public void ProcessVanDerCorputSequence() { var expectedSequence = new[] { 0.0f, 1.0f / 2.0f, 1.0f / 4.0f, 3.0f / 4.0f, 1.0 / 8.0f, 5.0f / 8.0f, 3.0f / 8.0f, 7.0f / 8.0f, 1.0f / 16.0f, 9.0f / 16.0f, 5.0f / 16.0f, 13.0f / 16.0f, 3.0f / 16.0f, 11.0f / 16.0f, 7.0f / 16.0f, 15.0f / 16.0f }; for (uint i = 0u; i < (uint)expectedSequence.Length; ++i) { var result = VFXOperatorUtility.VanDerCorputSequence(VFXValue.Constant(i)); var context = new VFXExpression.Context(VFXExpressionContextOption.CPUEvaluation); var resultCompiled = context.Compile(result); var resultFloat = resultCompiled.Get <float>(); Assert.AreEqual(expectedSequence[i], resultFloat); } }