コード例 #1
0
    private void MoveVortex(Vector2 screenPosition)
    {
        clickRay = Camera.main.ScreenPointToRay(screenPosition);
        RaycastHit hit;

        if (Physics.Raycast(clickRay, out hit, maxRayDistace, waterSurfaceLayer, QueryTriggerInteraction.Collide))
        {
            vortex.MoveVortex(hit.point);
        }
        else
        {
            vortex.StopVortex();
        }
    }