public Button Setup(ThePrey prey, VoreContainers voreContainers)
 {
     this.prey           = prey;
     this.voreContainers = voreContainers;
     DisplayPrey();
     return(btn = btn != null ? btn : GetComponent <Button>());
 }
Exemple #2
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 public void Setup(ThePrey prey, VoreContainers voreContainer)
 {
     gameObject.SetActive(true);
     this.prey          = prey;
     this.voreContainer = voreContainer;
     title.text         = prey.Prey.Identity.FullName;
     desc.text          = prey.PreyDesc;
 }
Exemple #3
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        public VoreContainer GetVoreContainer(VoreContainers containers)
        {
            switch (containers)
            {
            case VoreContainers.Stomach: return(Stomach);

            case VoreContainers.Anal: return(Anal);

            case VoreContainers.V****a: return(V****a);

            case VoreContainers.Balls: return(Balls);

            case VoreContainers.Boobs: return(Boobs);

            default: return(Stomach);
            }
        }
Exemple #4
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 public VoreBasic GetVoreOrgan(VoreContainers container) => VoreOrgans.Find(v => v.VoreContainers == container);
Exemple #5
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 private void ClickPrey(ThePrey prey, VoreContainers voreContainers)
 {
     allPreys.gameObject.SetActive(false);
     singlePrey.Setup(prey, voreContainers);
 }
Exemple #6
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 public VoreBasic(BasicChar parPred, VoreContainers voreContainer)
 {
     pred           = parPred;
     VoreContainers = voreContainer;
 }