コード例 #1
0
        public void GetBlocksInsideSphereBrute(MyCubeGrid grid, Vector3I center, ref BoundingSphereD sphere, bool sorted)
        {
            if (grid.PositionComp == null)
            {
                return;
            }

            if (sorted)
            {
                _slimsSortedList.Clear();
            }
            else
            {
                _slimsSet.Clear();
            }

            var      matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv;
            Vector3D result;

            Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result);
            var localSphere = new BoundingSphere(result, (float)sphere.Radius);

            foreach (IMySlimBlock cube in grid.CubeBlocks)
            {
                if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                {
                    var radiatedBlock = new RadiatedBlock
                    {
                        Center   = center,
                        Slim     = cube,
                        Position = cube.Position,
                    };
                    if (sorted)
                    {
                        _slimsSortedList.Add(radiatedBlock);
                    }
                    else
                    {
                        _slimsSet.Add(cube);
                    }
                }
            }
            if (sorted)
            {
                _slimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position)));
            }
        }
コード例 #2
0
        /// <summary>
        ///     Called when a new block is placed on same grid as this pocket gear. Used to enable protection.
        /// </summary>
        /// <param name="slimBlock">The blocks that is added.</param>
        private void OnBlockAdded(IMySlimBlock slimBlock)
        {
            if (Mod.Static.DamageHandler == null)
            {
                return;
            }

            var position = slimBlock.Position;
            var distance = Vector3I.DistanceManhattan(position, Stator.Position);

            if (distance <= Mod.Static.Settings.ProtectionRadius)
            {
                _neighbors.Add(slimBlock);
                if (IsProtected)
                {
                    Mod.Static.DamageHandler.EnableProtection(slimBlock);
                }
            }
        }
コード例 #3
0
        /// <summary>
        ///     Called when a block is removed from same grid as this pocket gear. Used to disable protection.
        /// </summary>
        /// <param name="slimBlock"></param>
        private void OnBlockRemoved(IMySlimBlock slimBlock)
        {
            if (Mod.Static.DamageHandler == null)
            {
                return;
            }

            if (!_neighbors.Contains(slimBlock))
            {
                return;
            }

            var position = slimBlock.Position;
            var distance = Vector3I.DistanceManhattan(position, Stator.Position);

            if (distance <= Mod.Static.Settings.ProtectionRadius)
            {
                _neighbors.Remove(slimBlock);
                Mod.Static.DamageHandler.DisableProtection(slimBlock);
            }
        }
コード例 #4
0
        private static long?castTargetingRay(Dictionary <IMyEntity, ushort> targetTypeDictionary, SmartTurret turret)
        {
            IMyEntity turretEntity = turret.Entity;

            if (turretEntity == null)
            {
                return(null);
            }

            IMySlimBlock turretSlimBlock = (turretEntity as IMyCubeBlock).SlimBlock;
            IMyCubeGrid  turretCubeGrid  = turretSlimBlock.CubeGrid;
            Vector3D     turretLocation  = getTurretLocation(turretEntity);

            List <IMyCubeGrid>  grids = new List <IMyCubeGrid>();
            List <IMySlimBlock> turretGridBlockList = new List <IMySlimBlock>();
            List <IMySlimBlock> targetGridBlockList = new List <IMySlimBlock>();

            try
            {
                turretCubeGrid.GetBlocks(turretGridBlockList, (x) => { return(x != turretSlimBlock); });
            }
            catch
            {
                //Harmless Enumeration error, stop targeting.
                return(null);
            }

            foreach (KeyValuePair <IMyEntity, ushort> pair in targetTypeDictionary)
            {
                grids.Clear();
                targetGridBlockList.Clear();

                IMySlimBlock     targetSlimBlock      = null;
                IMyEntity        target               = pair.Key;
                bool             isTargetValid        = true;
                IMyCubeGrid      targetCubeGrid       = null;
                Vector3D         targetLocation       = target.GetPosition();
                LineD            line                 = new LineD(turretLocation, targetLocation);
                BoundingSphereD  entityCollectionZone = new BoundingSphereD(turretLocation + (turretLocation - targetLocation) / 2, Vector3D.Distance(turretLocation, targetLocation) + 1000);
                List <IMyEntity> entities             = MyAPIGateway.Entities.GetEntitiesInSphere(ref entityCollectionZone);

                //Block specific setup
                if (target is IMyCubeBlock)
                {
                    targetSlimBlock = (target as IMyCubeBlock).SlimBlock;
                    targetCubeGrid  = targetSlimBlock.CubeGrid;
                    try
                    {
                        targetCubeGrid.GetBlocks(targetGridBlockList, (x) => { return(x != targetSlimBlock); });
                    }
                    catch
                    {
                        //Harmless Enumeration error, stop targeting.
                        return(null);
                    }
                }

                //More setup and check voxels
                foreach (IMyEntity entity in entities)
                {
                    if (entity is IMyCubeGrid)
                    {
                        IMyCubeGrid grid = entity as IMyCubeGrid;

                        if (grid != turretCubeGrid && grid != targetCubeGrid)
                        {
                            grids.Add(grid);
                        }
                    }
                    else if (entity is MyVoxelBase)
                    {
                        Vector3D?output;
                        if ((entity as MyVoxelBase).GetIntersectionWithLine(ref line, out output))
                        {
                            //log("Target: " + target.GetType().ToString() + " Failed because of intersecting voxel");
                            isTargetValid = false;
                            break;
                        }
                    }
                }

                if (!isTargetValid)
                {
                    continue;
                }

                //Relation of intersecting grids
                foreach (IMyCubeGrid grid in grids)
                {
                    if (grid.WorldAABB.Intersects(ref line) == true)
                    {
                        List <IMySlimBlock> currentGridBlocks = new List <IMySlimBlock>();
                        try
                        {
                            grid.GetBlocks(currentGridBlocks);
                        }
                        catch
                        {
                            //Harmless Enumeration error, stop targeting.
                            return(null);
                        }


                        MyRelationsBetweenPlayerAndBlock relation = MyRelationsBetweenPlayerAndBlock.NoOwnership;

                        if (grid.BigOwners.Count > 0)
                        {
                            relation = turretSlimBlock.FatBlock.GetUserRelationToOwner(grid.BigOwners[0]);
                        }

                        bool throughFriendliesState = pair.Value == 35 ? false : turret.throughFriendliesStateDictionary[pair.Value];
                        bool throughNeutralsState   = pair.Value == 35 ? false : turret.throughNeutralsStateDictionary[pair.Value];
                        bool throughHostilesState   = pair.Value == 35 ? false : turret.throughHostilesStateDictionary[pair.Value];

                        if ((!throughHostilesState && relation == MyRelationsBetweenPlayerAndBlock.Enemies) || (!throughNeutralsState && (relation == MyRelationsBetweenPlayerAndBlock.Neutral || relation == MyRelationsBetweenPlayerAndBlock.NoOwnership)) || (!throughFriendliesState && (relation == MyRelationsBetweenPlayerAndBlock.Owner || relation == MyRelationsBetweenPlayerAndBlock.FactionShare)))
                        {
                            foreach (IMySlimBlock slimBlock in currentGridBlocks)
                            {
                                BoundingBoxD collisionBox;
                                slimBlock.GetWorldBoundingBox(out collisionBox, false);
                                //Vector3D boxCenter = collisionBox.Center;

                                /*float azimuth;
                                 * float elevation;
                                 * getAzimuthAndElevationRelative(collisionBox.Center - turretLocation, out azimuth, out elevation);
                                 *
                                 * float tollerence = (float)(Math.Tanh(collisionBox.Size.LengthSquared() / Vector3D.DistanceSquared(boxCenter, turretLocation)) / 2 * 0.0174533);
                                 *
                                 * if (azimuth < tollerence && azimuth > -tollerence && elevation < tollerence && elevation > -tollerence)
                                 * {*/
                                if (collisionBox.Intersects(ref line) == true)
                                {
                                    slimBlock.GetWorldBoundingBox(out collisionBox, true);

                                    if (collisionBox.Intersects(ref line) == true)
                                    {
                                        //log("Target: " + target.GetType().ToString() + " Failed because of intersecting other grid");
                                        isTargetValid = false;
                                        break;
                                    }
                                }
                                //}
                            }
                        }
                    }
                }

                if (!isTargetValid)
                {
                    continue;
                }

                //If intersecting turrets grid
                foreach (IMySlimBlock slimBlock in turretGridBlockList)
                {
                    BoundingBoxD collisionBox;
                    slimBlock.GetWorldBoundingBox(out collisionBox, false);
                    //Vector3D boxCenter = collisionBox.Center;

                    /*float azimuth;
                     * float elevation;
                     * getAzimuthAndElevationRelative(collisionBox.Center - turretLocation, out azimuth, out elevation);
                     *
                     * float tollerence = (float)(Math.Tanh(collisionBox.Size.LengthSquared() / Vector3D.DistanceSquared(boxCenter, turretLocation)) / 2 * 0.0174533);
                     *
                     * if (azimuth < tollerence && azimuth > -tollerence && elevation < tollerence && elevation > -tollerence)
                     * {*/
                    if (collisionBox.Intersects(ref line) == true)
                    {
                        slimBlock.GetWorldBoundingBox(out collisionBox, true);

                        if (collisionBox.Intersects(ref line) == true)
                        {
                            //log("Target: " + target.GetType().ToString() + " Failed because of intersecting own grid");
                            isTargetValid = false;
                            break;
                        }
                    }
                    //}
                }

                if (!isTargetValid)
                {
                    continue;
                }

                //If intersecting targets grid and outside of manhatten distance
                if (targetSlimBlock != null)
                {
                    float obstacleToleranceState = pair.Value == 35 ? 3 : turret.obstacleToleranceStateDictionary[pair.Value];

                    if (obstacleToleranceState < 31)
                    {
                        foreach (IMySlimBlock slimBlock in targetGridBlockList)
                        {
                            BoundingBoxD collisionBox;
                            slimBlock.GetWorldBoundingBox(out collisionBox, false);
                            //Vector3D boxCenter = collisionBox.Center;

                            /*float azimuth;
                             * float elevation;
                             * getAzimuthAndElevationRelative(collisionBox.Center - turretLocation, out azimuth, out elevation);
                             *
                             * float tollerence = (float)(Math.Tanh(collisionBox.Size.LengthSquared() / Vector3D.DistanceSquared(boxCenter, turretLocation)) / 2 * 0.0174533);
                             *
                             * if (azimuth < tollerence && azimuth > -tollerence && elevation < tollerence && elevation > -tollerence)
                             * {*/
                            if (collisionBox.Intersects(ref line) == true)
                            {
                                slimBlock.GetWorldBoundingBox(out collisionBox, true);

                                if (collisionBox.Intersects(ref line) == true)
                                {
                                    if (Vector3I.DistanceManhattan(slimBlock.Position, targetSlimBlock.Position) > obstacleToleranceState)
                                    {
                                        //log("Target: " + target.GetType().ToString() + " Failed because of intersecting target grid outside of manhattan");
                                        isTargetValid = false;
                                        break;
                                    }
                                }
                            }
                            //}
                        }
                    }
                }

                if (!isTargetValid)
                {
                    continue;
                }

                //Target Passed!
                return(target.EntityId);
            }

            //All targets failed
            return(null);
        }
コード例 #5
0
        public void GetBlocksInsideSphere(MyCubeGrid grid, Dictionary <Vector3I, IMySlimBlock> cubes, ref BoundingSphereD sphere, bool sorted, Vector3I center, bool checkTriangles = false)
        {
            if (grid.PositionComp == null)
            {
                return;
            }

            if (sorted)
            {
                _slimsSortedList.Clear();
            }
            else
            {
                _slimsSet.Clear();
            }

            var      matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv;
            Vector3D result;

            Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result);
            var localSphere = new BoundingSphere(result, (float)sphere.Radius);
            var fromSphere2 = BoundingBox.CreateFromSphere(localSphere);
            var min         = (Vector3D)fromSphere2.Min;
            var max         = (Vector3D)fromSphere2.Max;
            var vector3I1   = new Vector3I((int)Math.Round(min.X * grid.GridSizeR), (int)Math.Round(min.Y * grid.GridSizeR), (int)Math.Round(min.Z * grid.GridSizeR));
            var vector3I2   = new Vector3I((int)Math.Round(max.X * grid.GridSizeR), (int)Math.Round(max.Y * grid.GridSizeR), (int)Math.Round(max.Z * grid.GridSizeR));
            var start       = Vector3I.Min(vector3I1, vector3I2);
            var end         = Vector3I.Max(vector3I1, vector3I2);

            if ((end - start).Volume() < cubes.Count)
            {
                var vector3IRangeIterator = new Vector3I_RangeIterator(ref start, ref end);
                var next = vector3IRangeIterator.Current;
                while (vector3IRangeIterator.IsValid())
                {
                    IMySlimBlock cube;
                    if (cubes.TryGetValue(next, out cube))
                    {
                        if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                        {
                            var radiatedBlock = new RadiatedBlock
                            {
                                Center   = center,
                                Slim     = cube,
                                Position = cube.Position,
                            };
                            if (sorted)
                            {
                                _slimsSortedList.Add(radiatedBlock);
                            }
                            else
                            {
                                _slimsSet.Add(cube);
                            }
                        }
                    }
                    vector3IRangeIterator.GetNext(out next);
                }
            }
            else
            {
                foreach (var cube in cubes.Values)
                {
                    if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere))
                    {
                        var radiatedBlock = new RadiatedBlock
                        {
                            Center   = center,
                            Slim     = cube,
                            Position = cube.Position,
                        };
                        if (sorted)
                        {
                            _slimsSortedList.Add(radiatedBlock);
                        }
                        else
                        {
                            _slimsSet.Add(cube);
                        }
                    }
                }
            }
            if (sorted)
            {
                _slimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position)));
            }
        }