public void ResetState() { currentVillager.Reset(); FindObjectOfType <MovementInput>().active = true; inDialogue = false; canExit = false; }
private void ResetState() { currentVillager.Reset(); characterInput.active = true; inDialogue = false; canExit = false; }
public void ResetState() { currentVillager.Reset(); inDialogue = false; canExit = false; }