public MainMenuState() { IsStateExecuting = true; menu = new MainMenu( ); menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent; musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( ); }
public RoundEndState(GameRound round) { IsStateExecuting = true; menu = new EndOfRoundMenu(round.Game.GameWinner); menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent; }
static void Main(string[] args) { UserInterfaceMenu game = new UserInterfaceMenu(); game.OutputMenu(); }