Beispiel #1
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     #region Getting Components
     player = GameObject.FindGameObjectWithTag("Player").transform;
     rb     = animator.GetComponent <Rigidbody2D>();
     move   = animator.GetComponent <VikingMove>();
     #endregion
 }
Beispiel #2
0
    void Start()
    {
        maxHealth     = setMax;
        currentHealth = maxHealth;
        regenTimer    = 5f;
        regen         = 5;

        #region Get Components
        anim   = GetComponent <Animator>();
        viking = GetComponent <VikingMove>();
        enable = key.GetComponent <Enabler>();
        #endregion
    }