コード例 #1
0
ファイル: VoxelEditorGUI.cs プロジェクト: Ruthq/OpenCircuit
    protected void doSculptGUI(Vox.VoxelEditor editor)
    {
        // brush ghost
        editor.ghostBrushAlpha = doSliderFloatField("Brush Ghost Opacity", editor.ghostBrushAlpha, 0, 1);

        editor.gridEnabled = EditorGUILayout.Toggle("Snap to Grid", editor.gridEnabled);
        if (editor.gridEnabled) {
            ++EditorGUI.indentLevel;
            editor.gridUseVoxelUnits = EditorGUILayout.Toggle("Use Voxel Units", editor.gridUseVoxelUnits);
            if (editor.gridUseVoxelUnits) {
                float voxelSize = editor.baseSize / (1 << editor.maxDetail);
                editor.gridSize = EditorGUILayout.FloatField("Grid Spacing (Voxels)", editor.gridSize /voxelSize) *voxelSize;
            } else {
                editor.gridSize = EditorGUILayout.FloatField("Grid Spacing (Meters)", editor.gridSize);
            }
            --EditorGUI.indentLevel;
        }

        // brush list
        GUILayout.Label("Brush", labelBigFont);
        editor.selectedBrush = GUILayout.Toolbar(editor.selectedBrush, brushes, GUILayout.MinHeight(20));

        // brush substance type
        string[] substances = new string[editor.voxelSubstances.Length];
        for(int i=0; i<substances.Length; ++i)
            substances[i] = editor.voxelSubstances[i].name;

        // brush size
        switch(editor.selectedBrush) {
        case 0:
            GUILayout.Label("Hold 'Shift' to subtract.");
            editor.sphereBrushSize = doSliderFloatField("Sphere Radius (m)", editor.sphereBrushSize, 0, maxBrushSize(editor));
            editor.sphereSubstanceOnly = GUILayout.Toggle(editor.sphereSubstanceOnly, "Change Substance Only");
            GUILayout.Label("Substance", labelBigFont);
            editor.sphereBrushSubstance = (byte)GUILayout.SelectionGrid(editor.sphereBrushSubstance, substances, 1);
            break;

        case 1:
            GUILayout.Label("Hold 'Shift' to subtract.");
            GUILayout.BeginHorizontal();
            GUILayout.Label("Dimensions (m)");
            editor.cubeBrushDimensions.x = EditorGUILayout.FloatField(editor.cubeBrushDimensions.x);
            editor.cubeBrushDimensions.y = EditorGUILayout.FloatField(editor.cubeBrushDimensions.y);
            editor.cubeBrushDimensions.z = EditorGUILayout.FloatField(editor.cubeBrushDimensions.z);
            GUILayout.EndHorizontal();

            editor.cubeSubstanceOnly = GUILayout.Toggle(editor.cubeSubstanceOnly, "Change Substance Only");
            GUILayout.Label("Substance", labelBigFont);
            editor.cubeBrushSubstance = (byte)GUILayout.SelectionGrid(editor.cubeBrushSubstance, substances, 1);
            break;

        case 2:
            editor.smoothBrushSize = doSliderFloatField("Radius (m)", editor.smoothBrushSize, 0, maxBrushSize(editor));
            editor.smoothBrushStrength = doSliderFloatField("Strength", editor.smoothBrushStrength, 0, 5);
            editor.smoothBrushBlurRadius = EditorGUILayout.IntField("Blur Radius", editor.smoothBrushBlurRadius);
            break;
        }

        // PATH GUI
        if(editor.selectedBrush != 0 && editor.selectedBrush != 1)
            return;
        GUILayout.Label("Path Tool", labelBigFont);

        if(editor.pathPoints != null && editor.pathPoints.Length > 0) {
            GUILayout.Label("Hold 'Control' to place another point.");
            editor.showPositionHandles = GUILayout.Toggle(editor.showPositionHandles, "Show drag handles (disable click to complete).");
            SerializedProperty prop = serializedObject.FindProperty("pathPoints");
            InspectorList.doArrayGUISimple(ref prop);
            serializedObject.ApplyModifiedProperties();
            if (GUILayout.Button("Clear Path")) {
                editor.pathPoints = null;
            } else if (GUILayout.Button("Apply Path")) {
                Vox.LocalMutator mut = (Vox.LocalMutator)buildMutator(editor, editor.pathPoints[0]);
                if (editor.pathPoints.Length > 1) {
                    new Vox.LineMutator(editor.pathPoints, mut).apply(editor);
                } else {
                    mut.apply(editor);
                }
            }
        } else {
            GUILayout.Label("Hold 'Control' to start a path.");
            if (GUILayout.Button("Start Path"))
                editor.addPathPoint(editor.transform.position);
        }
    }
コード例 #2
0
ファイル: VoxelEditorGUI.cs プロジェクト: Ruthq/OpenCircuit
    protected void applyBrush(Vox.VoxelEditor editor, Ray mouseLocation)
    {
        // get point clicked on
        System.Nullable<Vector3> point = editor.getBrushPoint(mouseLocation);
        if (point == null)
            return;

        // check if control pressed.  If so, add point to pathList
        if(editor.isPathing()) {
            editor.addPathPoint(point.Value);
            return;
        }

        // check for showPositionHandles
        if (editor.showPositionHandles && editor.isSelectedBrushPathable()
            && editor.pathPoints != null && editor.pathPoints.Length > 0)
            return;

        // create mutator
        Vox.Mutator mutator = buildMutator(editor, point.Value);

        // apply mutator
        if (mutator == null)
            return;
        Vox.LocalMutator localMutator = mutator as Vox.LocalMutator;
        if (localMutator != null && editor.pathPoints != null && editor.pathPoints.Length > 0) {
            editor.addPathPoint(point.Value);
            mutator = new Vox.LineMutator(editor.pathPoints, localMutator);
            editor.pathPoints = null;
        }
        mutator.apply(editor);
    }