コード例 #1
0
ファイル: RBState.cs プロジェクト: Daniel95/TowerDefense2D
    protected override void Awake()
    {
        base.Awake();
        upgradeResource = GetComponentInChildren<UpgradeResource>();
        upgrades = GetComponentInChildren<Upgrades>();
        collectResources = GetComponent<CollectResources>();
        sprite = GetComponent<SpriteRenderer>();

        upgradeMenu = transform.Find("UpgradeMenu").gameObject;
        upgradeMenu.SetActive(false);

        InvokeRepeating("RecoverHealth", 0, healthRecoverRate);
    }
コード例 #2
0
    protected override void Awake()
    {
        base.Awake();
        upgradeResource  = GetComponentInChildren <UpgradeResource>();
        upgrades         = GetComponentInChildren <Upgrades>();
        collectResources = GetComponent <CollectResources>();
        sprite           = GetComponent <SpriteRenderer>();


        upgradeMenu = transform.Find("UpgradeMenu").gameObject;
        upgradeMenu.SetActive(false);

        InvokeRepeating("RecoverHealth", 0, healthRecoverRate);
    }