public VelocityLimit(GameContext context, VelocityLimitData data, Entity entity, Gear item)
 {
     Context = context;
     _data   = data;
     Entity  = entity;
     Item    = item;
 }
Esempio n. 2
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 public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item)
 {
     _data = data;
     Limit = Evaluate(_data.TopSpeed);
 }
Esempio n. 3
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 public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item)
 {
     _data = data;
     Limit = Evaluate(_data.TopSpeed);
 }