/// <summary> /// Raises the enable event. /// </summary> void OnEnable() { if (displayStyle == DisplayStyle.TEXT_ONLY) { m_AllText = ViNoBackLog.GetAppendedText(true); m_ScrollPos.x = m_AllText.Length * 144f; } }
void SetLogTextAlltoTarget( ) { bool stubLineBreak = true; string logStr = ViNoBackLog.GetAppendedText(stubLineBreak); textTarget.gameObject.SendMessage("OnUpdateText", logStr); gameObject.BroadcastMessage("OnBackLogTextChanged"); }