コード例 #1
0
        static VisualElement CloneSetupRecursively(VisualTreeAsset vta, VisualElementAsset root,
                                                   Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context)
        {
            var ve = VisualTreeAsset.Create(root, context);

            // Linking the new element with its VisualElementAsset.
            // All this copied code for this one line!
            ve.SetVisualElementAsset(root);
            ve.SetProperty(BuilderConstants.ElementLinkedBelongingVisualTreeAssetVEPropertyName, vta);

            // context.target is the created templateContainer
            if (root.id == context.visualTreeAsset.contentContainerId)
            {
                if (context.target is TemplateContainer)
                {
                    ((TemplateContainer)context.target).SetContentContainer(ve);
                }
                else
                {
                    Debug.LogError(
                        "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container");
                }
            }

            // if the current element had a slot-name attribute, put it in the resulting slot mapping
            string slotName;

            if (context.slotInsertionPoints != null && vta.TryGetSlotInsertionPoint(root.id, out slotName))
            {
                context.slotInsertionPoints.Add(slotName, ve);
            }

            if (root.classes != null)
            {
                for (int i = 0; i < root.classes.Length; i++)
                {
                    ve.AddToClassList(root.classes[i]);
                }
            }

            if (root.ruleIndex != -1)
            {
                if (vta.inlineSheet == null)
                {
                    Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet");
                }
                else
                {
                    var rule = vta.inlineSheet.rules[root.ruleIndex];
                    ve.UpdateInlineRule(vta.inlineSheet, rule);
                }
            }

            var templateAsset = root as TemplateAsset;

            if (templateAsset != null)
            {
                var templatePath = vta.GetPathFromTemplateName(templateAsset.templateAlias);
                ve.SetProperty(BuilderConstants.LibraryItemLinkedTemplateContainerPathVEPropertyName, templatePath);
                var instancedTemplateVTA = vta.ResolveTemplate(templateAsset.templateAlias);
                if (instancedTemplateVTA != null)
                {
                    ve.SetProperty(BuilderConstants.ElementLinkedInstancedVisualTreeAssetVEPropertyName, instancedTemplateVTA);
                }
            }

            List <VisualElementAsset> children;

            if (idToChildren.TryGetValue(root.id, out children))
            {
                children.Sort(VisualTreeAssetUtilities.CompareForOrder);

                foreach (VisualElementAsset childVea in children)
                {
                    if (childVea is UxmlObjectAsset)
                    {
                        continue;
                    }

                    // this will fill the slotInsertionPoints mapping
                    var childVe = CloneSetupRecursively(vta, childVea, idToChildren, context);
                    if (childVe == null)
                    {
                        continue;
                    }

                    // if the parent is not a template asset, just add the child to whatever hierarchy we currently have
                    // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place
                    if (templateAsset == null)
                    {
                        ve.Add(childVe);
                        continue;
                    }

                    int index = templateAsset.slotUsages == null
                        ? -1
                        : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id);
                    if (index != -1)
                    {
                        VisualElement parentSlot;
                        string        key = templateAsset.slotUsages[index].slotName;
                        Assert.IsFalse(String.IsNullOrEmpty(key),
                                       "a lost name should not be null or empty, this probably points to an importer or serialization bug");
                        if (context.slotInsertionPoints == null ||
                            !context.slotInsertionPoints.TryGetValue(key, out parentSlot))
                        {
                            Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key,
                                                 context.slotInsertionPoints == null
                                ? String.Empty
                                : String.Join(", ",
                                              System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys)));
                            ve.Add(childVe);
                        }
                        else
                        {
                            parentSlot.Add(childVe);
                        }
                    }
                    else
                    {
                        ve.Add(childVe);
                    }
                }
            }

            if (templateAsset != null && context.slotInsertionPoints != null)
            {
                context.slotInsertionPoints.Clear();
            }

            return(ve);
        }
コード例 #2
0
        static VisualElement CloneSetupRecursively(VisualTreeAsset vta, VisualElementAsset root,
                                                   Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context)
        {
            // This is needed because of asset reloads during domain reloads where the
            // stylesheet path might be a temporary instance id to a pure in-memory stylesheet.
            List <string> originalStyleSheets = null;

#if UNITY_2019_3_OR_NEWER
            if (root.stylesheetPaths != null && root.stylesheetPaths.Count > 0)
#else
            if (root.stylesheets != null && root.stylesheets.Count > 0)
#endif
            {
                originalStyleSheets = root.GetStyleSheetPaths();
                var strippedList = originalStyleSheets.Where(
                    (s) => !s.StartsWith(BuilderConstants.VisualTreeAssetStyleSheetPathAsInstanceIdSchemeName));

#if UNITY_2019_3_OR_NEWER
                root.stylesheetPaths = strippedList.ToList();
#else
                root.stylesheets = strippedList.ToList();
#endif
            }

#if UNITY_2019_3_OR_NEWER
            var resolvedSheets = new List <StyleSheet>();
            foreach (var sheetPath in root.stylesheetPaths)
            {
                resolvedSheets.Add(AssetDatabase.LoadAssetAtPath <StyleSheet>(sheetPath));
            }
            root.stylesheets = resolvedSheets;
#endif

            var ve = VisualTreeAsset.Create(root, context);

            // Restore stylesheets.
            if (originalStyleSheets != null)
#if UNITY_2019_3_OR_NEWER
            { root.stylesheetPaths = originalStyleSheets; }
#else
            { root.stylesheets = originalStyleSheets; }
#endif

            // Linking the new element with its VisualElementAsset.
            // All this copied code for this one line!
            ve.SetProperty(BuilderConstants.ElementLinkedVisualElementAssetVEPropertyName, root);

            // context.target is the created templateContainer
            if (root.id == context.visualTreeAsset.contentContainerId)
            {
                if (context.target is TemplateContainer)
                {
                    ((TemplateContainer)context.target).SetContentContainer(ve);
                }
                else
                {
                    Debug.LogError(
                        "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container");
                }
            }

            // if the current element had a slot-name attribute, put it in the resulting slot mapping
            string slotName;
            if (context.slotInsertionPoints != null && vta.TryGetSlotInsertionPoint(root.id, out slotName))
            {
                context.slotInsertionPoints.Add(slotName, ve);
            }

            if (root.classes != null)
            {
                for (int i = 0; i < root.classes.Length; i++)
                {
                    ve.AddToClassList(root.classes[i]);
                }
            }

            if (root.ruleIndex != -1)
            {
                if (vta.inlineSheet == null)
                {
                    Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet");
                }
                else
                {
                    var rule = vta.inlineSheet.rules[root.ruleIndex];
#if UNITY_2020_1_OR_NEWER
                    ve.SetInlineRule(vta.inlineSheet, rule);
#elif UNITY_2019_3_OR_NEWER
                    var stylesData = new VisualElementStylesData(false);
                    ve.SetInlineStyles(stylesData);
                    s_StylePropertyReader.SetInlineContext(vta.inlineSheet, rule, root.ruleIndex);
                    stylesData.ApplyProperties(s_StylePropertyReader, null);
#else
                    var stylesData = new VisualElementStylesData(false);
                    ve.SetInlineStyles(stylesData);
                    var propIds = StyleSheetCache.GetPropertyIDs(vta.inlineSheet, root.ruleIndex);
                    stylesData.ApplyRule(vta.inlineSheet, Int32.MaxValue, rule, propIds);
#endif
                }
            }

            var templateAsset = root as TemplateAsset;
            if (templateAsset != null)
            {
                var templatePath = vta.GetPathFromTemplateName(templateAsset.templateAlias);
                ve.SetProperty(BuilderConstants.LibraryItemLinkedTemplateContainerPathVEPropertyName, templatePath);
            }

            List <VisualElementAsset> children;
            if (idToChildren.TryGetValue(root.id, out children))
            {
                children.Sort(VisualTreeAssetUtilities.CompareForOrder);

                foreach (VisualElementAsset childVea in children)
                {
                    // this will fill the slotInsertionPoints mapping
                    VisualElement childVe = CloneSetupRecursively(vta, childVea, idToChildren, context);
                    if (childVe == null)
                    {
                        continue;
                    }

                    // if the parent is not a template asset, just add the child to whatever hierarchy we currently have
                    // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place
                    if (templateAsset == null)
                    {
                        ve.Add(childVe);
                        continue;
                    }

                    int index = templateAsset.slotUsages == null
                        ? -1
                        : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id);
                    if (index != -1)
                    {
                        VisualElement parentSlot;
                        string        key = templateAsset.slotUsages[index].slotName;
                        Assert.IsFalse(String.IsNullOrEmpty(key),
                                       "a lost name should not be null or empty, this probably points to an importer or serialization bug");
                        if (context.slotInsertionPoints == null ||
                            !context.slotInsertionPoints.TryGetValue(key, out parentSlot))
                        {
                            Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key,
                                                 context.slotInsertionPoints == null
                                ? String.Empty
                                : String.Join(", ",
                                              System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys)));
                            ve.Add(childVe);
                        }
                        else
                        {
                            parentSlot.Add(childVe);
                        }
                    }
                    else
                    {
                        ve.Add(childVe);
                    }
                }
            }

            if (templateAsset != null && context.slotInsertionPoints != null)
            {
                context.slotInsertionPoints.Clear();
            }

            return(ve);
        }