//--- msg readers private void AuthenticationSuccessMsgReader(ReceivedMsg receivedMsg, AuthenticationSuccesMessage msg) { _authenticationState.Stem1_MsgReader(receivedMsg, msg); if (_authenticationState.State == UserAuthenticationState.AuthenticationState.Success) { _authenticationState = null; IsConnected = true; if (OnUserLogin != null) { OnUserLogin(); } } }
public void MainLoopFrame() { //---В главном потоке спокойно читаем события подклюбчения\отключения int count = 0; while (_eventQueue.Count > 0 && count < 100) { count++; ClientEvent reseivedEvent = _eventQueue.Dequeue(); // Disconnect if (reseivedEvent.EventType == ClientEvent.Event.Disconnected) { if (IsConnected) { IsConnected = false; if (OnUserDisconnected != null) { OnUserDisconnected(this, new EventArgs()); } } } // Connect if (reseivedEvent.EventType == ClientEvent.Event.Connected) { IsConnected = true; _authenticationState = new UserAuthenticationState(_client, _login); } } // аутентийикация if (_authenticationState != null) { if (_authenticationState.State == UserAuthenticationState.AuthenticationState.Fail) { _authenticationState = null; } } _msgQueue.ReadStoredMsg(); }