protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl <ButtonControl>("back"); touchpad = GetChildControl <Vector2Control>("touchpad"); }
/// <summary> /// 기본 조작키로 설정합니다. /// </summary> public void SetButtonsDefaultKey() { buttonUp = Keyboard.current.upArrowKey; buttonMoveLeft = Keyboard.current.leftArrowKey; buttonDown = Keyboard.current.downArrowKey; buttonMoveJump = Keyboard.current.spaceKey; buttonMoveRight = Keyboard.current.rightArrowKey; buttonMouseLeft = Mouse.current.leftButton; buttonCtrl = Keyboard.current.ctrlKey; buttonPause = Keyboard.current.escapeKey; buttonScroll = Mouse.current.scroll; buttonEscape = Keyboard.current.escapeKey; buttonCatch = Keyboard.current.fKey; buttonSkillWater = Keyboard.current.aKey; buttonSkillLightning = Keyboard.current.sKey; buttonTalkNext = Keyboard.current.spaceKey; buttonInteract = Keyboard.current.fKey; buttonCapture = Keyboard.current.pKey; buttonAnyKey = Keyboard.current.anyKey; //이 밑 키들은 아마도 안씀 buttonPush = Keyboard.current.cKey; buttonSkillUse = Keyboard.current.xKey; }
protected override void FinishSetup(InputDeviceBuilder builder) { base.FinishSetup(builder); back = builder.GetControl <ButtonControl>("back"); touchpad = builder.GetControl <Vector2Control>("touchpad"); }
void Update() { //Use the new input systems binding settings file Vector2 sidewaysMovement = controls.DefaultActionMap.Movement.ReadValue <Vector2>(); float upDown = controls.DefaultActionMap.UpDown.ReadValue <float>(); Vector3 translation = new Vector3(sidewaysMovement.x, upDown, sidewaysMovement.y).normalized *movementSpeed *Time.deltaTime; transform.Translate(translation, Space.Self); // Hardcoded mouse if (Mouse.current.rightButton.isPressed) { Vector3 currentEuler = transform.rotation.eulerAngles; Vector2Control mouseMovement = Mouse.current.delta; currentEuler.y += mouseMovement.x.ReadValue() * rotationSpeed; currentEuler.x += -mouseMovement.y.ReadValue() * rotationSpeed; // Clamp to -90(aka 270) to 90 //TODO: Does someone have a cleaner solution than 2 branches? if (currentEuler.x > 180) { currentEuler.x = Mathf.Max(currentEuler.x, (float)(360 - 90)); } else { currentEuler.x = Mathf.Min(currentEuler.x, 90f); } transform.rotation = Quaternion.Euler(currentEuler); } }
private void Update() { Vector2Control mousePos = Mouse.current.position; Vector3 worldPos = cam.ScreenToWorldPoint(new Vector3(mousePos.x.ReadValue(), mousePos.y.ReadValue())); worldPos.z = 0; transform.position = worldPos; }
public void StopDrawingLine(InputAction.CallbackContext context) { Vector2Control mousePos = Mouse.current.position; endPos = cam.ScreenToWorldPoint(new Vector3(mousePos.x.ReadValue(), mousePos.y.ReadValue())); var dmg = new Damage(startPos, endPos, 5000f); dmg.ApplyDamage(new TileManager[] { }); }
private void UpdateVector2(InputAction.CallbackContext context) { Vector2Control control = context.control as Vector2Control; if (control != null) { Vector2 value = control.ReadValue(); status1Slider.value = value.x; status2Slider.value = value.y; } }
// Update visual element for Position and tilt private void OnVector2Change(Vector2Control control) { if (control.name == "position") { pen_holder.position = new Vector3(control.ReadValue().x *HORIZONTAL_RANGE / Screen.width, control.ReadValue().y *VERTICAL_RANGE / Screen.height, 0) + m_originalPos; } else if (control.name == "tilt") { pen_rotation.localEulerAngles = new Vector3(control.ReadValue().y, 0, control.ReadValue().x) * -90; } }
protected override void FinishSetup(InputDeviceBuilder builder) { if (builder == null) { throw new System.ArgumentNullException(nameof(builder)); } touchId = builder.GetControl <IntegerControl>(this, "touchId"); position = builder.GetControl <Vector2Control>(this, "position"); base.FinishSetup(builder); }
// callback function when a Vector2 value is passed in from mouse // including delta, position, radius, scroll and tilt. // Only delta and scroll have UI to reflect changes private void MouseVector2(Vector2Control control) { if (control.name == "delta") { OnMouseDelta(control.ReadValue()); } else if (control.name == "scroll") { OnMouseScroll(control.ReadValue()); } }
protected override void FinishSetup(InputDeviceBuilder builder) { if (builder == null) { throw new System.ArgumentNullException(nameof(builder)); } base.FinishSetup(builder); back = builder.GetControl <ButtonControl>("back"); start = builder.GetControl <ButtonControl>("start"); touchpad = builder.GetControl <Vector2Control>("touchpad"); }
// Update is called once per frame void Update() { if (playerComponent.isAlive) { Vector2Control mouseDeltaC = Pointer.current.delta; Vector2 mouseDelta = new Vector2(mouseDeltaC.x.ReadValue(), mouseDeltaC.y.ReadValue()); mouseDelta = Vector2.Scale(mouseDelta, new Vector2(sensitivity * smoothness, sensitivity * smoothness)); smoothVector.x = Mathf.Lerp(smoothVector.x, mouseDelta.x, 1.0f / smoothness); smoothVector.y = Mathf.Lerp(smoothVector.y, mouseDelta.y, 1.0f / smoothness); mouseLook += smoothVector; transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right); player.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, player.transform.up); } }
protected override void FinishSetup() { base.FinishSetup(); deviceVelocity = GetChildControl <Vector3Control>("deviceVelocity"); deviceAngularVelocity = GetChildControl <Vector3Control>("deviceAngularVelocity"); touchpadClick = GetChildControl <ButtonControl>("touchpadClick"); touchpadTouch = GetChildControl <ButtonControl>("touchpadTouch"); gripPressed = GetChildControl <ButtonControl>("gripPressed"); triggerPressed = GetChildControl <ButtonControl>("triggerPressed"); menu = GetChildControl <ButtonControl>("menu"); trigger = GetChildControl <AxisControl>("trigger"); grip = GetChildControl <AxisControl>("grip"); touchpad = GetChildControl <Vector2Control>("touchpad"); joystick = GetChildControl <Vector2Control>("joystick"); }
/// <summary> /// Handle change to 3D camera from 2Dview when player click on the map /// </summary> private void ChangeTo3DCameraOnClick() { Vector2Control mousePosition = InputSystem.GetDevice <Mouse>().position; Vector3 mousePos = new Vector3(mousePosition.x.ReadValue(), mousePosition.y.ReadValue(), 0); Ray ray = m_mainCamera.ScreenPointToRay(mousePos); if (Physics.Raycast(ray, out RaycastHit hit)) { if (null == hit.transform) { return; } var objectHit = hit.transform; var parent = objectHit.parent; if (null == parent) { return; } if (!parent.name.Contains("Territory")) { return; } } else { return; } m_canUnzoom = false; mousePos.y -= Screen.height / 7; mousePos.x -= Screen.width / 20; mousePos = m_mainCamera.ScreenToWorldPoint(mousePos); mousePos.y -= 80; StartCoroutine(ChangeTo3DCamera(mousePos)); }
void HandleInput() { Vector2 moveInput = Vector2.zero; moveDir = Vector3.zero; jumping = false; if (GameSettings.Instance.touchControls) { // TODO: create better joystick handler (override onscreenstick) Vector2Control onScreenStick = (Vector2Control)joystick.control; ButtonControl onScreenButton = (ButtonControl)jumpButton.control; if (onScreenStick != null) { moveInput = onScreenStick.ReadValue(); } jumping = onScreenButton.wasPressedThisFrame; } else { moveInput = pInput.actions["Move"].ReadValue <Vector2> (); jumping = pInput.actions["Jump"].triggered; } if (Keyboard.current.lKey.wasPressedThisFrame) { GameSettings.Instance.lefty = !GameSettings.Instance.lefty; } if (Keyboard.current.tKey.wasPressedThisFrame) { GameSettings.Instance.touchControls = !GameSettings.Instance.touchControls; } moveDir.x = moveInput.x; moveDir.z = moveInput.y; }
void OnEnable() { vector2Action.Enable(); vector2Action.performed += UpdateVector2; vector2Action.started += UpdateVector2; vector2Action.cancelled += UpdateVector2; ReadOnlyArray <InputControl> controls = vector2Action.controls; for (int i = 0; i < controls.Count; i++) { Vector2Control control = controls[i] as Vector2Control; if (control != null) { Vector2 value = control.ReadValue(); status1Slider.value = value.x; status2Slider.value = value.y; } else { Debug.LogWarningFormat(this, "Vector2ControlActionStatus expects bindings of type {1}, but found {1} binding named {2}.", typeof(Vector2Control).FullName, controls[i].GetType().FullName, controls[i].name); } } }
public static Vector2 ToVec2(this Vector2Control control) { return(new Vector2(control.x.ReadValue(), control.y.ReadValue())); }
protected override void FinishSetup(InputDeviceBuilder builder) { touchId = builder.GetControl <IntegerControl>(this, "touchId"); position = builder.GetControl <Vector2Control>(this, "position"); base.FinishSetup(builder); }
public void StartDrawingLine(InputAction.CallbackContext context) { Vector2Control mousePos = Mouse.current.position; startPos = cam.ScreenToWorldPoint(new Vector3(mousePos.x.ReadValue(), mousePos.y.ReadValue())); }
protected override void FinishSetup() { touchId = GetChildControl <IntegerControl>("touchId"); position = GetChildControl <Vector2Control>("position"); base.FinishSetup(); }