コード例 #1
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var entityType               = GetArchetypeChunkEntityType();
            var childType                = GetArchetypeChunkBufferType <Child>(true);
            var childFromEntity          = GetBufferFromEntity <Child>(true);
            var worldSpaceRectFromEntity = GetComponentDataFromEntity <WorldSpaceRect>();
            var rectTransformFromEntity  = GetComponentDataFromEntity <RectTransform>(true);
            var rebuildFlagType          = GetComponentDataFromEntity <RebuildElementMeshFlag>();

            var dpi = ScreenUtils.GetScaledDpi();
            var updateHierarchyJob = new UpdateHierarchy
            {
                Dpi = new float2(dpi, dpi),
                RectTransformType      = GetArchetypeChunkComponentType <RectTransform>(true),
                CanvasSizeType         = GetArchetypeChunkComponentType <CanvasScreenSize>(true),
                EntityType             = entityType,
                ChildType              = childType,
                ConstantPhysicalScaler = GetArchetypeChunkComponentType <CanvasConstantPhysicalSizeScaler>(true),
                ConstantPixelScaler    = GetArchetypeChunkComponentType <CanvasConstantPixelSizeScaler>(true),
                RebuildContext         = new HierarchyRebuildContext()
                {
                    ChildrenFromEntity       = childFromEntity,
                    WorldSpaceRectFromEntity = worldSpaceRectFromEntity,
                    RectTransformFromEntity  = rectTransformFromEntity,
                    RebuildFlagFromEntity    = rebuildFlagType,
                    ElementScaleFromEntity   = GetComponentDataFromEntity <ElementScale>(),
                    WorldSpaceMaskFromEntity = GetComponentDataFromEntity <WorldSpaceMask>(),
                    RectMaskFromEntity       = GetComponentDataFromEntity <RectMask>(true)
                }
            };
            var updateHierarchyJobHandle = updateHierarchyJob.Schedule(m_Group, inputDeps);

            return(updateHierarchyJobHandle);
        }
コード例 #2
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var rectTransformType       = GetArchetypeChunkComponentType <RectTransform>(true);
            var entityType              = GetArchetypeChunkEntityType();
            var childType               = GetArchetypeChunkBufferType <UIChild>(true);
            var childFromEntity         = GetBufferFromEntity <UIChild>(true);
            var localToWorldFromEntity  = GetComponentDataFromEntity <WorldSpaceRect>();
            var rectTransformFromEntity = GetComponentDataFromEntity <RectTransform>(true);
            var rebuildFlagType         = GetComponentDataFromEntity <RebuildElementMeshFlag>();

            var dpi = ScreenUtils.GetScaledDpi();
            var updateHierarchyJob = new UpdateHierarchy
            {
                Dpi                      = new float2(dpi, dpi),
                ScreenWidth              = Screen.width,
                ScreenHeight             = Screen.height,
                RectTransformType        = rectTransformType,
                EntityType               = entityType,
                ChildType                = childType,
                ChildFromEntity          = childFromEntity,
                LocalToWorldFromEntity   = localToWorldFromEntity,
                RectTransformFromEntity  = rectTransformFromEntity,
                RebuildFlagType          = rebuildFlagType,
                ElementScaleType         = GetComponentDataFromEntity <ElementScale>(),
                ConstantPhysicalScaler   = GetArchetypeChunkComponentType <CanvasConstantPhysicalSizeScaler>(true),
                ConstantPixelScaler      = GetArchetypeChunkComponentType <CanvasConstantPixelSizeScaler>(true),
                WorldSpaceMaskFromEntity = GetComponentDataFromEntity <WorldSpaceMask>(),
                RectMaskFromEntity       = GetComponentDataFromEntity <RectMask>(true)
            };
            var updateHierarchyJobHandle = updateHierarchyJob.Schedule(m_Group, inputDeps);

            updateHierarchyJobHandle.Complete();
            return(updateHierarchyJobHandle);
        }
コード例 #3
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var localToWorldType        = GetArchetypeChunkComponentType <LocalToWorld>(true);
            var childType               = GetArchetypeChunkBufferType <Child>(true);
            var childFromEntity         = GetBufferFromEntity <Child>(true);
            var localToParentFromEntity = GetComponentDataFromEntity <LocalToParent>(true);
            var localToWorldFromEntity  = GetComponentDataFromEntity <LocalToWorld>();

            var updateHierarchyJob = new UpdateHierarchy
            {
                LocalToWorldType        = localToWorldType,
                ChildType               = childType,
                ChildFromEntity         = childFromEntity,
                LocalToParentFromEntity = localToParentFromEntity,
                LocalToWorldFromEntity  = localToWorldFromEntity
            };
            var updateHierarchyJobHandle = updateHierarchyJob.Schedule(m_RootsGroup, inputDeps);

            return(updateHierarchyJobHandle);
        }
コード例 #4
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var entityType = GetArchetypeChunkEntityType();
            var childType  = GetArchetypeChunkBufferType <Child>(true);

            var dpi = ScreenUtils.GetScaledDpi();
            var updateHierarchyJob = new UpdateHierarchy
            {
                Dpi = new float2(dpi, dpi),
                RectTransformType      = GetArchetypeChunkComponentType <RectTransform>(true),
                CanvasSizeType         = GetArchetypeChunkComponentType <CanvasScreenSize>(true),
                EntityType             = entityType,
                ChildType              = childType,
                ConstantPhysicalScaler = GetArchetypeChunkComponentType <CanvasConstantPhysicalSizeScaler>(true),
                ConstantPixelScaler    = GetArchetypeChunkComponentType <CanvasConstantPixelSizeScaler>(true),
                RebuildContext         = HierarchyRebuildContext.Create(this)
            };
            var updateHierarchyJobHandle = updateHierarchyJob.Schedule(m_Group, inputDeps);

            return(updateHierarchyJobHandle);
        }
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            var localToWorldType        = GetComponentTypeHandle <LocalToWorld>(true);
            var childType               = GetBufferTypeHandle <Child>(true);
            var childFromEntity         = GetBufferFromEntity <Child>(true);
            var localToParentFromEntity = GetComponentDataFromEntity <LocalToParent>(true);
            var localToWorldFromEntity  = GetComponentDataFromEntity <LocalToWorld>();

            var updateHierarchyJob = new UpdateHierarchy
            {
                LocalToWorldTypeHandle     = localToWorldType,
                ChildTypeHandle            = childType,
                ChildFromEntity            = childFromEntity,
                LocalToParentFromEntity    = localToParentFromEntity,
                LocalToWorldFromEntity     = localToWorldFromEntity,
                LocalToWorldWriteGroupMask = m_LocalToWorldWriteGroupMask,
                LastSystemVersion          = LastSystemVersion
            };
            var updateHierarchyJobHandle = updateHierarchyJob.Schedule(m_RootsGroup, inputDeps);

            return(updateHierarchyJobHandle);
        }
コード例 #6
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            int rootCount = m_RootRotGroup.Length + m_RootTransGroup.Length + m_RootRotTransTransformGroup.Length + m_RootRotTransNoTransformGroup.Length;

            if (rootCount == 0)
            {
                return(inputDeps);
            }

            var transRoots                      = new NativeArray <Entity>(m_RootTransGroup.Length, Allocator.TempJob);
            var rotTransTransformRoots          = new NativeArray <Entity>(m_RootRotTransTransformGroup.Length, Allocator.TempJob);
            var rotTransNoTransformRoots        = new NativeArray <Entity>(m_RootRotTransNoTransformGroup.Length, Allocator.TempJob);
            var rotTransTransformRootMatrices   = new NativeArray <float4x4>(m_RootRotTransTransformGroup.Length, Allocator.TempJob);
            var rotTransNoTransformRootMatrices = new NativeArray <float4x4>(m_RootRotTransNoTransformGroup.Length, Allocator.TempJob);
            var rotRoots = new NativeArray <Entity>(m_RootRotGroup.Length, Allocator.TempJob);

            m_Hierarchy.Capacity = math.max(m_ParentGroup.Length + rootCount, m_Hierarchy.Capacity);
            m_Hierarchy.Clear();

            var copyTransRootsJob = new CopyEntities
            {
                source = m_RootTransGroup.entities,
                result = transRoots
            };
            var copyTransRootsJobHandle = copyTransRootsJob.Schedule(m_RootTransGroup.Length, 64, inputDeps);

            var copyRotTransTransformRootsJob = new CopyEntities
            {
                source = m_RootRotTransTransformGroup.entities,
                result = rotTransTransformRoots
            };
            var copyRotTransTransformRootsJobHandle = copyRotTransTransformRootsJob.Schedule(m_RootRotTransTransformGroup.Length, 64, inputDeps);

            var copyRotTransNoTransformRootsJob = new CopyEntities
            {
                source = m_RootRotTransNoTransformGroup.entities,
                result = rotTransNoTransformRoots
            };
            var copyRotTransNoTransformRootsJobHandle = copyRotTransNoTransformRootsJob.Schedule(m_RootRotTransNoTransformGroup.Length, 64, inputDeps);

            var copyRotRootsJob = new CopyEntities
            {
                source = m_RootRotGroup.entities,
                result = rotTransTransformRoots
            };
            var copyRotRootsJobHandle = copyRotRootsJob.Schedule(m_RootRotGroup.Length, 64, inputDeps);

            var buildHierarchyJob = new BuildHierarchy
            {
                hierarchy        = m_Hierarchy,
                transformParents = m_ParentGroup.transformParents,
                entities         = m_ParentGroup.entities
            };
            var buildHierarchyJobHandle = buildHierarchyJob.Schedule(m_ParentGroup.Length, 64, inputDeps);

            var updateRotTransTransformRootsJob = new UpdateRotTransTransformRoots
            {
                rotations  = m_RootRotTransTransformGroup.rotations,
                positions  = m_RootRotTransTransformGroup.positions,
                matrices   = rotTransTransformRootMatrices,
                transforms = m_RootRotTransTransformGroup.transforms
            };
            var updateRotTransTransformRootsJobHandle = updateRotTransTransformRootsJob.Schedule(m_RootRotTransTransformGroup.Length, 64, inputDeps);

            var updateRotTransNoTransformRootsJob = new UpdateRotTransNoTransformRoots
            {
                rotations = m_RootRotTransNoTransformGroup.rotations,
                positions = m_RootRotTransNoTransformGroup.positions,
                matrices  = rotTransNoTransformRootMatrices
            };
            var updateRotTransNoTransformRootsJobHandle = updateRotTransNoTransformRootsJob.Schedule(m_RootRotTransNoTransformGroup.Length, 64, inputDeps);

            var jh0 = JobHandle.CombineDependencies(copyRotTransTransformRootsJobHandle, copyRotTransNoTransformRootsJobHandle);
            var jh1 = JobHandle.CombineDependencies(copyTransRootsJobHandle, jh0);
            var jh2 = JobHandle.CombineDependencies(copyRotRootsJobHandle, buildHierarchyJobHandle);
            var jh3 = JobHandle.CombineDependencies(updateRotTransTransformRootsJobHandle, updateRotTransNoTransformRootsJobHandle);
            var jh4 = JobHandle.CombineDependencies(jh1, jh2);
            var jh5 = JobHandle.CombineDependencies(jh3, jh4);

            var updateTransHierarchyJob = new UpdateHierarchy
            {
                hierarchy         = m_Hierarchy,
                roots             = transRoots,
                localPositions    = m_LocalPositions,
                localRotations    = m_LocalRotations,
                positions         = m_Positions,
                rotations         = m_Rotations,
                transformMatrices = m_TransformMatrices
            };
            var updateTransHierarchyJobHandle = updateTransHierarchyJob.Schedule(jh5);

            var updateRotTransTransformHierarchyJob = new UpdateSubHierarchy
            {
                hierarchy         = m_Hierarchy,
                roots             = rotTransTransformRoots,
                rootMatrices      = rotTransTransformRootMatrices,
                localPositions    = m_LocalPositions,
                localRotations    = m_LocalRotations,
                positions         = m_Positions,
                rotations         = m_Rotations,
                transformMatrices = m_TransformMatrices
            };
            var updateRotTransTransformHierarchyJobHandle = updateRotTransTransformHierarchyJob.Schedule(updateTransHierarchyJobHandle);

            var updateRotTransNoTransformHierarchyJob = new UpdateSubHierarchy
            {
                hierarchy         = m_Hierarchy,
                roots             = rotTransNoTransformRoots,
                rootMatrices      = rotTransNoTransformRootMatrices,
                localPositions    = m_LocalPositions,
                localRotations    = m_LocalRotations,
                positions         = m_Positions,
                rotations         = m_Rotations,
                transformMatrices = m_TransformMatrices
            };
            var updateRotTransNoTransformHierarchyJobHandle = updateRotTransNoTransformHierarchyJob.Schedule(updateRotTransTransformHierarchyJobHandle);

            var updateRotHierarchyJob = new UpdateHierarchy
            {
                hierarchy         = m_Hierarchy,
                roots             = rotRoots,
                localPositions    = m_LocalPositions,
                localRotations    = m_LocalRotations,
                positions         = m_Positions,
                rotations         = m_Rotations,
                transformMatrices = m_TransformMatrices
            };
            var updateRotHierarchyJobHandle = updateRotHierarchyJob.Schedule(updateRotTransNoTransformHierarchyJobHandle);

            return(updateRotHierarchyJobHandle);
        }