public void Execute() { var(verts, tris) = VoxelRender.GenerateVoxelMesh(new List <VoxelData>(voxels.ToArray())); triangles.CopyFrom(tris.ToArray()); vertices.CopyFrom(verts.ToArray()); }
public void Execute() { var(verts, tris) = VoxelRender.GenerateVoxelMesh(new List <VoxelData>(voxels.ToArray())); triangles.CopyFrom(tris.ToArray()); vertices.CopyFrom(verts.ToArray()); }