public void Simple() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(1, vector1.AbsoluteMaximumIndex()); Assert.AreEqual(1, vector1.X); Assert.AreEqual(-4, vector1.Y); Assert.AreEqual(3, vector1.Z); var vector2 = new Vector3D(1, -4, 5); Assert.AreEqual(2, vector2.AbsoluteMaximumIndex()); Assert.AreEqual(1, vector2.X); Assert.AreEqual(-4, vector2.Y); Assert.AreEqual(5, vector2.Z); var vector3 = new Vector3D(7, -4, 3); Assert.AreEqual(0, vector3.AbsoluteMaximumIndex()); Assert.AreEqual(7, vector3.X); Assert.AreEqual(-4, vector3.Y); Assert.AreEqual(3, vector3.Z); var vector4 = new Vector3D(7, -4, 8); Assert.AreEqual(2, vector4.AbsoluteMaximumIndex()); Assert.AreEqual(7, vector4.X); Assert.AreEqual(-4, vector4.Y); Assert.AreEqual(8, vector4.Z); }
public void AbsoluteMaximumIndexExample() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(1, vector1.AbsoluteMaximumIndex()); var vector2 = new Vector3D(1, -4, 5); Assert.AreEqual(2, vector2.AbsoluteMaximumIndex()); var vector3 = new Vector3D(7, -4, 3); Assert.AreEqual(0, vector3.AbsoluteMaximumIndex()); var vector4 = new Vector3D(7, -4, 8); Assert.AreEqual(2, vector4.AbsoluteMaximumIndex()); }