public static bool Prefix(PlayerSpawn __instance) { if (PlayerManager.selectedVehicle == "") { Debug.LogError("selected vehicle is empty"); } if (PlayerManager.selectedVehicle == "FA-26B") { PlayerManager.selectedVehicle = "F/A-26B"; } VTScenario.current.vehicle = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle); PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(PlayerManager.selectedVehicle); VTCampaignInfo[] list = VTResources.GetBuiltInCampaigns().ToArray(); string campID = " "; if (PlayerManager.selectedVehicle == "AV-42C") { campID = "av42cQuickFlight"; } else if (PlayerManager.selectedVehicle == "FA-26B") { campID = "fa26bFreeFlight"; } else { campID = "f45-quickFlight"; } Campaign campref = VTResources.GetBuiltInCampaign(campID).ToIngameCampaign(); PilotSaveManager.currentCampaign = campref; Multiplayer._instance.buttonMade = false; return(true); }
private IEnumerator LoadFromFile() { ConfigNode qsNode = ConfigNode.LoadFromFile(PilotSaveManager.saveDataPath + "/quicksave.cfg"); ConfigNode config = qsNode.GetNode("ModdedSaveFile"); foreach (var thing in config.GetNodes()) { Debug.Log(thing + "\n"); } string scenarioID = config.GetValue <String>("scenarioID"); string campaignID = config.GetValue <String>("campaignID"); Campaign campaign = new Campaign(); campaign.campaignID = campaignID; switch (config.GetValue <string>("campaignType")) { case "builtIn": campaign.isBuiltIn = true; break; case "SSS": campaign.isSteamworksStandalone = true; break; case "SS": campaign.isSteamworksStandalone = true; break; // Other is handled by not changing any vars. } VTScenarioInfo VTSI = VTResources.GetScenario(scenarioID, campaign); if (VTSI == null) { Log(" failed"); } else { if (VTResources.GetBuiltInCampaigns() != null) { using (List <VTCampaignInfo> .Enumerator enumerator = VTResources.GetBuiltInCampaigns().GetEnumerator()) { while (enumerator.MoveNext()) { VTCampaignInfo vtcampaignInfo = enumerator.Current; if (vtcampaignInfo.campaignID == campaignID) { Debug.Log("Setting Campaign"); PilotSaveManager.currentCampaign = vtcampaignInfo.ToIngameCampaign(); Debug.Log("Setting Vehicle"); PilotSaveManager.currentVehicle = VTResources.GetPlayerVehicle(vtcampaignInfo.vehicle); Debug.Log("Set campaign"); break; } } } } foreach (CampaignScenario campaignScenario in PilotSaveManager.currentCampaign.missions) { if (campaignScenario.scenarioID == scenarioID) { PilotSaveManager.currentScenario = campaignScenario; Debug.Log("Set scenario"); break; } } VTScenario.LaunchScenario(VTSI, false); while (VTMapManager.fetch == null || !VTMapManager.fetch.scenarioReady) { yield return(null); } Debug.Log("Quick Loading"); QuicksaveManager.instance.Quickload(); } }