override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { #region Getting Components player = GameObject.FindGameObjectWithTag("Player").transform; rb = animator.GetComponent <Rigidbody2D>(); move = animator.GetComponent <VikingMove>(); #endregion }
void Start() { maxHealth = setMax; currentHealth = maxHealth; regenTimer = 5f; regen = 5; #region Get Components anim = GetComponent <Animator>(); viking = GetComponent <VikingMove>(); enable = key.GetComponent <Enabler>(); #endregion }