static VisualElement CloneSetupRecursively(VisualTreeAsset vta, VisualElementAsset root, Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context) { var ve = VisualTreeAsset.Create(root, context); // Linking the new element with its VisualElementAsset. // All this copied code for this one line! ve.SetVisualElementAsset(root); ve.SetProperty(BuilderConstants.ElementLinkedBelongingVisualTreeAssetVEPropertyName, vta); // context.target is the created templateContainer if (root.id == context.visualTreeAsset.contentContainerId) { if (context.target is TemplateContainer) { ((TemplateContainer)context.target).SetContentContainer(ve); } else { Debug.LogError( "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container"); } } // if the current element had a slot-name attribute, put it in the resulting slot mapping string slotName; if (context.slotInsertionPoints != null && vta.TryGetSlotInsertionPoint(root.id, out slotName)) { context.slotInsertionPoints.Add(slotName, ve); } if (root.classes != null) { for (int i = 0; i < root.classes.Length; i++) { ve.AddToClassList(root.classes[i]); } } if (root.ruleIndex != -1) { if (vta.inlineSheet == null) { Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet"); } else { var rule = vta.inlineSheet.rules[root.ruleIndex]; ve.UpdateInlineRule(vta.inlineSheet, rule); } } var templateAsset = root as TemplateAsset; if (templateAsset != null) { var templatePath = vta.GetPathFromTemplateName(templateAsset.templateAlias); ve.SetProperty(BuilderConstants.LibraryItemLinkedTemplateContainerPathVEPropertyName, templatePath); var instancedTemplateVTA = vta.ResolveTemplate(templateAsset.templateAlias); if (instancedTemplateVTA != null) { ve.SetProperty(BuilderConstants.ElementLinkedInstancedVisualTreeAssetVEPropertyName, instancedTemplateVTA); } } List <VisualElementAsset> children; if (idToChildren.TryGetValue(root.id, out children)) { children.Sort(VisualTreeAssetUtilities.CompareForOrder); foreach (VisualElementAsset childVea in children) { if (childVea is UxmlObjectAsset) { continue; } // this will fill the slotInsertionPoints mapping var childVe = CloneSetupRecursively(vta, childVea, idToChildren, context); if (childVe == null) { continue; } // if the parent is not a template asset, just add the child to whatever hierarchy we currently have // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place if (templateAsset == null) { ve.Add(childVe); continue; } int index = templateAsset.slotUsages == null ? -1 : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id); if (index != -1) { VisualElement parentSlot; string key = templateAsset.slotUsages[index].slotName; Assert.IsFalse(String.IsNullOrEmpty(key), "a lost name should not be null or empty, this probably points to an importer or serialization bug"); if (context.slotInsertionPoints == null || !context.slotInsertionPoints.TryGetValue(key, out parentSlot)) { Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key, context.slotInsertionPoints == null ? String.Empty : String.Join(", ", System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys))); ve.Add(childVe); } else { parentSlot.Add(childVe); } } else { ve.Add(childVe); } } } if (templateAsset != null && context.slotInsertionPoints != null) { context.slotInsertionPoints.Clear(); } return(ve); }
static VisualElement CloneSetupRecursively(VisualTreeAsset vta, VisualElementAsset root, Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context) { // This is needed because of asset reloads during domain reloads where the // stylesheet path might be a temporary instance id to a pure in-memory stylesheet. List <string> originalStyleSheets = null; #if UNITY_2019_3_OR_NEWER if (root.stylesheetPaths != null && root.stylesheetPaths.Count > 0) #else if (root.stylesheets != null && root.stylesheets.Count > 0) #endif { originalStyleSheets = root.GetStyleSheetPaths(); var strippedList = originalStyleSheets.Where( (s) => !s.StartsWith(BuilderConstants.VisualTreeAssetStyleSheetPathAsInstanceIdSchemeName)); #if UNITY_2019_3_OR_NEWER root.stylesheetPaths = strippedList.ToList(); #else root.stylesheets = strippedList.ToList(); #endif } #if UNITY_2019_3_OR_NEWER var resolvedSheets = new List <StyleSheet>(); foreach (var sheetPath in root.stylesheetPaths) { resolvedSheets.Add(AssetDatabase.LoadAssetAtPath <StyleSheet>(sheetPath)); } root.stylesheets = resolvedSheets; #endif var ve = VisualTreeAsset.Create(root, context); // Restore stylesheets. if (originalStyleSheets != null) #if UNITY_2019_3_OR_NEWER { root.stylesheetPaths = originalStyleSheets; } #else { root.stylesheets = originalStyleSheets; } #endif // Linking the new element with its VisualElementAsset. // All this copied code for this one line! ve.SetProperty(BuilderConstants.ElementLinkedVisualElementAssetVEPropertyName, root); // context.target is the created templateContainer if (root.id == context.visualTreeAsset.contentContainerId) { if (context.target is TemplateContainer) { ((TemplateContainer)context.target).SetContentContainer(ve); } else { Debug.LogError( "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container"); } } // if the current element had a slot-name attribute, put it in the resulting slot mapping string slotName; if (context.slotInsertionPoints != null && vta.TryGetSlotInsertionPoint(root.id, out slotName)) { context.slotInsertionPoints.Add(slotName, ve); } if (root.classes != null) { for (int i = 0; i < root.classes.Length; i++) { ve.AddToClassList(root.classes[i]); } } if (root.ruleIndex != -1) { if (vta.inlineSheet == null) { Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet"); } else { var rule = vta.inlineSheet.rules[root.ruleIndex]; #if UNITY_2020_1_OR_NEWER ve.SetInlineRule(vta.inlineSheet, rule); #elif UNITY_2019_3_OR_NEWER var stylesData = new VisualElementStylesData(false); ve.SetInlineStyles(stylesData); s_StylePropertyReader.SetInlineContext(vta.inlineSheet, rule, root.ruleIndex); stylesData.ApplyProperties(s_StylePropertyReader, null); #else var stylesData = new VisualElementStylesData(false); ve.SetInlineStyles(stylesData); var propIds = StyleSheetCache.GetPropertyIDs(vta.inlineSheet, root.ruleIndex); stylesData.ApplyRule(vta.inlineSheet, Int32.MaxValue, rule, propIds); #endif } } var templateAsset = root as TemplateAsset; if (templateAsset != null) { var templatePath = vta.GetPathFromTemplateName(templateAsset.templateAlias); ve.SetProperty(BuilderConstants.LibraryItemLinkedTemplateContainerPathVEPropertyName, templatePath); } List <VisualElementAsset> children; if (idToChildren.TryGetValue(root.id, out children)) { children.Sort(VisualTreeAssetUtilities.CompareForOrder); foreach (VisualElementAsset childVea in children) { // this will fill the slotInsertionPoints mapping VisualElement childVe = CloneSetupRecursively(vta, childVea, idToChildren, context); if (childVe == null) { continue; } // if the parent is not a template asset, just add the child to whatever hierarchy we currently have // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place if (templateAsset == null) { ve.Add(childVe); continue; } int index = templateAsset.slotUsages == null ? -1 : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id); if (index != -1) { VisualElement parentSlot; string key = templateAsset.slotUsages[index].slotName; Assert.IsFalse(String.IsNullOrEmpty(key), "a lost name should not be null or empty, this probably points to an importer or serialization bug"); if (context.slotInsertionPoints == null || !context.slotInsertionPoints.TryGetValue(key, out parentSlot)) { Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key, context.slotInsertionPoints == null ? String.Empty : String.Join(", ", System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys))); ve.Add(childVe); } else { parentSlot.Add(childVe); } } else { ve.Add(childVe); } } } if (templateAsset != null && context.slotInsertionPoints != null) { context.slotInsertionPoints.Clear(); } return(ve); }