コード例 #1
0
        private async Task ConnectedCallback(UvConnectRequest connect, int status, UvException error, TaskCompletionSource <int> tcs)
        {
            connect.Dispose();
            if (error != null)
            {
                tcs.SetException(error);
                return;
            }

            var writeReq = new UvWriteReq(Log);

            try
            {
                DispatchPipe.ReadStart(
                    (handle, status2, state) => ((ListenerSecondary)state)._buf,
                    (handle, status2, state) => ((ListenerSecondary)state).ReadStartCallback(handle, status2),
                    this);

                writeReq.Init(Thread);
                var result = await writeReq.WriteAsync(
                    DispatchPipe,
                    new ArraySegment <ArraySegment <byte> >(new[] { new ArraySegment <byte>(_pipeMessage) }));

                if (result.Error != null)
                {
                    tcs.SetException(result.Error);
                }
                else
                {
                    tcs.SetResult(0);
                }
            }
            catch (Exception ex)
            {
                DispatchPipe.Dispose();
                tcs.SetException(ex);
            }
            finally
            {
                writeReq.Dispose();
            }
        }
コード例 #2
0
        public void ServerPipeListenForConnections()
        {
            const string pipeName = @"\\.\pipe\ServerPipeListenForConnections";

            var loop             = new UvLoopHandle(_logger);
            var serverListenPipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, async(backlog, status, error, state) =>
            {
                var serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq(_logger);
                writeRequest.DangerousInit(loop);

                await writeRequest.WriteAsync(
                    serverConnectionPipe,
                    new ReadOnlyBuffer(new byte[] { 1, 2, 3, 4 }));

                writeRequest.Dispose();
                serverConnectionPipe.Dispose();
                serverListenPipe.Dispose();
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(_logger);

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.DangerousInit(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);
                    connect.Dispose();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == TestConstants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                        }
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }
コード例 #3
0
        public async Task SocketCanReadAndWrite()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var endPoint = new IPEndPoint(IPAddress.Loopback, 0);

            tcp.Bind(endPoint);
            var port = tcp.GetSockIPEndPoint().Port;

            tcp.Listen(10, (_, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop, (a, b) => { });
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => tcp2.Libuv.buf_init(data, 500),
                    async(__, nread, state2) =>
                {
                    if (nread <= 0)
                    {
                        tcp2.Dispose();
                    }
                    else
                    {
                        for (var x = 0; x < 2; x++)
                        {
                            var req = new UvWriteReq(_logger);
                            req.DangerousInit(loop);
                            var block = new ReadOnlyBuffer <byte>(new byte[] { 65, 66, 67, 68, 69 });

                            await req.WriteAsync(
                                tcp2,
                                block);
                        }
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = TestConnection.CreateConnectedLoopbackSocket(port);
                await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
                socket.Shutdown(SocketShutdown.Send);
                var buffer = new ArraySegment <byte>(new byte[2048]);
                while (true)
                {
                    var count = await socket.ReceiveAsync(new[] { buffer }, SocketFlags.None);
                    if (count <= 0)
                    {
                        break;
                    }
                }
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }