protected override void Awake() { base.Awake(); upgradeResource = GetComponentInChildren<UpgradeResource>(); upgrades = GetComponentInChildren<Upgrades>(); collectResources = GetComponent<CollectResources>(); sprite = GetComponent<SpriteRenderer>(); upgradeMenu = transform.Find("UpgradeMenu").gameObject; upgradeMenu.SetActive(false); InvokeRepeating("RecoverHealth", 0, healthRecoverRate); }
protected override void Awake() { base.Awake(); upgradeResource = GetComponentInChildren <UpgradeResource>(); upgrades = GetComponentInChildren <Upgrades>(); collectResources = GetComponent <CollectResources>(); sprite = GetComponent <SpriteRenderer>(); upgradeMenu = transform.Find("UpgradeMenu").gameObject; upgradeMenu.SetActive(false); InvokeRepeating("RecoverHealth", 0, healthRecoverRate); }