true, true, index);
            }
        }
        GUI.Label(VxlGUI.GetAboveElement(rect, 0, VxlGUI.SM_BAR, VxlGUI.MED_BAR), normal_cnt.ToString() + " normal sockets", GUI.skin.GetStyle("RightListLabel"));
        GUI.Label(VxlGUI.GetAboveElement(rect, 1, VxlGUI.SM_BAR, VxlGUI.MED_BAR), invertx_cnt.ToString() + " invertx sockets", GUI.skin.GetStyle("RightListLabel"));
        GUI.Label(VxlGUI.GetAboveElement(rect, 2, VxlGUI.SM_BAR, VxlGUI.MED_BAR), inverty_cnt.ToString() + " inverty sockets", GUI.skin.GetStyle("RightListLabel"));
        GUI.Label(VxlGUI.GetAboveElement(rect, 3, VxlGUI.SM_BAR, VxlGUI.MED_BAR), invertxy_cnt.ToString() + " invertxy sockets", GUI.skin.GetStyle("RightListLabel"));
    }
Ejemplo n.º 6
0
    public void DrawSocketAxiBackground(Rect rect, int index, bool active, bool focus)
    {
        bool hover = (_axilabels.Length > 0) && rect.Contains(Event.current.mousePosition);
        bool on    = (_axilabels.Length > 0) && (index == _axilist.index);

        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 7
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    private void DrawVertexElementBackground(Rect rect, int index, bool active, bool focus)
    {
        bool hover = (_vertices.Count > 0) && rect.Contains(Event.current.mousePosition);
        bool on    = selectset.Contains(index);

        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 8
0
    private void DrawPatternElement(Rect rect, int index, bool active, bool focus)
    {
        Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD);

        float two = rect_content.width / 2f;
        //row 0 - (4) (5) (0)
        Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR);

        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLightHeader"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c4_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c5_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 1 - (3) (2) (1)
        rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c3_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c2_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 2 - above below
        rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vb.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].va.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 3 - flipx flipy
        rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
    }
Ejemplo n.º 9
0
    private void DrawPatternElement(Rect rect, int index, bool active, bool focus)
    {
        Rect  rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD);
        Rect  rect_row     = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        float two          = rect_row.width / 2f;

        //plugs row
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].p0.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].p1.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //above voxels
        rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a0.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a1.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //below voxels
        rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b0.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b1.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //flips
        rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
    }
Ejemplo n.º 10
0
    private void DrawPlugElement(Rect rect, int index, bool active, bool focus)
    {
        rect = VxlGUI.GetPaddedRect(rect, 1);
        float field_width = Mathf.Min(100f, (rect.width - VxlGUI.SM_SPACE) / 2f);

        //draw left label
        GUI.Label(VxlGUI.GetSandwichedRectX(rect, 0, field_width + VxlGUI.SM_SPACE), _plug_labels[index], GUI.skin.GetStyle("LeftListLabel"));
        //draw right int field
        EditorGUI.BeginChangeCheck();
        int plug = Mathf.Max(EditorGUI.IntField(VxlGUI.GetRightElement(rect, 0, field_width), _plugs[index], GUI.skin.GetStyle("DarkNumberField")), -1);

        if ((EditorGUI.EndChangeCheck() || _plugs[index] != plug))
        {
            if (target == null || plugs == null || plugs.Count != _plug_cnt)
            {
                return;
            }
            Undo.RecordObject(target, "Modify Plugs");
            plugs[index]  = plug;
            _update_mesh  = true;
            _render_mesh  = true;
            _repaint_menu = true;
            //dirty target object
            EditorUtility.SetDirty(target);
        }
    }
Ejemplo n.º 11
0
    private void DrawPatternElement(Rect rect, int index, bool active, bool focus)
    {
        Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD);

        float two = rect_content.width / 2f;
        //row 0 - a1 a0
        Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR);

        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 1 - b1 b0
        rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 2 - vin vout
        rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vin.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].vout.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        //row 3 - flipx flipy
        rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel"));
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel"));
    }
Ejemplo n.º 12
0
    private void DrawUnsavedElementBackground(Rect rect, int index, bool active, bool focus)
    {
        bool hover = (_unsaveds.Count > 0) && rect.Contains(Event.current.mousePosition);
        bool on    = (_unsaved_selected && _index == index && _index >= 0);

        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 13
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    public override void DrawGUI(Rect rect)
    {
        float width = Mathf.Min(200, rect.width);

        if (!_expanded)
        {
            //calculate rect
            rect = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR);
            //draw background
            VxlGUI.DrawRect(rect, "DarkTransparentGrey");
            //draw foldout toggle label
            EditorGUI.BeginChangeCheck();
            _expanded = EditorGUI.Foldout(rect, _expanded, "Mesh", true, GUI.skin.GetStyle("LightBoldFoldout"));
            if (EditorGUI.EndChangeCheck())
            {
                _repaint_menu = true;
            }
        }
        else
        {
            float content_height = (2 * VxlGUI.MED_BAR) + VxlGUI.SM_SPACE;
            float panel_height   = Mathf.Min(rect.height, VxlGUI.SM_SPACE + VxlGUI.MED_BAR + content_height);
            float scroll_height  = Mathf.Max(0, panel_height - VxlGUI.SM_SPACE - VxlGUI.MED_BAR);
            Rect  panel_rect     = VxlGUI.GetAboveElement(rect, 0, panel_height);
            Rect  rect_scroll    = VxlGUI.GetSandwichedRectY(panel_rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, 0);
            Rect  content_rect   = VxlGUI.GetVerticalScrollViewRect(rect_scroll.width, rect_scroll.height, content_height);

            VxlGUI.DrawRect(panel_rect, "DarkTransparentGrey");
            EditorGUI.BeginChangeCheck();
            Rect row_rect = VxlGUI.GetAboveElement(panel_rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
            _expanded = EditorGUI.Foldout(row_rect, _expanded, "Mesh", true, GUI.skin.GetStyle("LightBoldFoldout"));
            Rect rect_content = VxlGUI.GetBelowRightElement(content_rect, 0, content_rect.width - VxlGUI.MED_BAR, 0, content_rect.height);
            if (EditorGUI.EndChangeCheck())
            {
                _repaint_menu = true;
            }

            EditorGUI.BeginChangeCheck();
            _scroll = GUI.BeginScrollView(rect_scroll, _scroll, content_rect);

            //invert x
            int level = 0;
            row_rect = VxlGUI.GetAboveElement(rect_content, level, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
            invertx  = EditorGUI.Foldout(row_rect, invertx, "Invert X", true, GUI.skin.GetStyle("LightFoldout"));
            level   += 1;
            //invert y
            row_rect = VxlGUI.GetAboveElement(rect_content, level, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
            inverty  = EditorGUI.Foldout(row_rect, inverty, "Invert Y", true, GUI.skin.GetStyle("LightFoldout"));
            level   += 1;

            GUI.EndScrollView();
            if (EditorGUI.EndChangeCheck())
            {
                _repaint_menu = true;
                _render_mesh  = true;
                _update_mesh  = true;
            }
        }
    }
Ejemplo n.º 14
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    private void UpdateRects(Rect rect)
    {
        _rect_selected = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR);
        Rect rect_panel = VxlGUI.GetPaddedRect(VxlGUI.GetSandwichedRectY(rect, 0, VxlGUI.MED_BAR), VxlGUI.LRG_PAD);

        _rect_submodes = VxlGUI.GetAboveElement(VxlGUI.GetLeftElement(rect_panel, 0, VxlGUI.MED_BAR), 0, Mathf.Min(_modes.Length * 60, rect_panel.height));
        _rect_content  = VxlGUI.GetSandwichedRectX(rect_panel, VxlGUI.MED_BAR + (3 * VxlGUI.SM_SPACE), 0);
    }
Ejemplo n.º 15
0
    public override void DrawGUI(Rect rect)
    {
        //update lists
        UpdateVertexList();
        //update important layout elements
        UpdateRects(rect);
        //disable panel check
        EditorGUI.BeginDisabledGroup(target == null);
        //draw vertex build title
        VxlGUI.DrawRect(_rect_vertex_title, "DarkGradient");
        GUI.Label(_rect_vertex_title, "Vertex Builds", GUI.skin.GetStyle("LeftLightHeader"));
        //draw vertex build list
        VxlGUI.DrawRect(_rect_vertex_scrollview, "DarkWhite");
        _vertex_scroll = GUI.BeginScrollView(_rect_vertex_scrollview, _vertex_scroll, _rect_vertex_content);
        _vertexlist.DoList(_rect_vertex_content);
        GUI.EndScrollView();
        //draw vertex build button panel
        float button_width = Mathf.Min(60f, _rect_vertex_panel.width / 2f);

        VxlGUI.DrawRect(_rect_vertex_panel, "DarkGradient");
        //draw vertex add button
        if (GUI.Button(VxlGUI.GetRightElement(_rect_vertex_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton")))
        {
            AddVertexElement();
        }
        //disable operation check
        EditorGUI.BeginDisabledGroup((_vertices.Count <= 0) || (selectlist.Count <= 0));
        //draw vertex delete button
        if (GUI.Button(VxlGUI.GetLeftElement(_rect_vertex_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton")))
        {
            DeleteSelectedVertex();
        }
        EditorGUI.EndDisabledGroup();

        //draw import panel
        VxlGUI.DrawRect(_rect_import, "DarkWhite");
        Rect importpad_rect = VxlGUI.GetPaddedRect(_rect_import, VxlGUI.MED_PAD);
        Rect importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 0, VxlGUI.MED_BAR);

        GUI.Label(importrow_rect, "Import Obj Vertex and Triangles", GUI.skin.GetStyle("LeftLrgDarkLabel"));
        importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 1, VxlGUI.MED_BAR);

        float import_width = Mathf.Min(100f, (importrow_rect.width - VxlGUI.SM_SPACE) / 2f);

        _importmesh = (Mesh)EditorGUI.ObjectField(
            VxlGUI.GetSandwichedRectX(importrow_rect, 0, import_width + VxlGUI.SM_SPACE),
            _importmesh,
            typeof(Mesh),
            false
            );
        EditorGUI.BeginDisabledGroup(_importmesh == null);
        if (GUI.Button(VxlGUI.GetRightElement(importrow_rect, 0, import_width), "Import", GUI.skin.GetStyle("DarkButton")))
        {
            ImportVertexAndTriangle();
        }
        EditorGUI.EndDisabledGroup();
        EditorGUI.EndDisabledGroup();
    }
Ejemplo n.º 16
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    public override void DrawPreview(Rect rect)
    {
        //update preview displays
        _selectdisplay.selected      = _preview.secondaryCount;
        _selectdisplay.superselected = _preview.secondarySuper;

        rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD);
        float width = Mathf.Min(200, rect.width / 2f);

        _selectdisplay.DrawGUI(VxlGUI.GetAboveRightElement(rect, 0, width, 0, rect.height / 2f));
    }
Ejemplo n.º 17
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    private void UpdateLayoutRects()
    {
        Rect window_rect = new Rect(Vector2.zero, position.size);

        _rect_mode = VxlGUI.GetAboveElement(window_rect, 0, VxlGUI.MODE);
        Rect  content_rect = VxlGUI.GetSandwichedRectY(window_rect, VxlGUI.MODE, 0);
        float pixels       = Mathf.Clamp(0.5f * content_rect.width, VxlGUI.MINWIDTH_WINDOW, VxlGUI.MAXWIDTH_WINDOW);

        _rect_menucontent = VxlGUI.GetLeftElement(content_rect, 0, pixels);
        _rect_preview     = VxlGUI.GetRightElement(content_rect, 0, content_rect.width - pixels);
    }
Ejemplo n.º 18
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    private void UpdateLayoutRect(Rect rect)
    {
        _rect_header = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR);
        Rect  rect_body  = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, 0);
        float listheight = Mathf.Max(0, (rect_body.height - VxlGUI.MED_BAR - VxlGUI.SM_SPACE - VxlGUI.SM_SPACE) / 2f);

        _rect_guidscroll  = VxlGUI.GetAboveElement(rect_body, 0, listheight);
        _rect_guidcontent = VxlGUI.GetScrollViewRect(_guidlist, _rect_guidscroll.width, _rect_guidscroll.height);
        _rect_panel       = VxlGUI.GetMiddleY(rect_body, VxlGUI.MED_BAR);
        _rect_libscroll   = VxlGUI.GetBelowElement(rect_body, 0, listheight);
        _rect_libcontent  = VxlGUI.GetScrollViewRect(_libobjlist, _rect_libscroll.width, _rect_libscroll.height);
    }
Ejemplo n.º 19
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    private void UpdateRects(Rect rect)
    {
        float import_height = (2 * VxlGUI.MED_BAR) + (2 * VxlGUI.MED_PAD);

        _rect_import = VxlGUI.GetBelowElement(rect, 0, import_height);
        Rect main_rect = VxlGUI.GetSandwichedRectY(rect, 0, import_height + VxlGUI.SM_SPACE);

        _rect_vertex_title      = VxlGUI.GetAboveElement(main_rect, 0, VxlGUI.MED_BAR);
        _rect_vertex_scrollview = VxlGUI.GetSandwichedRectY(main_rect, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR);
        _rect_vertex_content    = VxlGUI.GetScrollViewRect(_vertexlist, main_rect.width, _rect_vertex_scrollview.height);
        _rect_vertex_panel      = VxlGUI.GetBelowElement(main_rect, 0, VxlGUI.MED_BAR);
    }
Ejemplo n.º 20
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    public override void DrawGUI(Rect rect)
    {
        //update and populate lists
        UpdateLists();
        //update layout rects
        UpdateLayoutRect(rect);
        //draw header
        VxlGUI.DrawRect(_rect_header, "DarkGradient");
        GUI.Label(_rect_header, _title, GUI.skin.GetStyle("LeftLightHeader"));
        //GUID
        VxlGUI.DrawRect(_rect_guidscroll, "DarkWhite");
        _guidscroll = GUI.BeginScrollView(_rect_guidscroll, _guidscroll, _rect_guidcontent);
        _guidlist.DoList(_rect_guidcontent);
        GUI.EndScrollView();
        //transfer panel
        bool disable_guid = _guidlist.index < 0 || _guidlist.index >= _guidlist.count;
        bool disable_lib  = _libobjlist.index < 0 || _libobjlist.index >= _libobjlist.count;

        VxlGUI.DrawRect(_rect_panel, "DarkGradient");
        float boundwidth = Mathf.Min(60f, _rect_panel.width / 3f);
        //down button
        Rect rect_button = VxlGUI.GetMiddleX(VxlGUI.GetLeftElement(_rect_panel, 0, boundwidth), _rect_panel.height);

        EditorGUI.BeginDisabledGroup(disable_guid);
        if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowDown")))
        {
            AddSelected();
        }
        EditorGUI.EndDisabledGroup();
        //up button
        rect_button = VxlGUI.GetMiddleX(VxlGUI.GetMiddleX(_rect_panel, boundwidth), _rect_panel.height);
        EditorGUI.BeginDisabledGroup(disable_lib);
        if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowUp")))
        {
            RemoveSelected();
        }
        EditorGUI.EndDisabledGroup();
        //swap button
        rect_button = VxlGUI.GetMiddleX(VxlGUI.GetRightElement(_rect_panel, 0, boundwidth), _rect_panel.height);
        EditorGUI.BeginDisabledGroup(disable_guid || disable_lib);
        if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowSwap")))
        {
            SwapSelected();
        }
        EditorGUI.EndDisabledGroup();
        //library
        VxlGUI.DrawRect(_rect_libscroll, "DarkWhite");
        _libscroll = GUI.BeginScrollView(_rect_libscroll, _libscroll, _rect_libcontent);
        _libobjlist.DoList(_rect_libcontent);
        GUI.EndScrollView();
    }
Ejemplo n.º 21
0
    private void DrawTriangleElement(Rect rect, int index, bool active, bool focus)
    {
        rect = VxlGUI.GetPaddedRect(rect, VxlGUI.SM_SPACE);
        //draw indexed label
        GUI.Label(
            VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0),
            "Tri: " + index,
            GUI.skin.GetStyle("LeftListLabel")
            );
        EditorGUI.BeginChangeCheck();
        //draw triangle index 0
        TriIndex index0 = DrawTriangleEditElement(
            VxlGUI.GetAboveElement(rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0),
            _triangles[index].type0,
            _triangles[index].vertex0
            );
        //draw triangle index 1
        TriIndex index1 = DrawTriangleEditElement(
            VxlGUI.GetAboveElement(rect, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0),
            _triangles[index].type1,
            _triangles[index].vertex1
            );
        //draw triangle index 2
        TriIndex index2 = DrawTriangleEditElement(
            VxlGUI.GetAboveElement(rect, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0),
            _triangles[index].type2,
            _triangles[index].vertex2
            );

        if (EditorGUI.EndChangeCheck())
        {
            if (target != null)
            {
                if (target == null || target.triangles == null)
                {
                    return;
                }
                if (index < 0 || index >= target.triangles.Count)
                {
                    return;
                }
                Undo.RecordObject(target, "Update Triangle Build");
                target.triangles[index] = new Triangle(index0, index1, index2);
                _update_mesh            = true;
                _render_mesh            = true;
                _repaint_menu           = true;
                //dirty target object
                EditorUtility.SetDirty(target);
            }
        }
    }
Ejemplo n.º 22
0
    private void DrawElementBackground(Rect rect, int index, bool active, bool focus, bool is_guid)
    {
        bool hover, on;

        if (is_guid)
        {
            hover = (_guids.Count > 0) && rect.Contains(Event.current.mousePosition);
            on    = (_guidlist.index >= 0 && _guidlist.index == index);
        }
        else
        {
            hover = (_libobjs.Count > 0) && rect.Contains(Event.current.mousePosition);
            on    = (_libobjlist.index >= 0 && _libobjlist.index == index);
        }
        VxlGUI.DrawRect(rect, "SelectableGrey", hover, active, on, focus);
    }
Ejemplo n.º 23
0
    private void UpdateRects(Rect rect)
    {
        _rect_rename = VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR + VxlGUI.LRG_SPACE - VxlGUI.MED_SPACE);
        Rect rect_bottom = VxlGUI.GetSandwichedRectY(rect, VxlGUI.MED_BAR + VxlGUI.LRG_SPACE, 0);
        Rect rect_left   = VxlGUI.GetLeftColumn(rect_bottom, VxlGUI.SM_SPACE, 0.5f);
        Rect rect_right  = VxlGUI.GetRightColumn(rect_bottom, VxlGUI.SM_SPACE, 0.5f);

        _rect_guidheader  = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR);
        _rect_guidfooter  = VxlGUI.GetBelowElement(rect_left, 0, VxlGUI.MED_BAR);
        _rect_guidscroll  = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_BAR + VxlGUI.SM_SPACE);
        _rect_guidcontent = VxlGUI.GetScrollViewRect(_guidlist, rect_left.width, _rect_guidscroll.height);

        _rect_unsavedheader  = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR);
        _rect_unsavedfooter  = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR);
        _rect_unsavedscroll  = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_BAR + VxlGUI.SM_SPACE);
        _rect_unsavedcontent = VxlGUI.GetScrollViewRect(_unsavedlist, rect_right.width, _rect_unsavedscroll.height);
    }
Ejemplo n.º 24
0
    public override void DrawGUI(Rect rect)
    {
        if (selected <= 0 || superselected < 0)
        {
            return;
        }
        //calculate rects and height
        float height       = (2 * VxlGUI.MED_BAR) + VxlGUI.SM_SPACE;
        Rect  superrect    = VxlGUI.GetBelowElement(rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        Rect  selectrect   = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR);
        Rect  content_rect = VxlGUI.GetVerticalScrollViewRect(rect.width, rect.height, height);

        _scroll = GUI.BeginScrollView(VxlGUI.GetBelowElement(rect, 0, height), _scroll, content_rect);
        GUI.Label(VxlGUI.GetAboveElement(content_rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Selected Vertex: " + superselected.ToString(), GUI.skin.GetStyle("SecondarySuperLabel"));
        GUI.Label(VxlGUI.GetAboveElement(content_rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Selected: " + selected.ToString(), GUI.skin.GetStyle("SecondarySelectLabel"));
        GUI.EndScrollView();
    }
Ejemplo n.º 25
0
    private void UpdateLayoutRects(Rect rect)
    {
        Rect  rect_left       = VxlGUI.GetLeftColumn(rect, VxlGUI.MED_SPACE, 0.5f);
        float template_height = (2 * VxlGUI.SM_PAD) + (6 * VxlGUI.MED_BAR) + (5 * VxlGUI.MED_SPACE) + (3 * VxlGUI.LRG_SPACE);

        _rect_selectheader   = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR);
        _rect_selectscroll   = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + template_height);
        _rect_select_content = VxlGUI.GetScrollViewRect(_cornerlist, _rect_selectscroll.width, _rect_selectscroll.height);

        Rect rect_right = VxlGUI.GetRightColumn(rect, VxlGUI.MED_SPACE, 0.5f);

        _rect_patheader  = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR);
        _rect_patscroll  = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR);
        _rect_patcontent = VxlGUI.GetScrollViewRect(_patternlist, _rect_patscroll.width, _rect_patscroll.height);
        _rect_patpanel   = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR);



        _rect_temparea = VxlGUI.GetBelowElement(rect_left, 0, template_height);
        Rect rect_content = VxlGUI.GetPaddedRect(_rect_temparea, VxlGUI.SM_PAD, VxlGUI.MED_PAD);

        _rect_tempheader = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 0);
        Rect rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE);

        _rect_voxelid  = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE);
        _rect_d5       = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_d1       = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_d3       = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        rect_row       = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE);
        _rect_above    = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE);
        _rect_above_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_above_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_above_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        rect_row       = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE);
        _rect_below    = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE);
        _rect_below_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_below_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        _rect_below_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0);
        rect_row       = VxlGUI.GetAboveElement(rect_content, 4, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 2 * VxlGUI.LRG_SPACE);
        float quarter = rect_row.width / 4f;

        _rect_flipx      = VxlGUI.GetSandwichedRectX(VxlGUI.GetLeftColumn(rect_row, 0, 0.5f), quarter - 20, 0);
        _rect_flipy      = VxlGUI.GetSandwichedRectX(VxlGUI.GetRightColumn(rect_row, 0, 0.5f), quarter - 20, 0);
        rect_row         = VxlGUI.GetAboveElement(rect_content, 5, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 3 * VxlGUI.LRG_SPACE);
        _rect_tempbutton = VxlGUI.GetRightElement(rect_row, 0, 80);
    }
Ejemplo n.º 26
0
    public override void DrawGUI(Rect rect)
    {
        //update plugs
        UpdatePlugs();
        //update layout rects
        UpdateRects(rect);

        EditorGUI.BeginDisabledGroup(target == null || plugs == null);
        //Draw title
        VxlGUI.DrawRect(_rect_title, "DarkGradient");
        GUI.Label(_rect_title, _title, GUI.skin.GetStyle("LeftLightHeader"));
        //draw content
        VxlGUI.DrawRect(_rect_scroll, "DarkWhite");
        _scroll = GUI.BeginScrollView(_rect_scroll, _scroll, _rect_content);
        _pluglist.DoList(_rect_content);
        GUI.EndScrollView();
        EditorGUI.EndDisabledGroup();
    }
Ejemplo n.º 27
0
    private void UpdateLayoutRects(Rect rect)
    {
        Rect  rect_left       = VxlGUI.GetLeftColumn(rect, VxlGUI.MED_SPACE, 0.5f);
        float template_height = (2 * VxlGUI.MED_PAD) + (4 * VxlGUI.MED_BAR) + (3 * VxlGUI.SM_SPACE);

        _rect_selectheader      = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR);
        _rect_selectscroll      = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.MED_SPACE + VxlGUI.MED_BAR + VxlGUI.SM_SPACE + template_height);
        _rect_select_content    = VxlGUI.GetScrollViewRect(_facelist, _rect_selectscroll.width, _rect_selectscroll.height);
        _rect_pattemplateheader = VxlGUI.GetBelowElement(rect_left, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE + template_height);
        _rect_pattemplate       = VxlGUI.GetBelowElement(rect_left, 0, template_height);

        Rect rect_right = VxlGUI.GetRightColumn(rect, VxlGUI.MED_SPACE, 0.5f);

        _rect_patheader  = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR);
        _rect_patscroll  = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR);
        _rect_patcontent = VxlGUI.GetScrollViewRect(_patternlist, _rect_patscroll.width, _rect_patscroll.height);
        _rect_patpanel   = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR);
    }
Ejemplo n.º 28
0
    public override void DrawGUI(Rect rect)
    {
        RefreshOptionLabels();
        UpdateTriangleList();
        UpdateRects(rect);
        EditorGUI.BeginDisabledGroup(target == null);
        //draw title
        VxlGUI.DrawRect(_rect_title, "DarkGradient");
        GUI.Label(_rect_title, "Triangles", GUI.skin.GetStyle("LeftLightHeader"));
        //draw triangle list
        VxlGUI.DrawRect(_rect_tri_scroll, "DarkWhite");
        _scroll = GUI.BeginScrollView(_rect_tri_scroll, _scroll, _rect_tri_content);
        _trianglelist.DoList(_rect_tri_content);
        GUI.EndScrollView();
        //draw button panel
        VxlGUI.DrawRect(_rect_panel, "DarkGradient");
        float button_width = Mathf.Min(60, _rect_panel.width / 4f);

        //draw add button
        if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton")))
        {
            AddTriangle();
        }
        //draw add triangle button
        EditorGUI.BeginDisabledGroup(_preview.secondaryCount != 3);
        if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 1, button_width), "S Add", GUI.skin.GetStyle("LightButton")))
        {
            AddSecondaryTriangle();
        }
        EditorGUI.EndDisabledGroup();
        //draw flip button
        EditorGUI.BeginDisabledGroup((_triangles.Count <= 0) || (selectlist.Count <= 0));
        if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 2, button_width), "Flip", GUI.skin.GetStyle("LightButton")))
        {
            FlipSelectedTriangles();
        }
        //draw delete button
        if (GUI.Button(VxlGUI.GetLeftElement(_rect_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton")))
        {
            DeleteSelectedTriangles();
        }
        EditorGUI.EndDisabledGroup();
        EditorGUI.EndDisabledGroup();
    }
Ejemplo n.º 29
0
 public override void DrawPreview(Rect rect)
 {
     //process preview controls
     ProcessPreviewInput(rect);
     //update display flags
     UpdateDisplayFlags();
     if (_update_mesh)
     {
         //update mesh
         UpdateMesh();
         //clear update mesh flag
         _update_mesh = false;
     }
     if (_render_mesh)
     {
         UpdateDisplay();
         //update preview render texture
         _previewutility.BeginPreview(rect, GUI.skin.GetStyle("DarkGrey"));
         //draw axi stuff
         _display.DrawDisplayObjects(_previewutility);
         //draw mesh
         if (_mesh.triangles.Length > 0 && mesh_mat != null)
         {
             _previewutility.DrawMesh(_mesh, Vector3.zero, Quaternion.identity, mesh_mat, 0);
         }
         //draw vertices
         DrawVertex();
         //render preview scene
         _previewutility.Render();
         _render = _previewutility.EndPreview();
         //clear render mesh flag
         _render_mesh = false;
     }
     //return if nothing to draw
     if (_render == null)
     {
         return;
     }
     //draw preview render texture
     GUI.DrawTexture(rect, _render);
     rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD);
     _display.DrawGUI(new Rect(rect.x, rect.y, 0.5f * rect.width, 0.5f * rect.height));
 }
Ejemplo n.º 30
0
    private void DrawAddPatternPanel()
    {
        EditorGUI.BeginChangeCheck();
        VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient");
        GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader"));
        VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite");
        Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD);

        float two = rect_content.width / 2f;
        //row 0 - a1 a0
        Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);

        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader"));
        int c4 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c4_p);
        int c5 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c5_p);
        int c0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c0_p);

        //row 1 - b1 b0
        rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader"));
        int c3 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c3_p);
        int c2 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c2_p);
        int c1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c1_p);

        //row 2 - vin vout
        rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader"));
        int vb = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vb);
        int va = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.va);

        //row 3 - flipx flipy
        rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0);
        bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout"));
        bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout"));

        //apply change
        if (EditorGUI.EndChangeCheck())
        {
            _addpat       = new HexagonPattern(flipx, flipy, c0, c1, c2, c3, c4, c5, va, vb);
            _repaint_menu = false;
        }
    }