private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { Suspect.Tasks.CruiseWithVehicle(20f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); SuspectBritishPersona = BritishPersona.GetBritishPersona(Suspect); SuspectCarRecords = VehicleRecords.GetVehicleRecords(SuspectCar); SetANPRHitDetails(HitType); Game.DisplayNotification("~b~Control: ~o~ANPR Hit is on a ~b~" + SuspectCarRecords.CarColour + "~b~ " + SuspectCarRecords.ModelName + "~s~, plate ~b~" + SuspectCarRecords.LicencePlate + "."); GameFiber.Wait(4000); GameFiber.Wait(2000); Game.DisplayHelp("Locate and stop the suspect's vehicle."); HandleSearchForVehicleWithANPR(); BeforeTrafficStopDrive(); while (CalloutRunning) { GameFiber.Yield(); if (!Functions.IsPlayerPerformingPullover() && !PursuitCreated) { GameFiber.Wait(1000); if (Functions.GetActivePursuit() == null) { break; } else { PursuitCreated = true; Pursuit = Functions.GetActivePursuit(); } } if (PursuitCreated && !Functions.IsPursuitStillRunning(Pursuit)) { break; } } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("British Policing Script handled the exception successfully."); Game.DisplayNotification("~O~ANPRHIT~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
private void CalloutHandler() { CalloutRunning = true; GameFiber.StartNew(delegate { try { SuspectCar = new Vehicle(GroundVehiclesToSelectFrom[EntryPoint.rnd.Next(GroundVehiclesToSelectFrom.Length)], sp, sp); SuspectCar.IsPersistent = true; Suspect = SuspectCar.CreateRandomDriver(); Suspect.MakeMissionPed(); SuspectBritishPersona = BritishPersona.GetBritishPersona(Suspect); SuspectCarRecords = VehicleRecords.GetVehicleRecords(SuspectCar); SuspectCarRecords.RegisteredOwner = BritishPersona.GetRandomBritishPersona(); SuspectCarRecords.AddCustomFlag("~r~WANTED FOR TWOC "); Suspect.Tasks.CruiseWithVehicle(20f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians); GameFiber.Wait(2000); Game.DisplayNotification("~b~Control: ~s~TWOC report's on a ~b~" + SuspectCarRecords.CarColour + "~b~ " + SuspectCarRecords.ModelName + "~s~. Licence plate: ~b~" + SuspectCarRecords.LicencePlate + "."); GameFiber.Wait(4000); Game.DisplayNotification("Vehicle has just been taken from ~b~" + World.GetStreetName(SuspectCar.Position) + "~s~. ~b~" + SuspectCarRecords.LicencePlate + "~s~ added to ~o~ANPR system."); GameFiber.Wait(2000); Game.DisplayHelp("Locate and stop the suspect's vehicle."); HandleSearchForVehicleWithANPR(); while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { break; } if (Functions.IsPlayerPerformingPullover()) { if (Functions.GetPulloverSuspect(Functions.GetCurrentPullover()) == Suspect) { break; } } } if (Functions.IsPlayerPerformingPullover()) { GameFiber.Wait(4000); } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } if ((EntryPoint.rnd.Next(11) <= 6) || (!Game.LocalPlayer.Character.IsInAnyVehicle(false))) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); while (Functions.IsPursuitStillRunning(Pursuit)) { GameFiber.Yield(); if (!CalloutRunning) { break; } } } else { while (CalloutRunning) { GameFiber.Yield(); if (!Game.LocalPlayer.Character.IsInAnyVehicle(false)) { GameFiber.Wait(1000); if (EntryPoint.rnd.Next(5) == 0) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); if (Functions.IsPlayerPerformingPullover()) { Functions.ForceEndCurrentPullover(); } Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position); Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase."); } break; } } while (CalloutRunning) { GameFiber.Yield(); if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { break; } if (Suspect.IsDead) { break; } } else { break; } } } if (Suspect.Exists()) { if (Functions.IsPedArrested(Suspect)) { msg = "Control, suspect is ~g~under arrest. ~s~Show me state 2, over."; int HoursUnpaidWork = (int)Math.Round(((float)EntryPoint.rnd.Next(100, 200)) / 5.0f) * 5; int Costs = (int)Math.Round(((float)EntryPoint.rnd.Next(86)) / 5.0f) * 5; string sentence = " Community order made with " + HoursUnpaidWork.ToString() + " hours unpaid work. Disqualified from driving for " + EntryPoint.rnd.Next(4, 13).ToString() + " months. " + Costs.ToString() + " pounds in costs."; CourtSystem.CreateNewCourtCase(SuspectBritishPersona, "taking a vehicle without the owner's consent", 100, sentence); } else if (Suspect.IsDead) { msg = "Control, suspect is ~r~dead. ~s~Show me state 2, over"; } } else { msg = "Control, the suspects ~r~have escaped. ~s~Show me state 2, over"; } DisplayCodeFourMessage(); } catch (System.Threading.ThreadAbortException e) { End(); } catch (Exception e) { if (CalloutRunning) { Game.LogTrivial(e.ToString()); Game.LogTrivial("British Policing Script handled the exception successfully."); Game.DisplayNotification("~O~TWOC~s~ callout crashed, sorry. Please send me your log file."); Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully."); End(); } } }); }
/// <summary> /// Returns the VehicleRecords for the vehicle. /// </summary> /// <param name="veh"></param> /// <returns></returns> public static VehicleRecords GetVehicleRecords(Vehicle veh) { return(VehicleRecords.GetVehicleRecords(veh)); }