public static void Boost(float bst) { VEHICLE.SET_VEHICLE_FORWARD_SPEED(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), bst); }
public static void Fix() { VEHICLE.SET_VEHICLE_FIXED(VEHICLE.GET_LAST_DRIVEN_VEHICLE()); }
public static void ExplodeVehicle() { VEHICLE.EXPLODE_VEHICLE(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), true, false); }
public static void ChangeColor(int r, int g, int b) { VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), r, g, b); VEHICLE.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), r, g, b); }
public static void FlipVehicleUpright() { VEHICLE.SET_VEHICLE_ON_GROUND_PROPERLY(VEHICLE.GET_LAST_DRIVEN_VEHICLE()); }
public static void Upgrade_Downgrade(bool true_upgrade) { int VehID = VEHICLE.GET_LAST_DRIVEN_VEHICLE(); if (true_upgrade) { VEHICLE.SET_VEHICLE_MOD_KIT(VehID, (int)0); VEHICLE.SET_VEHICLE_COLOURS(VehID, 120, 120); VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(VehID, " BISOON "); VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(VehID, (int)1); VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)18, true); VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)22, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)16, (int)4, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)12, (int)2, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)11, (int)3, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)14, (int)14, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)15, (int)3, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)13, (int)3, true); VEHICLE.SET_VEHICLE_WHEEL_TYPE(VehID, (int)7); VEHICLE.SET_VEHICLE_WINDOW_TINT(VehID, (int)2); VEHICLE.SET_VEHICLE_MOD(VehID, (int)23, (int)19, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)0, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)1, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)2, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)3, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)4, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)5, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)6, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)7, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)8, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)9, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)10, 0, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)24, (int)12, true); } else { VEHICLE.SET_VEHICLE_MOD_KIT(VehID, (int)0); VEHICLE.SET_VEHICLE_COLOURS(VehID, 0x84, 0x84); VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(VehID, " BISOON "); VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(VehID, (int)1); VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)18, false); VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)22, false); VEHICLE.SET_VEHICLE_MOD(VehID, (int)16, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)12, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)11, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)14, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)15, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)13, (int)-1, true); VEHICLE.SET_VEHICLE_WHEEL_TYPE(VehID, (int)-1); VEHICLE.SET_VEHICLE_WINDOW_TINT(VehID, (int)-1); VEHICLE.SET_VEHICLE_MOD(VehID, (int)23, (int)-1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)0, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)1, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)2, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)3, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)4, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)5, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)6, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)7, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)8, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)9, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, (int)10, -1, true); VEHICLE.SET_VEHICLE_MOD(VehID, 24, -1, true); } }
private void btnDelete_Click(object sender, EventArgs e) { Script.DeleteEntity(VEHICLE.GET_LAST_DRIVEN_VEHICLE()); }
private void btnNonDamage_Click(object sender, EventArgs e) { Script.NoDamage(VEHICLE.GET_LAST_DRIVEN_VEHICLE()); }
private void chkVecInvisble_CheckedChanged(object sender, EventArgs e) { Script.Invisible(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), chkVecInvisble.Checked); }