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A new input system for Unity.

NOTE: This system is still under active development and not yet stable. To run the project, you will need Unity 2019.1+.

Work-in-progress documentation can be found here.

Issues are expected at this point. However, feel free to report what you find here on GitHub.

How to Use This In Your Own Project

Please see Installation.

Status

Rough assessment of current status:

  • Feature Completeness: 85%
  • Stability/Robustness: 60%
  • Documentation: 40%

Roadmap

At this point, we try to focus package releases on specific problem areas. The following is a tentative breakdown on the areas of focus we aim to address. This does not mean that the given area is necessarily fully finished in the given version but it will receive increased priority and attention at that point.

NOTE: There may be minor dot releases of the package in-between the ones mentioned here. The roadmap mainly tries to give a higher-level breakdown of areas of focus.

Version Focus
0.2-preview - Actions
- PlayerInput
- XR bugs
- Move to 2019.1
0.3-preview - Touch
- Documentation
0.4-preview - Rebinding UI
- UI (Single- and Multi-Player)
- Documentation
0.5-preview - Demo
- Bugs
- Documentation
0.6-preview - Performance
- Bugs
- Documentation
1.0-preview - Shipping quality release
1.0 - Verified, official Unity package

Timeline

The (updated) planned development timeline for the new input system is as follows:

  • January - May 2019: Stabilization
  • May/June 2019: 1.0-preview
  • Unity 2019.3?: "Verified" package status; drop preview label.

Note that the existing input system in Unity (i.e. UnityEngine.Input) will be unaffected for now. The new input system is developed in parallel and presents a choice to the user to employ one or the other. Once the new input system has become both fully featured and fully stable, the old input system will likely be put on a path towards deprecation.

Disclaimer: This is tentative. The usual disclaimer applies about these plans being subject to change according to whatever natural and unnatural disasters are on the menu of the day.

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An efficient and versatile input system for Unity.

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