コード例 #1
0
    public static bool Prefix(PlayerSpawn __instance)
    {
        if (PlayerManager.selectedVehicle == "")
        {
            Debug.LogError("selected vehicle is empty");
        }
        if (PlayerManager.selectedVehicle == "FA-26B")
        {
            PlayerManager.selectedVehicle = "F/A-26B";
        }
        VTScenario.current.vehicle      = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle);
        PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle);
        VTCampaignInfo[] list   = VTResources.GetBuiltInCampaigns().ToArray();
        string           campID = " ";

        if (PlayerManager.selectedVehicle == "AV-42C")
        {
            campID = "av42cQuickFlight";
        }
        else if (PlayerManager.selectedVehicle == "FA-26B")
        {
            campID = "fa26bFreeFlight";
        }
        else
        {
            campID = "f45-quickFlight";
        }
        Campaign campref = VTResources.GetBuiltInCampaign(campID).ToIngameCampaign();

        PilotSaveManager.currentCampaign = campref;
        Multiplayer._instance.buttonMade = false;
        return(true);
    }
コード例 #2
0
ファイル: Main.cs プロジェクト: Temperz87/RevertSave
    private IEnumerator LoadFromFile()
    {
        ConfigNode qsNode = ConfigNode.LoadFromFile(PilotSaveManager.saveDataPath + "/quicksave.cfg");
        ConfigNode config = qsNode.GetNode("ModdedSaveFile");

        foreach (var thing in config.GetNodes())
        {
            Debug.Log(thing + "\n");
        }
        string   scenarioID = config.GetValue <String>("scenarioID");
        string   campaignID = config.GetValue <String>("campaignID");
        Campaign campaign   = new Campaign();

        campaign.campaignID = campaignID;
        switch (config.GetValue <string>("campaignType"))
        {
        case "builtIn":
            campaign.isBuiltIn = true;
            break;

        case "SSS":
            campaign.isSteamworksStandalone = true;
            break;

        case "SS":
            campaign.isSteamworksStandalone = true;
            break;
            // Other is handled by not changing any vars.
        }
        VTScenarioInfo VTSI = VTResources.GetScenario(scenarioID, campaign);

        if (VTSI == null)
        {
            Log(" failed");
        }
        else
        {
            if (VTResources.GetBuiltInCampaigns() != null)
            {
                using (List <VTCampaignInfo> .Enumerator enumerator = VTResources.GetBuiltInCampaigns().GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        VTCampaignInfo vtcampaignInfo = enumerator.Current;
                        if (vtcampaignInfo.campaignID == campaignID)
                        {
                            Debug.Log("Setting Campaign");
                            PilotSaveManager.currentCampaign = vtcampaignInfo.ToIngameCampaign();
                            Debug.Log("Setting Vehicle");
                            PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(vtcampaignInfo.vehicle);
                            Debug.Log("Set campaign");
                            break;
                        }
                    }
                }
            }
            foreach (CampaignScenario campaignScenario in PilotSaveManager.currentCampaign.missions)
            {
                if (campaignScenario.scenarioID == scenarioID)
                {
                    PilotSaveManager.currentScenario = campaignScenario;
                    Debug.Log("Set scenario");
                    break;
                }
            }
            VTScenario.LaunchScenario(VTSI, false);
            while (VTMapManager.fetch == null || !VTMapManager.fetch.scenarioReady)
            {
                yield return(null);
            }
            Debug.Log("Quick Loading");
            QuicksaveManager.instance.Quickload();
        }
    }
コード例 #3
0
    public static bool Prefix()
    {
        if (PilotSaveManager.currentScenario.equipConfigurable == false)
        {
            return(true);
        }
        if (AEAT.trueSave == null)
        {
            Debug.LogError("True save is null.");
        }
        PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(AEAT.trueSave.vehicleName);
        Debug.Log("Current scenarioID is: " + PilotSaveManager.currentScenario.scenarioID + " campaignID is " + PilotSaveManager.currentCampaign.campaignID + " and name is " + PilotSaveManager.currentVehicle.name + " and campaign name is " + PilotSaveManager.currentCampaign.campaignName);
        bool gotAnything = false;

        if (PilotSaveManager.current.GetVehicleSave(PilotSaveManager.currentVehicle.vehicleName) != null)
        {
            Debug.Log("Got the vehicle save, pog?");
        }
        else
        {
            Debug.Log("No save not pog.");
        }
        if (PilotSaveManager.current.GetVehicleSave(PilotSaveManager.currentVehicle.vehicleName).GetCampaignSave(PilotSaveManager.currentCampaign.campaignID) != null)
        {
            Debug.Log("welp that wasn't null.");
        }
        else
        {
            Debug.Log("Campaign save is null.");
        }
        Debug.Log((bool)Traverse.Create(EndMission.instance).Field("done").GetValue() + " is done.");
        foreach (CampaignSave campaignSave in PilotSaveManager.current.GetVehicleSave(PilotSaveManager.currentVehicle.vehicleName).campaignSaves)
        {
            if (campaignSave.campaignID == PilotSaveManager.currentCampaign.campaignID)
            {
                Debug.Log("Got campaign id at least.");
                gotAnything = true;
                foreach (CampaignSave.CompletedScenarioInfo completedScenarioInfo in campaignSave.completedScenarios)
                {
                    if (completedScenarioInfo.scenarioID == PilotSaveManager.currentScenario.scenarioID)
                    {
                        Debug.Log("Got both?");
                        gotAnything = true;
                    }
                    else
                    {
                        Debug.Log("ScenarioID " + completedScenarioInfo.scenarioID);
                    }
                }
            }
            else
            {
                Debug.Log("Campaign name " + campaignSave.campaignName + " CampaignID " + campaignSave.campaignID);
            }
        }
        if (!gotAnything)
        {
            Debug.Log("Got nothing rip.");
        }
        return(true);
    }
コード例 #4
0
    public static bool Prefix(HPEquippable equip)
    {
        if (PilotSaveManager.currentScenario.equipConfigurable == false)
        {
            return(true);
        }
        if (!AEAT.buttonMade && VTOLAPI.currentScene == VTOLScenes.VehicleConfiguration)
        {
            foreach (var controller in GameObject.FindObjectsOfType <VRHandController>())
            {
                if (!controller.isLeft)
                {
                    GameObject button = GameObject.Instantiate(GameObject.Find("RecenterCanvas"));
                    button.transform.SetParent(controller.transform);
                    button.transform.localPosition = new Vector3(0.101411f, 0.02100047f, -0.128024f);
                    button.transform.localRotation = Quaternion.Euler(-5.834f, 283.583f, 328.957f);
                    button.transform.localScale    = new Vector3(button.transform.localScale.x * -1, button.transform.localScale.y * -1, button.transform.localScale.z);
                    VRInteractable bInteractable = button.GetComponentInChildren <VRInteractable>();
                    Text text = button.GetComponentInChildren <Text>();
                    text.transform.localScale = text.transform.localScale * 0.75f;
                    AEAT.path = VTOLAPI.GetPlayersVehicleGameObject().GetComponentInChildren <WeaponManager>().resourcePath.ToLower();
                    AEAT.path = AEAT.path.Remove(0, 9);
                    text.text = "A.E.A.T. Super Menu";
                    bInteractable.interactableName        = "Switch vehicle weapons\n (Current Weapons: " + AEAT.path + ")";
                    bInteractable.OnInteract              = new UnityEngine.Events.UnityEvent();
                    bInteractable.transform.localPosition = new Vector3(-141f, -62f, -3f);
                    Transform roundButtonBase1 = bInteractable.transform.parent.Find("roundButtonBase");
                    roundButtonBase1.localPosition = new Vector3(-141f, -62f, -3f);
                    LoadoutConfigurator config    = Resources.FindObjectsOfTypeAll <LoadoutConfigurator>()[0];
                    VehicleConfigSceneSetup setup = Resources.FindObjectsOfTypeAll <VehicleConfigSceneSetup>()[0];
                    Traverse setupHelper          = Traverse.Create(setup);
                    bInteractable.OnInteract.AddListener(delegate
                    {
                        if (config == null)
                        {
                            config = Resources.FindObjectsOfTypeAll <LoadoutConfigurator>()[0];
                        }
                        switch (AEAT.path.ToLower())
                        {
                        case "abomber":
                            AEAT.path = "afighter";
                            break;

                        case "afighter":
                            AEAT.path = "asf-30";
                            break;

                        case "asf-30":
                            AEAT.path = "asf-33";
                            break;

                        case "asf-33":
                            AEAT.path = "ebomber";
                            break;

                        case "ebomber":
                            AEAT.path = "eucav";
                            break;

                        case "eucav":
                            AEAT.path = "f45a";
                            break;

                        case "f45a":
                            AEAT.path = "gav-25";
                            break;

                        case "gav-25":
                            AEAT.path = "j4";
                            break;

                        case "j4":
                            AEAT.path = "mq-31";
                            break;

                        case "mq-31":
                            AEAT.path = "vtol";
                            break;

                        case "vtol":
                            AEAT.path = "abomber";
                            break;

                        default:
                            Debug.LogWarning("Uncaught case in vehicle switcher: " + AEAT.path);
                            AEAT.path = "vtol";
                            break;
                        }
                        //text.text = "Weapons: " + AEAT.path;
                        bInteractable.interactableName = "Switch vehicle weapons\n (Current Weapons: " + AEAT.path + ")";
                        Debug.Log(AEAT.path + " is AEAT.path");
                        //Debug.Log(text.text + " is weapons text");
                        VTOLAPI.GetPlayersVehicleGameObject().GetComponentInChildren <WeaponManager>().resourcePath = "hpequips/" + AEAT.path;
                        config.wm.resourcePath = VTOLAPI.GetPlayersVehicleGameObject().GetComponentInChildren <WeaponManager>().resourcePath;
                        Debug.Log(AEAT.path);
                        PilotSaveManager.currentVehicle.equipsResourcePath = "hpequips/" + AEAT.path;
                        List <string> marsh             = new List <string>();
                        List <GameObject> ketkev        = new List <GameObject>();
                        Dictionary <string, EqInfo> lol = new Dictionary <string, EqInfo>();
                        foreach (var gameobject in Resources.LoadAll <GameObject>("hpequips/" + AEAT.path))
                        {
                            if (!AllowedEquips.allowedEquips.Contains(gameobject.name))
                            {
                                Debug.Log("Unauthorized gameobject " + gameobject.name);
                                continue;
                            }
                            marsh.Add(gameobject.name);
                            ketkev.Add(gameobject);
                        }
                        config.availableEquipStrings = marsh;
                        PilotSaveManager.currentVehicle.allEquipPrefabs = ketkev;
                        Traverse.Create(config).Field("unlockedWeaponPrefabs").SetValue(new Dictionary <string, EqInfo>());
                        Traverse.Create(config).Field("allWeaponPrefabs").SetValue(new Dictionary <string, EqInfo>());
                        config.lockedHardpoints = new List <int>(); // making sure all hardpoints are unlocked
                        for (int i = 0; i < config.wm.hardpointTransforms.Length; i++)
                        {
                            config.Detach(i);
                        }
                        config.Initialize(PilotSaveManager.current.GetVehicleSave(PilotSaveManager.currentVehicle.vehicleName).GetCampaignSave(PilotSaveManager.currentCampaign.campaignID), false);
                        if (config.fullInfo != null)
                        {
                            config.fullInfo.CloseInfo();
                        }
                    });
                    Debug.Log("Made right hand bottom button.");


                    button = GameObject.Instantiate(bInteractable.gameObject, bInteractable.transform.parent);
                    Debug.Log("Current vehicle name is " + PilotSaveManager.currentVehicle.name);
                    button.transform.localPosition = new Vector3(147f, -62f, -3f);
                    VRInteractable bInteractable2 = button.GetComponent <VRInteractable>();
                    //Text text2 = button.GetComponentInChildren<Text>();
                    //text2.transform.localScale = text2.transform.localScale * 0.75f;
                    //text2.text = PilotSaveManager.currentVehicle.name;
                    bInteractable2.interactableName = "Switch Vehicles";
                    bInteractable2.OnInteract       = new UnityEvent();
                    foreach (var vehicle in VTResources.GetPlayerVehicles())
                    {
                        Debug.Log(vehicle.name);
                        Debug.Log(vehicle.vehicleName);
                    }
                    bInteractable2.OnInteract.AddListener(delegate
                    {
                        if (PilotSaveManager.currentVehicle.name == "AV-42C")
                        {
                            PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("F/A-26B");
                        }
                        else if (PilotSaveManager.currentVehicle.name == "FA-26B")
                        {
                            PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("F-45A");
                        }
                        else
                        {
                            PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("AV-42C");
                        }
                        //text2.text = PilotSaveManager.currentVehicle.vehicleName;
                        AEAT.selectedVehicle = PilotSaveManager.currentVehicle;
                        if (VTOLAPI.currentScene == VTOLScenes.VehicleConfiguration)
                        {
                            AEAT.buttonMade = false;
                            Debug.Log("Resetting up scene.");
                            SceneManager.LoadScene("VehicleConfiguration");
                        }
                    });
                    Transform bigButton2 = GameObject.Instantiate(roundButtonBase1, roundButtonBase1.parent);
                    bigButton2.localPosition = bInteractable2.transform.localPosition;
                    AEAT.trueSave            = PilotSaveManager.current.GetVehicleSave(PilotSaveManager.currentVehicle.vehicleName).GetCampaignSave(PilotSaveManager.currentCampaign.campaignID);
                    Debug.Log("Made right hand top button, and true save's id is " + AEAT.trueSave.campaignID);

                    break;
                }
            }
            AEAT.buttonMade = true;
        }
        equip.allowedHardpoints = "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30";
        equip.unitCost          = 0f;
        return(true);
    }
コード例 #5
0
    IEnumerator RespawnTimer()
    {
        Debug.Log("Starting respawn timer.");
        GameObject button = Multiplayer.CreateVehicleButton();

        yield return(new WaitForSeconds(respawnTimer));

        Destroy(button);

        Debug.Log("Finished respawn timer.");

        ReArmingPoint[] rearmPoints = GameObject.FindObjectsOfType <ReArmingPoint>();
        ReArmingPoint   rearmPoint  = rearmPoints[Random.Range(0, rearmPoints.Length - 1)];

        float lastRadius = 0;

        if (PlayerManager.carrierStart)
        {
            foreach (ReArmingPoint rep in rearmPoints)
            {
                if (rep.team == Teams.Allied)
                {
                    if (rep.radius > 17.8f && rep.radius < 19.0f)
                    {
                        rearmPoint = rep;
                    }
                }
            }
        }
        else
        {
            foreach (ReArmingPoint rep in rearmPoints)
            {
                Debug.Log("finding rearm pt");
                if (rep.team == Teams.Allied && rep.CheckIsClear(actor))
                {
                    if (rep.radius > lastRadius)
                    {
                        rearmPoint = rep;
                        lastRadius = rep.radius;
                    }
                }
            }
        }



        //UnEject();
        //PutPlayerBackInAircraft();
        //RepairAircraft();

        //foreach (GearAnimator gear in gears) {
        //    gear.ExtendImmediate();
        //}

        //GetComponent<Rigidbody>().velocity = Vector3.zero;
        //transform.position = rearmPoint.transform.position + Vector3.up * 10;
        //transform.rotation = rearmPoint.transform.rotation;

        Destroy(VTOLAPI.GetPlayersVehicleGameObject());
        Destroy(detacher.cameraRig);
        Destroy(detacher.gameObject);
        Destroy(ejection.gameObject);
        Destroy(BlackoutEffect.instance);
        Destroy(GetComponent <PlayerSpawn>());

        foreach (EngineEffects effect in effects)
        {
            Destroy(effect);
        }
        //as much stuff as im destroying, some stuff is most likely getting through, future people, look into this

        AudioController.instance.ClearAllOpenings();

        UnitIconManager.instance.UnregisterAll();
        TargetManager.instance.detectedByAllies.Clear();
        TargetManager.instance.detectedByEnemies.Clear();

        foreach (var actor in TargetManager.instance.allActors)
        {
            if (actor != null)
            {
                actor.discovered = false;
                actor.drawIcon   = true;
                //actor.DiscoverActor();


                actor.permanentDiscovery = true;

                Traverse.Create(actor).Field("detectedByAllied").SetValue(false);
                Traverse.Create(actor).Field("detectedByEnemy").SetValue(false);

                if (actor.team == Teams.Allied)
                {
                    actor.DetectActor(Teams.Allied);
                    actor.UpdateKnownPosition(actor.team);
                }

                //actor.DiscoverActor(); <----------------breaks and only works on every 2nd spawn
                // UnitIconManager.instance.RegisterIcon(actor, 0.07f * actor.iconScale, actor.iconOffset);
            }
        }

        if (PlayerManager.selectedVehicle == "FA-26B")
        {
            PlayerManager.selectedVehicle = "F/A-26B";
        }
        PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle);
        string campID;

        if (PlayerManager.selectedVehicle == "AV-42C")
        {
            campID = "av42cQuickFlight";
        }
        else if (PlayerManager.selectedVehicle == "F/A-26B")
        {
            campID = "fa26bFreeFlight";
        }
        else
        {
            campID = "f45-quickFlight";
        }

        Campaign campref = VTResources.GetBuiltInCampaign(campID).ToIngameCampaign();

        PilotSaveManager.currentCampaign = campref;
        if (PilotSaveManager.currentVehicle == null)
        {
            Debug.LogError("current vehicle is null");
        }
        GameObject newPlayer = Instantiate(PilotSaveManager.currentVehicle.vehiclePrefab);

        if (newPlayer == null)
        {
            Debug.LogError("new vehicle is null");
        }
        newPlayer.GetComponent <Actor>().designation = FlightSceneManager.instance.playerActor.designation;//reassigning designation

        FlightSceneManager.instance.playerActor = newPlayer.GetComponent <Actor>();
        FlightSceneManager.instance.playerActor.flightInfo.PauseGCalculations();
        FlightSceneManager.instance.playerActor.flightInfo.OverrideRecordedAcceleration(Vector3.zero);

        rearmPoint.voiceProfile.PlayMessage(GroundCrewVoiceProfile.GroundCrewMessages.Success);
        PilotSaveManager.currentScenario.totalBudget       = 999999;
        PilotSaveManager.currentScenario.initialSpending   = 0;
        PilotSaveManager.currentScenario.inFlightSpending  = 0;
        PilotSaveManager.currentScenario.equipConfigurable = true;

        PlayerVehicleSetup pvSetup = newPlayer.GetComponent <PlayerVehicleSetup>();

        pvSetup.SetupForFlight();

        Rigidbody    rb       = newPlayer.GetComponent <Rigidbody>();
        GearAnimator gearAnim = newPlayer.GetComponent <GearAnimator>();

        if (gearAnim != null)
        {
            if (gearAnim.state != GearAnimator.GearStates.Extended)
            {
                gearAnim.ExtendImmediate();
            }
        }


        //  PlayerManager.StartRearm(rearmPoint);
        //rb.velocity = Vector3.zero;
        //rb.detectCollisions = true;
        PlayerManager.SpawnLocalVehicleAndInformOtherClients(newPlayer, newPlayer.transform.position, newPlayer.transform.rotation, networkUID);

        //PlayerManager.SetupLocalAircraft(newPlayer, newPlayer.transform.position, newPlayer.transform.rotation, networkUID);

        lastMessage.UID      = networkUID;
        lastMessage.isLeftie = PlayerManager.teamLeftie;
        lastMessage.tagName  = Steamworks.SteamFriends.GetPersonaName();
        lastMessage.vehicle  = VTOLAPI.GetPlayersVehicleEnum();
        if (Networker.isHost)
        {
            NetworkSenderThread.Instance.SendPacketAsHostToAllClients(lastMessage, Steamworks.EP2PSend.k_EP2PSendReliable);
        }
        else
        {
            NetworkSenderThread.Instance.SendPacketToSpecificPlayer(Networker.hostID, lastMessage, Steamworks.EP2PSend.k_EP2PSendReliable);
        }
    }
コード例 #6
0
 public static GameObject CreateVehicleButton()
 {
     foreach (var controller in GameObject.FindObjectsOfType <VRHandController>())
     {
         GameObject button;
         if (canvasButtonPrefab == null)
         {
             button = GameObject.Instantiate(GameObject.Find("RecenterCanvas"));
         }
         else
         {
             button = GameObject.Instantiate(canvasButtonPrefab);
             button.SetActive(true);
         }
         if (!controller.isLeft)
         {
             Debug.Log("Current vehicle name is " + PilotSaveManager.currentVehicle.name);
             button.transform.SetParent(controller.transform);
             button.transform.localPosition = new Vector3(0.101411f, 0.02100047f, -0.128024f);
             button.transform.localRotation = Quaternion.Euler(-5.834f, 283.583f, 328.957f);
             button.transform.localScale    = new Vector3(button.transform.localScale.x * -1, button.transform.localScale.y * -1, button.transform.localScale.z);
             VRInteractable bInteractable = button.GetComponentInChildren <VRInteractable>();
             Text           text          = button.GetComponentInChildren <Text>();
             text.transform.localScale = text.transform.localScale * 0.75f;
             text.text = PilotSaveManager.currentVehicle.name;
             bInteractable.interactableName = "Switch Vehicles.";
             bInteractable.OnInteract       = new UnityEvent();
             PlayerManager.selectedVehicle  = PilotSaveManager.currentVehicle.name;
             foreach (var vehicle in VTResources.GetPlayerVehicles())
             {
                 Debug.Log(vehicle.name);
                 Debug.Log(vehicle.vehicleName);
             }
             bInteractable.OnInteract.AddListener(delegate
             {
                 if (PilotSaveManager.currentVehicle.name == "AV-42C")
                 {
                     PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("F/A-26B");
                 }
                 else if (PilotSaveManager.currentVehicle.name == "FA-26B")
                 {
                     PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("F-45A");
                 }
                 else
                 {
                     PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle("AV-42C");
                 }
                 text.text = PilotSaveManager.currentVehicle.name;
                 PlayerManager.selectedVehicle = text.text;
                 if (VTOLAPI.currentScene == VTOLScenes.VehicleConfiguration)
                 {
                     // BPilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle);
                     string campID;
                     if (PlayerManager.selectedVehicle == "AV-42C")
                     {
                         campID = "av42cQuickFlight";
                     }
                     else if (PlayerManager.selectedVehicle == "FA-26B")
                     {
                         campID = "fa26bFreeFlight";
                     }
                     else
                     {
                         campID = "f45-quickFlight";
                     }
                     Campaign campref = VTResources.GetBuiltInCampaign(campID).ToIngameCampaign();
                     PilotSaveManager.currentCampaign = campref;
                     Multiplayer._instance.buttonMade = false;
                     SceneManager.LoadScene("VehicleConfiguration");
                 }
             });
         }
         if (canvasButtonPrefab == null)
         {
             canvasButtonPrefab = Instantiate(GameObject.Find("RecenterCanvas"));
             canvasButtonPrefab.SetActive(false);
             DontDestroyOnLoad(canvasButtonPrefab);
         }
         Multiplayer._instance.buttonMade = true;
         return(button);
     }
     return(null);
 }