Beispiel #1
0
        bool IUse.UseEntity(UseEntityEventArgs eventArgs)
        {
            ToggleStatus(eventArgs.User);

            return(true);
        }
Beispiel #2
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 /// <summary>
 /// Sends a message to open the storage UI
 /// </summary>
 /// <param name="user"></param>
 /// <returns></returns>
 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     _ensureInitialCalculated();
     OpenStorageUI(eventArgs.User);
     return(false);
 }
 public bool UseEntity(UseEntityEventArgs eventArgs)
 {
     Roll();
     return(false);
 }
 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     return(TryActivate());
 }
Beispiel #5
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 ///<summary>
 /// Method called when the RCD is clicked in-hand, this will cycle the RCD mode.
 ///</summary>
 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     SwapMode(eventArgs);
     return(true);
 }
Beispiel #6
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 public bool UseEntity(UseEntityEventArgs eventArgs)
 {
     Squeak();
     return(false);
 }
 public override bool UseEntity(UseEntityEventArgs eventArgs)
 {
     Cycle(true);
     return(true);
 }
Beispiel #8
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 public abstract bool UseEntity(UseEntityEventArgs eventArgs);
Beispiel #9
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 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     Squeak();
     return(false);
 }
Beispiel #10
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 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     Cycle();
     return(true);
 }
Beispiel #11
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        bool IUse.UseEntity(UseEntityEventArgs eventArgs)
        {
            UseFood(eventArgs.User);

            return(true);
        }
        ///<summary>
        /// Method called when the RCD is clicked in-hand, this will cycle the RCD mode.
        ///</summary>

        public bool UseEntity(UseEntityEventArgs eventArgs)
        {
            SwapMode(eventArgs);
            return(true);
        }
Beispiel #13
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 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     Trigger(eventArgs.User);
     return(true);
 }
Beispiel #14
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 public bool UseEntity(UseEntityEventArgs eventArgs)
 {
     Cycle();
     return(true);
 }
Beispiel #15
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 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     return(TryUseFood(eventArgs.User, null));
 }
Beispiel #16
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 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     return(TryUse(eventArgs.User));
 }
 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     return(ToggleStatus(eventArgs.User));
 }
 bool IUse.UseEntity(UseEntityEventArgs eventArgs)
 {
     Roll();
     return(false);
 }