/// <summary> /// Method that does the actual rendering of individual features. /// </summary> /// <param name="map">The map</param> /// <param name="lineString">The linestring</param> /// <param name="graphics">The graphics object</param> protected override void OnRenderInternal(MapViewport map, ILineString lineString, Graphics graphics) { var pts = VectorRenderer.LimitValues(VectorRenderer.OffsetRight(lineString.TransformToImage(map), Offset), VectorRenderer.ExtremeValueLimit); graphics.DrawLines(Line, pts); }
/// <summary> /// Method that does the actual rendering of individual features. /// </summary> /// <param name="map">The map</param> /// <param name="lineString">The linestring</param> /// <param name="graphics">The graphics object</param> protected override void OnRenderInternal(Map map, ILineString lineString, Graphics graphics) { var pts = /*LimitValues(*/ VectorRenderer.OffsetRight(lineString.TransformToImage(map), Offset) /*)*/; graphics.DrawLines(Line, pts); }