// Use this for initialization. void Start() { //Creat new VoxelRender with 192x192x64 resolution. voxelRender = new VoxelRender(192, 192, 64); //Load voxel mesh from file. voxelMesh = new VoxelMesh("Knight"); //Load palette from mesh to VoxelRender. voxelRender.LoadPaletteFromMesh(voxelMesh); }