public static UpdateGameObject ( GameObject obj, GameObjectPropertyType pType, float val ) : void | ||
obj | GameObject | |
pType | GameObjectPropertyType | |
val | float | |
return | void |
public override void OnVJTrigger(GameObject go, float value) { VJGameObjectPropertyHelper.UpdateGameObject(go, propertyToModify, value); }
public override void VJPerformAction(GameObject go, float value) { VJGameObjectPropertyHelper.UpdateGameObject(go, propertyToModify, value); }