Exemple #1
0
 public static void Boost(float bst)
 {
     VEHICLE.SET_VEHICLE_FORWARD_SPEED(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), bst);
 }
Exemple #2
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 public static void Fix()
 {
     VEHICLE.SET_VEHICLE_FIXED(VEHICLE.GET_LAST_DRIVEN_VEHICLE());
 }
Exemple #3
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 public static void ExplodeVehicle()
 {
     VEHICLE.EXPLODE_VEHICLE(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), true, false);
 }
Exemple #4
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 public static void ChangeColor(int r, int g, int b)
 {
     VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), r, g, b);
     VEHICLE.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), r, g, b);
 }
Exemple #5
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 public static void FlipVehicleUpright()
 {
     VEHICLE.SET_VEHICLE_ON_GROUND_PROPERLY(VEHICLE.GET_LAST_DRIVEN_VEHICLE());
 }
Exemple #6
0
    public static void Upgrade_Downgrade(bool true_upgrade)
    {
        int VehID = VEHICLE.GET_LAST_DRIVEN_VEHICLE();

        if (true_upgrade)
        {
            VEHICLE.SET_VEHICLE_MOD_KIT(VehID, (int)0);
            VEHICLE.SET_VEHICLE_COLOURS(VehID, 120, 120);
            VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(VehID, " BISOON ");
            VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(VehID, (int)1);
            VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)18, true);
            VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)22, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)16, (int)4, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)12, (int)2, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)11, (int)3, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)14, (int)14, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)15, (int)3, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)13, (int)3, true);
            VEHICLE.SET_VEHICLE_WHEEL_TYPE(VehID, (int)7);
            VEHICLE.SET_VEHICLE_WINDOW_TINT(VehID, (int)2);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)23, (int)19, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)0, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)1, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)2, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)3, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)4, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)5, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)6, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)7, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)8, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)9, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)10, 0, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)24, (int)12, true);
        }
        else
        {
            VEHICLE.SET_VEHICLE_MOD_KIT(VehID, (int)0);
            VEHICLE.SET_VEHICLE_COLOURS(VehID, 0x84, 0x84);
            VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(VehID, " BISOON ");
            VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(VehID, (int)1);
            VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)18, false);
            VEHICLE.TOGGLE_VEHICLE_MOD(VehID, (int)22, false);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)16, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)12, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)11, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)14, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)15, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)13, (int)-1, true);
            VEHICLE.SET_VEHICLE_WHEEL_TYPE(VehID, (int)-1);
            VEHICLE.SET_VEHICLE_WINDOW_TINT(VehID, (int)-1);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)23, (int)-1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)0, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)1, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)2, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)3, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)4, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)5, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)6, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)7, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)8, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)9, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, (int)10, -1, true);
            VEHICLE.SET_VEHICLE_MOD(VehID, 24, -1, true);
        }
    }
 private void btnDelete_Click(object sender, EventArgs e)
 {
     Script.DeleteEntity(VEHICLE.GET_LAST_DRIVEN_VEHICLE());
 }
 private void btnNonDamage_Click(object sender, EventArgs e)
 {
     Script.NoDamage(VEHICLE.GET_LAST_DRIVEN_VEHICLE());
 }
 private void chkVecInvisble_CheckedChanged(object sender, EventArgs e)
 {
     Script.Invisible(VEHICLE.GET_LAST_DRIVEN_VEHICLE(), chkVecInvisble.Checked);
 }