public void SpawnCocktails(Cocktail[] drinkToDisplay, Transform[] exceptionsInHorizontalMenu, GameObject scrollContentHolder) { List <Transform> destroyExceptions = new List <Transform>(); destroyExceptions.Clear(); destroyExceptions.AddRange(exceptionsInHorizontalMenu.ToList()); UtilsUI.DestroyContentsOf(scrollContentHolder.transform, destroyExceptions); for (int c = 0; c < drinkToDisplay.Length; c++) { // OPTION A Keeping the prefab connection GameObject drink = null; #if UNITY_EDITOR drink = PrefabUtility.InstantiatePrefab(mainMenuCocktailPrefab) as GameObject; drink.transform.SetParent(scrollContentHolder.transform); drink.transform.localScale = Vector3.one; #else // OPTION A Destroying the prefab connectioz drink = Instantiate(mainMenuCocktailPrefab, scrollContentHolder.transform); #endif drink.transform.SetSiblingIndex(c + 1); drink.GetComponent <MainMenuCoctel>().Setup(drinkToDisplay[c]); } }
public void BuildPlayerList() { UtilsUI.DestroyContentsOf(contentsObject, elementsNotInPlayerList.ToList()); bool allowRemoval = true; if (SectionManager.instance.section.minNumberOfPlayers > 0) { allowRemoval = CanAPlayerBeDisabledOrRemoved(); } for (int p = 0; p < GameManager.instance.dataManager.GetPlayers().Count; p++) { List <Player> players = GameManager.instance.dataManager.GetPlayers(); Player player = players[p]; GameObject playerGo = Instantiate(playerPrefab, contentsObject); playerGo.transform.SetSiblingIndex(p + 5); playerGo.GetComponent <PlayerUI>().Setup(player, this, allowRemoval); } if (GameManager.instance.dataManager.lastSelectedSection != null) { playButton.interactable = GameManager.instance.dataManager.HaveEnoughEnabledPlayersFor(GameManager.instance.dataManager.lastSelectedSection); ShowPlayersDescription(GameManager.instance.dataManager.lastSelectedSection.minNumberOfPlayers); } else { ShowPlayersDescription(allowRemoval? -1 : SectionManager.instance.section.minNumberOfPlayers); } }
public void BuildModesListFor(Section section) { if (currentSection == section) { return; } modeStates = new bool[section.localizationFiles.Length]; for (int modeState = 0; modeState < modeStates.Length; modeState++) { modeStates[modeState] = true; } UtilsUI.DestroyContentsOf(contentsObject, elementsNotInModeList.ToList()); for (int m = 0; m < section.localizationFiles.Length; m++) { GameObject modeGo = Instantiate(modeMixModePrefab, contentsObject); modeGo.transform.SetSiblingIndex(m + 2); modeGo.GetComponent <LocalizationFileToggle>().Setup(this, section.localizationFiles[m], modeStates[m]); } currentSection = section; }
public void AddPlayer(string newPlayerName) { Player newPlayer = new Player(newPlayerName); if (!GameManager.instance.dataManager.CanAddPlayer(newPlayer)) { return; } GameManager.instance.dataManager.AddPlayer(newPlayer); BuildPlayerList(); addPlayerInputField.text = ""; UtilsUI.ClearSelectedElement(); }
public void GenerateMenu() { List <Transform> destroyExceptions = new List <Transform>(); #region GAMES //Games //destroyExceptions.Add(horizontalMenuCocktails.transform); destroyExceptions.AddRange(exceptionsInVerticalMenu.ToList()); UtilsUI.DestroyContentsOf(verticalScrollContentHolder.transform, destroyExceptions); GameObject doubleSection = null; for (int s = 0; s < sectionsToDisplay.Length; s++) { int childIndex = Math.Abs(((float)s) % 2f) < 0.01f ? 0 : 1; if (childIndex == 0) { // OPTION A Keeping the prefab connection #if UNITY_EDITOR doubleSection = PrefabUtility.InstantiatePrefab(mainMenuSectionDoublePrefab) as GameObject; doubleSection.transform.SetParent(verticalScrollContentHolder.transform); doubleSection.transform.localScale = Vector3.one; #else // OPTION B Destroying the prefab connection doubleSection = Instantiate(mainMenuSectionDoublePrefab, verticalScrollContentHolder.transform); doubleSection.transform.localScale = Vector3.one; #endif doubleSection.transform.SetSiblingIndex(s / 2 + 1); } GameObject game = doubleSection.transform.GetChild(childIndex).gameObject; game.GetComponent <MainMenuSection>().Setup(sectionsToDisplay[s]); } if (sectionsToDisplay.Length % 2 != 0) { doubleSection.transform.GetChild(1).gameObject.SetActive(false); } #endregion //Cocktails SpawnCocktails(cocktailsToDisplay, exceptionsInHorizontalMenuCocktails, horizontalScrollContentHolderCocktails); SpawnCocktails(cubatasToDisplay, exceptionsInHorizontalMenuCubatas, horizontalScrollContentHolderCubatas); }