// Use this for initialization void Start() { // TODO Just for test purposes -> Delete in production // UserSelectionManager.TestSetCurrentUser(); // PlayerPrefs.SetInt("CurrentTierId", 0); // PlayerPrefs.SetInt("CurrentExerciseId", 1); // PlayerPrefs.SetInt("CurrentSideId", 0); // // RawImage rim = GetComponent<RawImage>(); // movieTexture = (MovieTexture)rim.mainTexture; if (UserDataObject.GetCurrentExerciseFileName() == "BobOne") { meshRenderer.material = Resources.Load("Videos/Materials/MaterialMovieBob") as Material; } movieTexture = Resources.Load("Videos/" + UserDataObject.GetCurrentTierFileName() + "/" + UserDataObject.GetCurrentExerciseFileName() + "_" + UserDataObject.GetCurrentSide().direction) as MovieTexture; // movieTexture.Play(); Debug.Log("stin: " + "Videos/" + UserDataObject.GetCurrentTierFileName() + "/" + UserDataObject.GetCurrentExerciseFileName() + "_" + UserDataObject.GetCurrentSide().direction); GetComponent <Renderer>().material.mainTexture = movieTexture; movieTexture.Play(); movieTexture.loop = true; }