コード例 #1
0
ファイル: Rotation.cs プロジェクト: JoshB82/3D-Engine
        /// <summary>
        /// Creates a <see cref="Quaternion"/> that rotates one <see cref="Vector3D"/> onto another. A rotation axis must be supplied if <see cref="Vector3D"> Vector3Ds </see> are antiparallel.
        /// </summary>
        /// <param name="v1">The first <see cref="Vector3D"/>.</param>
        /// <param name="v2">The second <see cref="Vector3D"/>.</param>
        /// <param name="axis">Axis that will be rotated around if <see cref="Vector3D">Vector3Ds</see> are antiparallel.</param>
        /// <returns>A rotation <see cref="Quaternion"/>.</returns>
        public static Quaternion QuaternionRotateBetweenVectors(Vector3D v1, Vector3D v2, Vector3D?axis = null)
        {
            if (v1.ApproxEquals(v2, 1E-6f))
            {
                return(Quaternion.Identity);
            }
            axis ??= Vector3D.UnitY;
            Vector3D rotationAxis = v1.ApproxEquals(-v2, 1E-6F) ? (Vector3D)axis : v1.CrossProduct(v2).Normalise();
            float    angle        = v1.Angle(v2);

            return(QuaternionRotate(rotationAxis, angle));
        }
コード例 #2
0
 private static void VectorCheck(Vector3D firstVector, Vector3D secondVector)
 {
     if (firstVector.ApproxEquals(Vector3D.Zero, 1E-6f) || secondVector.ApproxEquals(Vector3D.Zero, 1E-6f))
     {
         throw new ArgumentException("New direction vector(s) cannot be set to zero vector.");
     }
 }