コード例 #1
0
    protected void RenderButtonMenu()
    {
        var menu = (LyumaAv3Menu)target;

        if (menu.Runtime == null)
        {
            return;
        }
        if (menu.RootMenu == null)
        {
            menu.RootMenu = (VRCExpressionsMenu)EditorGUILayout.ObjectField(new GUIContent("Expressions Menu"), null, typeof(VRCExpressionsMenu), false);
            return;
        }

        var isInRootMenu = menu.MenuStack.Count == 0;

        GUILayout.Label(
            (isInRootMenu ? "Expressions" : LabelizeMenu()) +
            (menu.IsMenuOpen ? "" : " [Menu is closed]"),
            EditorStyles.boldLabel);

        if (!menu.IsMenuOpen)
        {
            return;
        }

        _currentMenu = menu.MenuStack.Count == 0 ? menu.RootMenu : menu.MenuStack.Last().ExpressionsMenu;

        EditorGUI.BeginDisabledGroup(true);
        EditorGUILayout.ObjectField(_currentMenu, typeof(VRCExpressionsMenu), false);
        EditorGUI.EndDisabledGroup();

        EditorGUI.BeginDisabledGroup(isInRootMenu || menu.HasActiveControl());
        if (GUILayout.Button("Back"))
        {
            menu.UserBack();
        }
        EditorGUI.EndDisabledGroup();
        if (_currentMenu == null)
        {
            EditorGUILayout.LabelField("(This submenu is null)");
            return;
        }
        for (var controlIndex = 0; controlIndex < _currentMenu.controls.Count; controlIndex++)
        {
            var control = _currentMenu.controls[controlIndex];
            switch (control.type)
            {
            case VRCExpressionsMenu.Control.ControlType.Button:
                FromToggle(control, "Button");
                break;

            case VRCExpressionsMenu.Control.ControlType.Toggle:
                FromToggle(control, "Toggle");
                break;

            case VRCExpressionsMenu.Control.ControlType.SubMenu:
                FromSubMenu(control);
                break;

            case VRCExpressionsMenu.Control.ControlType.TwoAxisPuppet:
                FromTwoAxis(control, controlIndex);
                break;

            case VRCExpressionsMenu.Control.ControlType.FourAxisPuppet:
                FromFourAxis(control, controlIndex);
                break;

            case VRCExpressionsMenu.Control.ControlType.RadialPuppet:
                FromRadial(control, controlIndex);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }

        if (_currentMenu.controls.Count == 0)
        {
            EditorGUILayout.LabelField("(This menu has no controls)");
        }
    }
コード例 #2
0
        public void Generate()
        {
            // Unique directory setup, named after avatar
            Directory.CreateDirectory("Assets/VRLabs/Marker/Generated/");

            // Folder name cannot contain these chars
            string cleanedName = string.Join("", descriptor.name.Split('/', '?', '<', '>', '\\', ':', '*', '|', '\"'));
            string guid        = AssetDatabase.CreateFolder("Assets/VRLabs/Marker/Generated", cleanedName);
            string directory   = AssetDatabase.GUIDToAssetPath(guid) + "/";

            // Install layers, parameters, and menu before prefab setup
            // FX layer
            if (useIndexFinger)
            {
                AssetDatabase.CopyAsset("Assets/VRLabs/Marker/Resources/M_FX (Finger).controller", directory + "FXtemp.controller");
            }
            else
            {
                AssetDatabase.CopyAsset("Assets/VRLabs/Marker/Resources/M_FX.controller", directory + "FXtemp.controller");
            }
            AnimatorController FX = AssetDatabase.LoadAssetAtPath(directory + "FXtemp.controller", typeof(AnimatorController)) as AnimatorController;

            // remove controller layers before merging to avatar, corresponding to setup
            if (leftHanded)
            {
                RemoveLayer(FX, "M_Marker R");
            }
            else
            {
                RemoveLayer(FX, "M_Marker L");
            }

            if (!brushSize)
            {
                RemoveLayer(FX, "M_Size");
                RemoveParameter(FX, "M_Size");
            }

            if (!eraserSize)
            {
                RemoveLayer(FX, "M_EraserSize");
                RemoveParameter(FX, "M_EraserSize");
            }

            if (!localSpace)
            {
                RemoveLayer(FX, "M_Space");
                RemoveParameter(FX, "M_Space");
                RemoveLayer(FX, "M_Cull");
            }
            else
            {
                RemoveLayer(FX, "M_SpaceSimple");
                RemoveParameter(FX, "M_SpaceSimple");
                RemoveLayer(FX, "M_CullSimple");
            }

            if (writeDefaults)
            {
                AV3ManagerFunctions.SetWriteDefaults(FX);
            }
            if (gestureToDraw != 3)             // uses fingerpoint by default
            {
                ChangeGestureCondition(FX, 0, gestureToDraw);
            }

            // Set parameter driver on 'Clear' state to reset local space
            AnimatorState            state  = FX.layers[0].stateMachine.states.FirstOrDefault(s => s.state.name.Equals("Clear")).state;
            VRCAvatarParameterDriver driver = (VRCAvatarParameterDriver)state.behaviours[0];
            string driverParamName          = localSpace ? "M_Space" : "M_SpaceSimple";

            VRC.SDKBase.VRC_AvatarParameterDriver.Parameter param = new VRC.SDKBase.VRC_AvatarParameterDriver.Parameter()
            {
                name  = driverParamName,
                type  = VRC.SDKBase.VRC_AvatarParameterDriver.ChangeType.Set,
                value = 0f
            };
            driver.parameters.Add(param);

            EditorUtility.SetDirty(FX);
            AV3ManagerFunctions.MergeToLayer(descriptor, FX, AV3ManagerFunctions.PlayableLayer.FX, directory);
            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(FX));             // delete temporary FX layer

            // Gesture layer
            AssetDatabase.CopyAsset("Assets/VRLabs/Marker/Resources/M_Gesture.controller", directory + "gestureTemp.controller");             // to modify
            AnimatorController gesture = AssetDatabase.LoadAssetAtPath(directory + "gestureTemp.controller", typeof(AnimatorController)) as AnimatorController;

            if (descriptor.baseAnimationLayers[2].isDefault == true || descriptor.baseAnimationLayers[2].animatorController == null)
            {
                AssetDatabase.CopyAsset(path_defaultGesture, directory + "Gesture.controller");
                AnimatorController gestureOriginal = AssetDatabase.LoadAssetAtPath(directory + "Gesture.controller", typeof(AnimatorController)) as AnimatorController;

                descriptor.customExpressions = true;
                descriptor.baseAnimationLayers[2].isDefault          = false;
                descriptor.baseAnimationLayers[2].animatorController = gestureOriginal;

                if (writeDefaults)
                {
                    AV3ManagerFunctions.SetWriteDefaults(gestureOriginal);
                    EditorUtility.SetDirty(gestureOriginal);
                }
            }

            gesture.RemoveLayer((leftHanded) ? 1 : 0);
            if (useIndexFinger)
            {               // use different hand animations
                for (int i = 0; i < 3; i++)
                {
                    if (gesture.layers[0].stateMachine.states[i].state.motion.name == "M_Gesture")
                    {
                        gesture.layers[0].stateMachine.states[i].state.motion = AssetDatabase.LoadAssetAtPath("Assets/VRLabs/Marker/Resources/Animations/Gesture/M_Gesture (Finger).anim", typeof(AnimationClip)) as AnimationClip;
                    }
                    else if (gesture.layers[0].stateMachine.states[i].state.motion.name == "M_Gesture Draw")
                    {
                        gesture.layers[0].stateMachine.states[i].state.motion = AssetDatabase.LoadAssetAtPath("Assets/VRLabs/Marker/Resources/Animations/Gesture/M_Gesture Draw (Finger).anim", typeof(AnimationClip)) as AnimationClip;
                    }
                }
            }
            if (gestureToDraw != 3)
            {
                ChangeGestureCondition(gesture, 0, gestureToDraw);
            }
            if (writeDefaults)
            {
                AV3ManagerFunctions.SetWriteDefaults(gesture, true);
            }

            EditorUtility.SetDirty(gesture);
            AV3ManagerFunctions.MergeToLayer(descriptor, gesture, AV3ManagerFunctions.PlayableLayer.Gesture, directory);
            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(gesture));             // delete temporary gesture layer

            // layer weight control from merged layer may need index set correctly
            AnimatorController avatarGesture = (AnimatorController)descriptor.baseAnimationLayers[2].animatorController;

            for (int i = 0; i < avatarGesture.layers.Length; i++)
            {               // the controls' layer is normally 3 (AllParts, LeftHand, RightHand, >>>M_Gesture<<<)
                if (avatarGesture.layers[i].name.Contains("M_Gesture") && (i != 3))
                {
                    for (int j = 0; j < 3; j++)
                    {
                        if (avatarGesture.layers[i].stateMachine.states[j].state.behaviours.Length != 0)
                        {
                            VRCAnimatorLayerControl ctrl = (VRCAnimatorLayerControl)avatarGesture.layers[i].stateMachine.states[j].state.behaviours[0];
                            ctrl.layer = i;
                        }
                    }
                }
            }

            EditorUtility.SetDirty(avatarGesture);

            // Parameters
            VRCExpressionParameters.Parameter
                p_marker = new VRCExpressionParameters.Parameter
            {
                name = "M_Marker", valueType = VRCExpressionParameters.ValueType.Bool, saved = false
            },
                p_eraser = new VRCExpressionParameters.Parameter
            {
                name = "M_Eraser", valueType = VRCExpressionParameters.ValueType.Bool, saved = false
            },
                p_clear = new VRCExpressionParameters.Parameter
            {
                name = "M_Clear", valueType = VRCExpressionParameters.ValueType.Bool, saved = false
            },
                p_color = new VRCExpressionParameters.Parameter
            {
                name = "M_Color", valueType = VRCExpressionParameters.ValueType.Float, saved = true
            };
            AV3ManagerFunctions.AddParameter(descriptor, p_marker, directory);
            AV3ManagerFunctions.AddParameter(descriptor, p_eraser, directory);
            AV3ManagerFunctions.AddParameter(descriptor, p_clear, directory);
            AV3ManagerFunctions.AddParameter(descriptor, p_color, directory);

            if (localSpace)
            {
                VRCExpressionParameters.Parameter p_space = new VRCExpressionParameters.Parameter
                {
                    name = "M_Space", valueType = VRCExpressionParameters.ValueType.Int, saved = false
                };
                AV3ManagerFunctions.AddParameter(descriptor, p_space, directory);
            }
            else
            {
                VRCExpressionParameters.Parameter p_spaceSimple = new VRCExpressionParameters.Parameter
                {
                    name = "M_SpaceSimple", valueType = VRCExpressionParameters.ValueType.Bool, saved = false
                };
                AV3ManagerFunctions.AddParameter(descriptor, p_spaceSimple, directory);
            }

            if (brushSize)
            {
                VRCExpressionParameters.Parameter p_size = new VRCExpressionParameters.Parameter
                {
                    name = "M_Size", valueType = VRCExpressionParameters.ValueType.Float, saved = false
                };
                AV3ManagerFunctions.AddParameter(descriptor, p_size, directory);
            }
            if (eraserSize)
            {
                VRCExpressionParameters.Parameter p_eraserSize = new VRCExpressionParameters.Parameter
                {
                    name = "M_EraserSize", valueType = VRCExpressionParameters.ValueType.Float, saved = false
                };
                AV3ManagerFunctions.AddParameter(descriptor, p_eraserSize, directory);
            }

            VRCExpressionParameters.Parameter p_menu = new VRCExpressionParameters.Parameter
            {
                name = "M_Menu", valueType = VRCExpressionParameters.ValueType.Bool, saved = false
            };
            AV3ManagerFunctions.AddParameter(descriptor, p_menu, directory);

            // handle menu instancing
            AssetDatabase.CopyAsset("Assets/VRLabs/Marker/Resources/M_Menu.asset", directory + "Marker Menu.asset");
            VRCExpressionsMenu markerMenu = AssetDatabase.LoadAssetAtPath(directory + "Marker Menu.asset", typeof(VRCExpressionsMenu)) as VRCExpressionsMenu;

            if (!localSpace)             // change from submenu to 1 toggle
            {
                VRCExpressionsMenu.Control.Parameter pm_spaceSimple = new VRCExpressionsMenu.Control.Parameter
                {
                    name = "M_SpaceSimple"
                };
                markerMenu.controls[6].type      = VRCExpressionsMenu.Control.ControlType.Toggle;
                markerMenu.controls[6].parameter = pm_spaceSimple;
                markerMenu.controls[6].subMenu   = null;               // or else the submenu is still there internally, SDK complains
            }
            else
            {
                AssetDatabase.CopyAsset("Assets/VRLabs/Marker/Resources/M_Menu Space.asset", directory + "Marker Space Submenu.asset");
                VRCExpressionsMenu subMenu = AssetDatabase.LoadAssetAtPath(directory + "Marker Space Submenu.asset", typeof(VRCExpressionsMenu)) as VRCExpressionsMenu;

                if (localSpaceFullBody == 0)                 // remove left and right foot controls
                {
                    subMenu.controls.RemoveAt(7);
                    subMenu.controls.RemoveAt(6);
                }
                markerMenu.controls[6].subMenu = subMenu;
                EditorUtility.SetDirty(subMenu);
            }

            if (!brushSize)
            {
                RemoveMenuControl(markerMenu, "Brush Size");
            }

            if (!eraserSize)
            {
                RemoveMenuControl(markerMenu, "Eraser Size");
            }

            EditorUtility.SetDirty(markerMenu);

            VRCExpressionsMenu.Control.Parameter pm_menu = new VRCExpressionsMenu.Control.Parameter
            {
                name = "M_Menu"
            };
            Texture2D markerIcon = AssetDatabase.LoadAssetAtPath("Assets/VRLabs/Marker/Resources/Icons/M_Icon_Menu.png", typeof(Texture2D)) as Texture2D;

            AV3ManagerFunctions.AddSubMenu(descriptor, markerMenu, "Marker", directory, pm_menu, markerIcon);

            // setup in scene
            GameObject marker = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath("Assets/VRLabs/Marker/Resources/Marker.prefab", typeof(GameObject))) as GameObject;

            PrefabUtility.UnpackPrefabInstance(marker, PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
            marker.transform.SetParent(avatar.transform, false);

            Transform system       = marker.transform.Find("System");
            Transform targets      = marker.transform.Find("Targets");
            Transform markerTarget = targets.Find("MarkerTarget");
            Transform markerModel  = targets.Find("Model");
            Transform eraser       = system.Find("Eraser");

            // constrain cull object to avatar
            Transform cull = marker.transform.Find("Cull");

            cull.GetComponent <ParentConstraint>().SetSource(0, new ConstraintSource {
                sourceTransform = descriptor.transform, weight = 1f
            });

            if (useIndexFinger)
            {
                DestroyImmediate(markerTarget.GetChild(0).gameObject);                 // destroy Flip
                Transform indexDistal = leftHanded ? avatar.GetBoneTransform(HumanBodyBones.LeftIndexDistal) : avatar.GetBoneTransform(HumanBodyBones.RightIndexDistal);

                // prefer the end bone of the index finger if it exists
                if (indexDistal.Find(indexDistal.gameObject.name + "_end") != null)
                {
                    markerTarget.SetParent(indexDistal.Find(indexDistal.gameObject.name + "_end"), true);
                }
                else
                {
                    markerTarget.SetParent(indexDistal, false);
                }
            }
            else                                         // using model: scale Model to target freely, and until script is destroyed, scale System to target uniformly with X-axis
            {
                markerModel.SetParent(marker.transform); // move it out of Targets hierarchy
                if (leftHanded)
                {
                    markerTarget.SetParent(avatar.GetBoneTransform(HumanBodyBones.LeftHand), true);
                }
                else
                {
                    markerTarget.SetParent(avatar.GetBoneTransform(HumanBodyBones.RightHand), true);
                }
                ((Marker)target).markerModel = markerModel;                 // to turn its mesh renderer off when script is finished
            }
            markerTarget.localPosition = Vector3.zero;
            markerTarget.localRotation = Quaternion.Euler(0f, 0f, 0f);

            if (localSpace)
            {
                targets.Find("M_LocalSpace2").SetParent(avatar.GetBoneTransform(HumanBodyBones.Hips), false);
                targets.Find("M_LocalSpace3").SetParent(avatar.GetBoneTransform(HumanBodyBones.Chest), false);

                Transform headRef = targets.Find("HeadRef");                            // special setup for head bone b/c local shrink
                headRef.SetParent(avatar.GetBoneTransform(HumanBodyBones.Head), false); // get head position,
                headRef.SetParent(avatar.GetBoneTransform(HumanBodyBones.Neck), true);  // but parent to neck
                headRef.GetComponent <RotationConstraint>().SetSource(0, new ConstraintSource
                {
                    sourceTransform = avatar.GetBoneTransform(HumanBodyBones.Head), weight = 1f
                });

                targets.Find("M_LocalSpace5").SetParent(avatar.GetBoneTransform(HumanBodyBones.LeftHand), false);
                targets.Find("M_LocalSpace6").SetParent(avatar.GetBoneTransform(HumanBodyBones.RightHand), false);

                if (localSpaceFullBody == 1)
                {
                    targets.Find("M_LocalSpace7").SetParent(avatar.GetBoneTransform(HumanBodyBones.LeftFoot), false);
                    targets.Find("M_LocalSpace8").SetParent(avatar.GetBoneTransform(HumanBodyBones.RightFoot), false);
                }
            }
            targets.Find("M_LocalSpace1").SetParent(avatar.transform, false);
            DestroyImmediate(targets.gameObject);             // remove the "Targets" container object when finished

            // set anything not adjustable to a medium-ish amount
            if (!eraserSize)
            {
                eraser.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
            }
            if (!brushSize)
            {
                ParticleSystem.MinMaxCurve size = new ParticleSystem.MinMaxCurve(0.024f);
                Transform draw    = system.transform.Find("Draw");
                Transform preview = draw.GetChild(0);
                ParticleSystem.MainModule main = draw.GetComponent <ParticleSystem>().main;
                main.startSize = size;
                main           = preview.GetComponent <ParticleSystem>().main;
                main.startSize = size;
            }

            ((Marker)target).system       = system;
            ((Marker)target).markerTarget = markerTarget;
            ((Marker)target).finished     = true;
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            Debug.Log("Successfully generated Marker!");
        }
コード例 #3
0
 public MenuConditional(VRCExpressionsMenu expressionsMenu, LyumaAv3Runtime.FloatParam mandatedParam)
 {
     ExpressionsMenu = expressionsMenu;
     MandatedParam   = mandatedParam;
 }
コード例 #4
0
	private void ValidateExpressionsMenu(VRCAvatarDescriptor avatar, VRCExpressionsMenu menu) {
	 foreach(VRCExpressionsMenu.Control control in menu.controls) {
		if(control.type == VRCExpressionsMenu.Control.ControlType.Button) {
		 if(string.IsNullOrEmpty(control.parameter.name))
			issues.ExpressionsMenu.Add(new Issue($"Button[{control.name}] has no parameter", menu));
		 else if(null == avatar.expressionParameters.FindParameter(control.parameter.name))
			issues.ExpressionsMenu.Add(new Issue($"Button[{control.name}] parameter[{control.parameter.name}] not in ExpressionParameters", menu));
		}
		if(control.type == VRCExpressionsMenu.Control.ControlType.Toggle) {
		 if(string.IsNullOrEmpty(control.parameter.name))
			issues.ExpressionsMenu.Add(new Issue($"Toggle[{control.name}] has no parameter", menu));
		 else if(null == avatar.expressionParameters.FindParameter(control.parameter.name))
			issues.ExpressionsMenu.Add(new Issue($"Toggle[{control.name}] parameter[{control.parameter.name}] not in ExpressionParameters", menu));
		}
		if(control.type == VRCExpressionsMenu.Control.ControlType.RadialPuppet) {
		 if(1 > control.subParameters.Length)
			issues.ExpressionsMenu.Add(new Issue($"Radial Puppet[{control.name}] has no sub parameters", menu));
		 int count = 0;
		 foreach(VRCExpressionsMenu.Control.Parameter param in control.subParameters) {
			if(!string.IsNullOrEmpty(param.name))
			 count++;
			if(null == avatar.expressionParameters.FindParameter(param.name))
			 issues.ExpressionsMenu.Add(new Issue($"Radial Puppet[{control.name}] parameter[{param.name}] not in ExpressionParameters", menu));
		 }
		 if(count < 1)
			issues.ExpressionsMenu.Add(new Issue($"Radial Puppet[{control.name}] has no sub parameters", menu));
		}
		if(control.type == VRCExpressionsMenu.Control.ControlType.FourAxisPuppet) {
		 if(4 != control.subParameters.Length)
			issues.ExpressionsMenu.Add(new Issue($"Four Axis Puppet[{control.name}] less than 4 sub parameters", menu));
		 int count = 0;
		 foreach(VRCExpressionsMenu.Control.Parameter param in control.subParameters) {
			if(!string.IsNullOrEmpty(param.name))
			 count++;
			else
			 continue;

			if(null == avatar.expressionParameters.FindParameter(param.name))
			 issues.ExpressionsMenu.Add(new Issue($"Four Axis Puppet[{control.name}] parameter[{param.name}] not in ExpressionParameters", menu));
		 }
		 if(count < 4)
			issues.ExpressionsMenu.Add(new Issue($"Four Axis Puppet[{control.name}] less than 4 sub parameters", menu));
		}
		if(control.type == VRCExpressionsMenu.Control.ControlType.TwoAxisPuppet) {
		 if(1 > control.subParameters.Length)
			issues.ExpressionsMenu.Add(new Issue($"Two Axis Puppet[{control.name}] has no sub parameters", menu));
		 int count = 0;
		 foreach(VRCExpressionsMenu.Control.Parameter param in control.subParameters) {
			if(!string.IsNullOrEmpty(param.name))
			 count++;
			else
			 continue;

			if(null == avatar.expressionParameters.FindParameter(param.name))
			 issues.ExpressionsMenu.Add(new Issue($"Two Axis Puppet[{control.name}] parameter[{param.name}] not in ExpressionParameters", menu));
		 }
		 if(count < 1)
			issues.ExpressionsMenu.Add(new Issue($"Two Axis Puppet[{control.name}] has no sub parameters", menu));
		}
		if(control.type == VRCExpressionsMenu.Control.ControlType.SubMenu) {
		 if(null == control.subMenu)
			issues.ExpressionsMenu.Add(new Issue($"Sub Menu[{control.name}] is blank", menu));
		 else {
			EMenus.Add(menu);
			EMenusText.Add(new string('+', eMenuIndent) + menu.name);
			if(EMenus.Find(m => m == control.subMenu)) {
			 string text = $"Loop detected in Menu[{menu.name}] Sub Menu[{control.name}][{control.subMenu.name}].\n"
				+ "This will cause an infinite loop on play.\n\n";
			 foreach(string lMenu in EMenusText) {
				text += $"{lMenu}\n";
			 }
			 EditorUtility.DisplayDialog($"Expressions Menu Loop in [{currentAvatar.gameObject.name}]", text, "Cancel");
			 throw new TEA_Exception("Infinite Expressions Menu Loop");
			} else {
			 eMenuIndent++;
			 ValidateExpressionsMenu(avatar, control.subMenu);
			 eMenuIndent--;
			}
		 }
		}
	 }
	}
コード例 #5
0
 public void UserSubMenu(VRCExpressionsMenu subMenu)
 {
     MenuStack.Add(new MenuConditional(subMenu));
 }
コード例 #6
0
 public MenuConditional(VRCExpressionsMenu expressionsMenu)
 {
     ExpressionsMenu = expressionsMenu;
 }
コード例 #7
0
        /*
         * Menu
         */

        internal void OpenMenu(VRCExpressionsMenu menu, Vrc3Param param, float value)
        {
            _menuPath.Add(new RadialPage(this, menu, param, value));
            SetMenu(menu);
        }
コード例 #8
0
    private void ShowMenuFoldout(VRCExpressionsMenu menu, string title)
    {
        if (menu == null)
        {
            return;
        }

        bool b = expandedMenus.Contains(menu);

        // Remove before we go any further, prevents infinite recursion on cyclic menus.
        expandedMenus.Remove(menu);


        if (!EditorGUILayout.Foldout(b, title, true))
        {
            return;
        }

        EditorGUILayout.BeginVertical();
        GUILayout.BeginHorizontal();
        GUILayout.Space(EditorGUI.indentLevel * 17);

        int size = GetParameterSize();

        if (menu.controls.Count < expressionParams.parameters.Length)
        {
            if (GUILayout.Button("Add Marker Here", GUILayout.Width(130)))
            {
                updatePaths();
                InstallMarker(ref menu);
            }
        }
        else
        {
            if (size < VRCExpressionParameters.MAX_PARAMETER_COST)
            {
                if (GUILayout.Button("enlarge parameters", GUILayout.Width(130)))
                {
                    updatePaths();
                    if (size < VRCExpressionParameters.MAX_PARAMETER_COST)
                    {
                        VRCExpressionParameters.Parameter[] newParams = new VRCExpressionParameters.Parameter[expressionParams.parameters.Length + 1];
                        for (int i = 0; i < expressionParams.parameters.Length; i++)
                        {
                            newParams[i] = expressionParams.parameters[i];
                        }
                        newParams[expressionParams.parameters.Length] = new VRCExpressionParameters.Parameter();
                        expressionParams.parameters = newParams;
                        EditorUtility.SetDirty(expressionParams);
                    }
                }
            }
            else
            {
                GUILayout.Label("No room.", GUILayout.Width(130));
            }
        }
        GUILayout.EndHorizontal();

        EditorGUI.indentLevel++;
        foreach (var child in menu.controls)
        {
            if (child.type == ControlType.SubMenu)
            {
                ShowMenuFoldout(child.subMenu, child.name);
            }
        }
        EditorGUI.indentLevel--;
        EditorGUILayout.EndVertical();

        // Okay, it's safe to add the menu back.
        expandedMenus.Add(menu);
    }
コード例 #9
0
        public void Decompose(VRCExpressionsMenu visiting, Transform currentTransform)
        {
            _visited.Add(visiting, currentTransform);
            foreach (var control in visiting.controls)
            {
                var hierarchyName = control.name.Trim() != "" ? control.name : control.icon != null ? $"({control.icon.name})" : control.name;

                var gameObject = NewGameObject(hierarchyName, currentTransform);

                var m2h = gameObject.AddComponent <ExpressionsMenuHierarchyItem>();
                m2h.nameSource = control.name.Trim() == "" && control.icon != null && control.icon.name != ""
                    ? Emh.EmhNameSource.UseCustomName
                    : Emh.EmhNameSource.UseHierarchyObjectName;
                m2h.customName = m2h.nameSource == Emh.EmhNameSource.UseCustomName ? control.name : "";

                m2h.type      = TypeOf(control);
                m2h.icon      = control.icon;
                m2h.parameter = control.parameter.name;
                m2h.value     = control.value;

                var subParamsLength = DefensiveArrayIfNullable(control.subParameters).Length;
                m2h.puppetParameter0 = subParamsLength > 0 ? control.subParameters[0]?.name : "";
                m2h.puppetParameter1 = subParamsLength > 1 ? control.subParameters[1]?.name : "";
                m2h.puppetParameter2 = subParamsLength > 2 ? control.subParameters[2]?.name : "";
                m2h.puppetParameter3 = subParamsLength > 3 ? control.subParameters[3]?.name : "";

                var labelLength = DefensiveArrayIfNullable(control.labels).Length;
                m2h.puppetLabelUp.icon    = labelLength > 0 ? control.labels[0].icon : null;
                m2h.puppetLabelUp.name    = labelLength > 0 ? control.labels[0].name : "";
                m2h.puppetLabelRight.icon = labelLength > 1 ? control.labels[1].icon : null;
                m2h.puppetLabelRight.name = labelLength > 1 ? control.labels[1].name : "";
                m2h.puppetLabelDown.icon  = labelLength > 2 ? control.labels[2].icon : null;
                m2h.puppetLabelDown.name  = labelLength > 2 ? control.labels[2].name : "";
                m2h.puppetLabelLeft.icon  = labelLength > 3 ? control.labels[3].icon : null;
                m2h.puppetLabelLeft.name  = labelLength > 3 ? control.labels[3].name : "";

                if (m2h.type == Emh.EmhType.SubMenu)
                {
                    var subMenuAsset = control.subMenu;
                    m2h.subMenuAsset = subMenuAsset;

                    if (subMenuAsset == null)
                    {
                        m2h.subMenuSource = Emh.EmhSubMenuSource.HierarchyReference;
                    }
                    else
                    {
                        if (_visited.ContainsKey(subMenuAsset))
                        {
                            m2h.subMenuSource             = Emh.EmhSubMenuSource.HierarchyReference;
                            m2h.subMenuHierarchyReference = _visited[subMenuAsset];
                        }
                        else
                        {
                            m2h.subMenuSource = Emh.EmhSubMenuSource.HierarchyChildren;
                            Decompose(subMenuAsset, gameObject.transform);
                        }
                    }
                }

                // m2h.subTitle = "";
                // m2h.documentation = "";
            }
        }
コード例 #10
0
        public override void ValidateFeatures(VRC_AvatarDescriptor avatar, Animator anim, AvatarPerformanceStats perfStats)
        {
            //Create avatar debug hashset
            VRCAvatarDescriptor avatarSDK3 = avatar as VRCAvatarDescriptor;

            if (avatarSDK3 != null)
            {
                avatarSDK3.animationHashSet.Clear();

                foreach (VRCAvatarDescriptor.CustomAnimLayer animLayer in avatarSDK3.baseAnimationLayers)
                {
                    AnimatorController controller = animLayer.animatorController as AnimatorController;
                    if (controller != null)
                    {
                        foreach (AnimatorControllerLayer layer in controller.layers)
                        {
                            ProcessStateMachine(layer.stateMachine, "");
                            void ProcessStateMachine(AnimatorStateMachine stateMachine, string prefix)
                            {
                                //Update prefix
                                prefix = prefix + stateMachine.name + ".";

                                //States
                                foreach (var state in stateMachine.states)
                                {
                                    VRCAvatarDescriptor.DebugHash hash = new VRCAvatarDescriptor.DebugHash();
                                    string fullName = prefix + state.state.name;
                                    hash.hash = Animator.StringToHash(fullName);
                                    hash.name = fullName.Remove(0, layer.stateMachine.name.Length + 1);
                                    avatarSDK3.animationHashSet.Add(hash);
                                }

                                //Sub State Machines
                                foreach (var subMachine in stateMachine.stateMachines)
                                {
                                    ProcessStateMachine(subMachine.stateMachine, prefix);
                                }
                            }
                        }
                    }
                }
            }

            //Validate Playable Layers
            if (avatarSDK3 != null && avatarSDK3.customizeAnimationLayers)
            {
                VRCAvatarDescriptor.CustomAnimLayer gestureLayer = avatarSDK3.baseAnimationLayers[2];
                if (anim != null &&
                    anim.isHuman &&
                    gestureLayer.animatorController != null &&
                    gestureLayer.type == VRCAvatarDescriptor.AnimLayerType.Gesture &&
                    !gestureLayer.isDefault)
                {
                    AnimatorController controller = gestureLayer.animatorController as AnimatorController;
                    if (controller != null && controller.layers[0].avatarMask == null)
                    {
                        _builder.OnGUIError(avatar, "Gesture Layer needs valid mask on first animator layer",
                                            delegate { OpenAnimatorControllerWindow(controller); }, null);
                    }
                }
            }

            //Expression menu images
            if (avatarSDK3 != null)
            {
                bool ValidateTexture(Texture2D texture)
                {
                    string          path     = AssetDatabase.GetAssetPath(texture);
                    TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;

                    if (importer == null)
                    {
                        return(true);
                    }
                    TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();

                    //Max texture size
                    if ((texture.width > MAX_ACTION_TEXTURE_SIZE || texture.height > MAX_ACTION_TEXTURE_SIZE) &&
                        settings.maxTextureSize > MAX_ACTION_TEXTURE_SIZE)
                    {
                        return(false);
                    }

                    //Compression
                    if (settings.textureCompression == TextureImporterCompression.Uncompressed)
                    {
                        return(false);
                    }

                    //Success
                    return(true);
                }

                void FixTexture(Texture2D texture)
                {
                    string          path     = AssetDatabase.GetAssetPath(texture);
                    TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;

                    if (importer == null)
                    {
                        return;
                    }
                    TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();

                    //Max texture size
                    if (texture.width > MAX_ACTION_TEXTURE_SIZE || texture.height > MAX_ACTION_TEXTURE_SIZE)
                    {
                        settings.maxTextureSize = Math.Min(settings.maxTextureSize, MAX_ACTION_TEXTURE_SIZE);
                    }

                    //Compression
                    if (settings.textureCompression == TextureImporterCompression.Uncompressed)
                    {
                        settings.textureCompression = TextureImporterCompression.Compressed;
                    }

                    //Set & Reimport
                    importer.SetPlatformTextureSettings(settings);
                    AssetDatabase.ImportAsset(path);
                }

                //Find all textures
                List <Texture2D>          textures  = new List <Texture2D>();
                List <VRCExpressionsMenu> menuStack = new List <VRCExpressionsMenu>();
                FindTextures(avatarSDK3.expressionsMenu);

                void FindTextures(VRCExpressionsMenu menu)
                {
                    if (menu == null || menuStack.Contains(menu)) //Prevent recursive menu searching
                    {
                        return;
                    }
                    menuStack.Add(menu);

                    //Check controls
                    foreach (VRCExpressionsMenu.Control control in menu.controls)
                    {
                        AddTexture(control.icon);
                        if (control.labels != null)
                        {
                            foreach (VRCExpressionsMenu.Control.Label label in control.labels)
                            {
                                AddTexture(label.icon);
                            }
                        }

                        if (control.subMenu != null)
                        {
                            FindTextures(control.subMenu);
                        }
                    }

                    void AddTexture(Texture2D texture)
                    {
                        if (texture != null)
                        {
                            textures.Add(texture);
                        }
                    }
                }

                //Validate
                bool isValid = true;
                foreach (Texture2D texture in textures)
                {
                    if (!ValidateTexture(texture))
                    {
                        isValid = false;
                    }
                }

                if (!isValid)
                {
                    _builder.OnGUIError(avatar, "Images used for Actions & Moods are too large.",
                                        delegate { Selection.activeObject = avatar.gameObject; }, FixTextures);
                }

                //Fix
                void FixTextures()
                {
                    foreach (Texture2D texture in textures)
                    {
                        FixTexture(texture);
                    }
                }
            }

            //Expression menu parameters
            if (avatarSDK3 != null)
            {
                //Check for expression menu/parameters object
                if (avatarSDK3.expressionsMenu != null || avatarSDK3.expressionParameters != null)
                {
                    //Menu
                    if (avatarSDK3.expressionsMenu == null)
                    {
                        _builder.OnGUIError(avatar, "VRCExpressionsMenu object reference is missing.",
                                            delegate { Selection.activeObject = avatarSDK3; }, null);
                    }

                    //Parameters
                    if (avatarSDK3.expressionParameters == null)
                    {
                        _builder.OnGUIError(avatar, "VRCExpressionParameters object reference is missing.",
                                            delegate { Selection.activeObject = avatarSDK3; }, null);
                    }
                }

                //Check if parameters is valid
                if (avatarSDK3.expressionParameters != null && avatarSDK3.expressionParameters.CalcTotalCost() > VRCExpressionParameters.MAX_PARAMETER_COST)
                {
                    _builder.OnGUIError(avatar, "VRCExpressionParameters has too many parameters defined.",
                                        delegate { Selection.activeObject = avatarSDK3.expressionParameters; }, null);
                }

                //Find all existing parameters
                if (avatarSDK3.expressionsMenu != null && avatarSDK3.expressionParameters != null)
                {
                    List <VRCExpressionsMenu> menuStack  = new List <VRCExpressionsMenu>();
                    List <string>             parameters = new List <string>();
                    List <VRCExpressionsMenu> selects    = new List <VRCExpressionsMenu>();
                    FindParameters(avatarSDK3.expressionsMenu);

                    void FindParameters(VRCExpressionsMenu menu)
                    {
                        if (menu == null || menuStack.Contains(menu)) //Prevent recursive menu searching
                        {
                            return;
                        }
                        menuStack.Add(menu);

                        //Check controls
                        foreach (VRCExpressionsMenu.Control control in menu.controls)
                        {
                            AddParameter(control.parameter);
                            if (control.subParameters != null)
                            {
                                foreach (VRCExpressionsMenu.Control.Parameter subParameter in control.subParameters)
                                {
                                    AddParameter(subParameter);
                                }
                            }

                            if (control.subMenu != null)
                            {
                                FindParameters(control.subMenu);
                            }
                        }

                        void AddParameter(VRCExpressionsMenu.Control.Parameter parameter)
                        {
                            if (parameter != null)
                            {
                                parameters.Add(parameter.name);
                                selects.Add(menu);
                            }
                        }
                    }

                    //Validate parameters
                    for (int i = 0; i < parameters.Count; i++)
                    {
                        string             parameter = parameters[i];
                        VRCExpressionsMenu select    = selects[i];

                        //Find
                        bool exists = string.IsNullOrEmpty(parameter) || avatarSDK3.expressionParameters.FindParameter(parameter) != null;
                        if (!exists)
                        {
                            _builder.OnGUIError(avatar,
                                                "VRCExpressionsMenu uses a parameter that is not defined.\nParameter: " + parameter,
                                                delegate { Selection.activeObject = select; }, null);
                        }
                    }

                    //Validate param choices
                    foreach (var menu in menuStack)
                    {
                        foreach (var control in menu.controls)
                        {
                            bool isValid = true;
                            if (control.type == VRCExpressionsMenu.Control.ControlType.FourAxisPuppet)
                            {
                                isValid &= ValidateNonBoolParam(control.subParameters[0].name);
                                isValid &= ValidateNonBoolParam(control.subParameters[1].name);
                                isValid &= ValidateNonBoolParam(control.subParameters[2].name);
                                isValid &= ValidateNonBoolParam(control.subParameters[3].name);
                            }
                            else if (control.type == VRCExpressionsMenu.Control.ControlType.RadialPuppet)
                            {
                                isValid &= ValidateNonBoolParam(control.subParameters[0].name);
                            }
                            else if (control.type == VRCExpressionsMenu.Control.ControlType.TwoAxisPuppet)
                            {
                                isValid &= ValidateNonBoolParam(control.subParameters[0].name);
                                isValid &= ValidateNonBoolParam(control.subParameters[1].name);
                            }
                            if (!isValid)
                            {
                                _builder.OnGUIError(avatar,
                                                    "VRCExpressionsMenu uses an invalid parameter for a control.\nControl: " + control.name,
                                                    delegate { Selection.activeObject = menu; }, null);
                            }
                        }

                        bool ValidateNonBoolParam(string name)
                        {
                            VRCExpressionParameters.Parameter param = string.IsNullOrEmpty(name) ? null : avatarSDK3.expressionParameters.FindParameter(name);
                            if (param != null && param.valueType == VRCExpressionParameters.ValueType.Bool)
                            {
                                return(false);
                            }
                            return(true);
                        }
                    }
                }
            }

            List <Component> componentsToRemove = AvatarValidation.FindIllegalComponents(avatar.gameObject).ToList();

            // create a list of the PipelineSaver component(s)
            List <Component> toRemoveSilently = new List <Component>();

            foreach (Component c in componentsToRemove)
            {
                if (c.GetType().Name == "PipelineSaver")
                {
                    toRemoveSilently.Add(c);
                }
            }

            // delete PipelineSaver(s) from the list of the Components we will destroy now
            foreach (Component c in toRemoveSilently)
            {
                componentsToRemove.Remove(c);
            }

            HashSet <string> componentsToRemoveNames = new HashSet <string>();
            List <Component> toRemove = componentsToRemove as List <Component> ?? componentsToRemove;

            foreach (Component c in toRemove)
            {
                if (componentsToRemoveNames.Contains(c.GetType().Name) == false)
                {
                    componentsToRemoveNames.Add(c.GetType().Name);
                }
            }

            if (componentsToRemoveNames.Count > 0)
            {
                _builder.OnGUIError(avatar,
                                    "The following component types are found on the Avatar and will be removed by the client: " +
                                    string.Join(", ", componentsToRemoveNames.ToArray()),
                                    delegate { ShowRestrictedComponents(toRemove); },
                                    delegate { FixRestrictedComponents(toRemove); });
            }

            List <AudioSource> audioSources =
                avatar.gameObject.GetComponentsInChildren <AudioSource>(true).ToList();

            if (audioSources.Count > 0)
            {
                _builder.OnGUIWarning(avatar,
                                      "Audio sources found on Avatar, they will be adjusted to safe limits, if necessary.",
                                      GetAvatarSubSelectAction(avatar, typeof(AudioSource)), null);
            }

            List <VRCStation> stations =
                avatar.gameObject.GetComponentsInChildren <VRCStation>(true).ToList();

            if (stations.Count > 0)
            {
                _builder.OnGUIWarning(avatar, "Stations found on Avatar, they will be adjusted to safe limits, if necessary.",
                                      GetAvatarSubSelectAction(avatar, typeof(VRCStation)), null);
            }

            if (VRCSdkControlPanel.HasSubstances(avatar.gameObject))
            {
                _builder.OnGUIWarning(avatar,
                                      "This avatar has one or more Substance materials, which is not supported and may break in-game. Please bake your Substances to regular materials.",
                                      () => { Selection.objects = VRCSdkControlPanel.GetSubstanceObjects(avatar.gameObject); },
                                      null);
            }

            CheckAvatarMeshesForLegacyBlendShapesSetting(avatar);
            CheckAvatarMeshesForMeshReadWriteSetting(avatar);

#if UNITY_ANDROID
            IEnumerable <Shader> illegalShaders = AvatarValidation.FindIllegalShaders(avatar.gameObject);
            foreach (Shader s in illegalShaders)
            {
                _builder.OnGUIError(avatar, "Avatar uses unsupported shader '" + s.name + "'. You can only use the shaders provided in 'VRChat/Mobile' for Quest avatars.", delegate() { Selection.activeObject
                                                                                                                                                                                             = avatar.gameObject; }, null);
            }
#endif

            foreach (AvatarPerformanceCategory perfCategory in Enum.GetValues(typeof(AvatarPerformanceCategory)))
            {
                if (perfCategory == AvatarPerformanceCategory.Overall ||
                    perfCategory == AvatarPerformanceCategory.PolyCount ||
                    perfCategory == AvatarPerformanceCategory.AABB ||
                    perfCategory == AvatarPerformanceCategory.AvatarPerformanceCategoryCount)
                {
                    continue;
                }

                Action show = null;

                switch (perfCategory)
                {
                case AvatarPerformanceCategory.AnimatorCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(Animator));
                    break;

                case AvatarPerformanceCategory.AudioSourceCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(AudioSource));
                    break;

                case AvatarPerformanceCategory.BoneCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(SkinnedMeshRenderer));
                    break;

                case AvatarPerformanceCategory.ClothCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(Cloth));
                    break;

                case AvatarPerformanceCategory.ClothMaxVertices:
                    show = GetAvatarSubSelectAction(avatar, typeof(Cloth));
                    break;

                case AvatarPerformanceCategory.LightCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(Light));
                    break;

                case AvatarPerformanceCategory.LineRendererCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(LineRenderer));
                    break;

                case AvatarPerformanceCategory.MaterialCount:
                    show = GetAvatarSubSelectAction(avatar,
                                                    new[] { typeof(MeshRenderer), typeof(SkinnedMeshRenderer) });
                    break;

                case AvatarPerformanceCategory.MeshCount:
                    show = GetAvatarSubSelectAction(avatar,
                                                    new[] { typeof(MeshRenderer), typeof(SkinnedMeshRenderer) });
                    break;

                case AvatarPerformanceCategory.ParticleCollisionEnabled:
                    show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem));
                    break;

                case AvatarPerformanceCategory.ParticleMaxMeshPolyCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem));
                    break;

                case AvatarPerformanceCategory.ParticleSystemCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem));
                    break;

                case AvatarPerformanceCategory.ParticleTotalCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem));
                    break;

                case AvatarPerformanceCategory.ParticleTrailsEnabled:
                    show = GetAvatarSubSelectAction(avatar, typeof(ParticleSystem));
                    break;

                case AvatarPerformanceCategory.PhysicsColliderCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(Collider));
                    break;

                case AvatarPerformanceCategory.PhysicsRigidbodyCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(Rigidbody));
                    break;

                case AvatarPerformanceCategory.PolyCount:
                    show = GetAvatarSubSelectAction(avatar,
                                                    new[] { typeof(MeshRenderer), typeof(SkinnedMeshRenderer) });
                    break;

                case AvatarPerformanceCategory.SkinnedMeshCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(SkinnedMeshRenderer));
                    break;

                case AvatarPerformanceCategory.TrailRendererCount:
                    show = GetAvatarSubSelectAction(avatar, typeof(TrailRenderer));
                    break;
                }

                // we can only show these buttons if DynamicBone is installed

                Type dynamicBoneType         = typeof(AvatarValidation).Assembly.GetType("DynamicBone");
                Type dynamicBoneColliderType = typeof(AvatarValidation).Assembly.GetType("DynamicBoneCollider");
                if ((dynamicBoneType != null) && (dynamicBoneColliderType != null))
                {
                    switch (perfCategory)
                    {
                    case AvatarPerformanceCategory.DynamicBoneColliderCount:
                        show = GetAvatarSubSelectAction(avatar, dynamicBoneColliderType);
                        break;

                    case AvatarPerformanceCategory.DynamicBoneCollisionCheckCount:
                        show = GetAvatarSubSelectAction(avatar, dynamicBoneColliderType);
                        break;

                    case AvatarPerformanceCategory.DynamicBoneComponentCount:
                        show = GetAvatarSubSelectAction(avatar, dynamicBoneType);
                        break;

                    case AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount:
                        show = GetAvatarSubSelectAction(avatar, dynamicBoneType);
                        break;
                    }
                }

                OnGUIPerformanceInfo(avatar, perfStats, perfCategory, show, null);
            }

            _builder.OnGUILink(avatar, "Avatar Optimization Tips", VRCSdkControlPanel.AVATAR_OPTIMIZATION_TIPS_URL);
        }
コード例 #11
0
        public static void SetExpressionsMenu(this VRCAvatarDescriptor avatarDescriptor, VRCExpressionsMenu menu)
        {
            var avatarDesctiptorSerializedObject = new SerializedObject(avatarDescriptor);

            avatarDesctiptorSerializedObject.Update();

            avatarDescriptor.expressionsMenu   = menu;
            avatarDescriptor.customExpressions = avatarDescriptor.expressionParameters != null || avatarDescriptor.expressionsMenu != null;

            avatarDesctiptorSerializedObject.ApplyModifiedProperties();
        }