bool IUse.UseEntity(UseEntityEventArgs eventArgs) { ToggleStatus(eventArgs.User); return(true); }
/// <summary> /// Sends a message to open the storage UI /// </summary> /// <param name="user"></param> /// <returns></returns> bool IUse.UseEntity(UseEntityEventArgs eventArgs) { _ensureInitialCalculated(); OpenStorageUI(eventArgs.User); return(false); }
public bool UseEntity(UseEntityEventArgs eventArgs) { Roll(); return(false); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return(TryActivate()); }
///<summary> /// Method called when the RCD is clicked in-hand, this will cycle the RCD mode. ///</summary> bool IUse.UseEntity(UseEntityEventArgs eventArgs) { SwapMode(eventArgs); return(true); }
public bool UseEntity(UseEntityEventArgs eventArgs) { Squeak(); return(false); }
public override bool UseEntity(UseEntityEventArgs eventArgs) { Cycle(true); return(true); }
public abstract bool UseEntity(UseEntityEventArgs eventArgs);
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { Squeak(); return(false); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { Cycle(); return(true); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { UseFood(eventArgs.User); return(true); }
///<summary> /// Method called when the RCD is clicked in-hand, this will cycle the RCD mode. ///</summary> public bool UseEntity(UseEntityEventArgs eventArgs) { SwapMode(eventArgs); return(true); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { Trigger(eventArgs.User); return(true); }
public bool UseEntity(UseEntityEventArgs eventArgs) { Cycle(); return(true); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return(TryUseFood(eventArgs.User, null)); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return(TryUse(eventArgs.User)); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return(ToggleStatus(eventArgs.User)); }
bool IUse.UseEntity(UseEntityEventArgs eventArgs) { Roll(); return(false); }