コード例 #1
0
ファイル: VTEd.cs プロジェクト: abde1992/Voxel-Avatar
    void OnSceneGUI()
    {
        v = target as VoxelTerrain;
        if (!v.initialized)
        {
            return;
        }
        VTPart part = v.getPart(v.edx, v.edy, v.edz);
        Event  e    = Event.current;

        if (e.type == EventType.keyDown)
        {
            if (e.control)
            {
                if (e.keyCode == KeyCode.RightArrow)
                {
                    v.edx++;
                }
                if (e.keyCode == KeyCode.LeftArrow)
                {
                    v.edx--;
                }
                if (e.keyCode == KeyCode.UpArrow)
                {
                    v.edz++;
                }
                if (e.keyCode == KeyCode.DownArrow)
                {
                    v.edz--;
                }
                if (e.keyCode == KeyCode.Keypad8)
                {
                    v.edy++;
                }
                if (e.keyCode == KeyCode.Keypad2)
                {
                    v.edy--;
                }
                v.edx = Mathf.Clamp(v.edx, 0, v.npart - 1);
                v.edy = Mathf.Clamp(v.edy, 0, v.npart - 1);
                v.edz = Mathf.Clamp(v.edz, 0, v.npart - 1);

                Vector3 cp = Camera.current.transform.position;
                v.LoadMeshes(cp);
            }
        }
        Vector3 p = new Vector3(v.edx + 0.5f, v.edy + 0.5f, v.edz + 0.5f) * v.partSize;

        partCube.transform.position   = p;
        partCube.transform.localScale = v.partSize * Vector3.one;

        /*
         * int l=v.getPart (v.edx,v.edy,v.edz).getLOD (Camera.current.transform.position);
         * Handles.BeginGUI ();
         * GUI.Label(new Rect(10,10,100,100),"LOD: "+l);
         * Handles.EndGUI ();
         */
    }
コード例 #2
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;

        v = GameObject.FindObjectOfType(typeof(VoxelTerrain)) as VoxelTerrain;

        Vector3 cp = Camera.main.transform.position;

        v.LoadMeshes(cp);
    }