public MainMenuState()
    {
        IsStateExecuting = true;
        menu             = new MainMenu( );
        menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent;

        musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( );
    }
Esempio n. 2
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 public RoundEndState(GameRound round)
 {
     IsStateExecuting = true;
     menu             = new EndOfRoundMenu(round.Game.GameWinner);
     menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent;
 }
Esempio n. 3
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        static void Main(string[] args)
        {
            UserInterfaceMenu game = new UserInterfaceMenu();

            game.OutputMenu();
        }