コード例 #1
0
        private VFXExpression BuildRandomUIntPerParticle(VFXExpression max, int id)
        {
            //TODO : Add support of proper integer random
            var           rand = VFXOperatorUtility.BuildRandom(VFXSeedMode.PerParticle, false, new RandId(this, id));
            VFXExpression r    = new VFXExpressionCastFloatToUint(rand * new VFXExpressionCastUintToFloat(max));

            r = VFXOperatorUtility.ApplyAddressingMode(r, max, VFXOperatorUtility.SequentialAddressingMode.Clamp);
            return(r);
        }
コード例 #2
0
ファイル: Random.cs プロジェクト: DevNoobGames/Cyberkart2077
        protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
        {
            var rand = VFXOperatorUtility.BuildRandom(seed, constant, new RandId(this), inputExpression.Length > 2 ? inputExpression[2] : null);

            return(new[] { VFXOperatorUtility.Lerp(inputExpression[0], inputExpression[1], rand) });
        }